RRQ vs. PRX – VCT Pacific – Stage 1 – Playoffs – Lower Finals
I’m just keep on replay and I’m breath and I’mma take your breath away. Take your breath away. You just got to have it make you want it. It’s better than you imagine. I’m going to take your breath away. Take your breath away. Take your breath away. Take your breath away. Take your breath away. Take your breath away. I’m going to take your breath away. Imagine I’m going to take your breath away. D. Ooh. Heat. Heat. N. Victory do. Heat. Heat. Red Bull gives you wings. Red Bull gives you wings. Red Bull gives you wings. Nothing spotted now. Goes for the pink and Famous with a great head shot. Yeah, remove the guns says let’s put you back on Thrifty. Overdrive going to be popped though. Famous likes those odds pushing forward able to find one doll sign holding things down at the back as Famous comes away with a third. Forsaken now has to do the light share of the work and that is an immense amount of immediate damage. Famous with a four kill. suspect Marco. Marco was likely getting the read that it was going to be Premy rotating through that defender spawn as well. It’s orb attainment, but Premier wants to stop that. Finding one. MCO just Yep. Hip fire action looking to steady it. Eventually does. Just walking right into it. and hit the head shot which you’re not doing but you’re still getting the kill midair off towards Buzz who does have the perfect crosshair placement to pick up two kills Jing though maybe unexpected for Meteor so that’s back online okay into the spot boy towards the site for his utility potentially or plays the numbers which means Paper X are then kind of just funneled straight into B something trying fly past a lot of it though. Does hold out towards the top of market but down towards the the back lane. Something then finding a double kill. Ezu stacks. Can they hold it down in boat house? So far so good. Eu with the double kill. Something swaps on. Pulls out the blaze. He finds the right back in towards the retake. Oh, and look at this now. Buzz feeling confident to go in for the overdrive play. set perfectly set up by the team. Look at the flashes. He’s online for the ace. Does he look for it? Buzz low HP, but he still tracks on today. You look so handsome. You also Thank you. I high five. Oh. Believe me guys, today is a nice day. Okay, just think like we grip everything we can so we don’t regret after the game. Okay. Okay. Let’s go, brother. Bring me the Don’t He’s nice. Okay. Stop. Stop. Okay. Nice. I’m input. or no one. Shut up. Shut up. Shut up. One two. Wow. Imagine if we had one more round in attack. Wow. I smoke. I smoke. I’m sorry. I’m sorry. I’m sorry. That’s a tower. Can you? Yeah. I’m ready now. Okay. Go now. One stair. One stair. He’s back side. Back side. Go. Go. Go. Go. Go. Go. I’m blind. Stop. I think I don’t see heaven. Heaven. I have some. I have son. Okay. Go, go, go, go, go. He got sun. He got sun. My king, man. You are my king, man. I’m not. You are queen, bro. Nice. Nice. Get out. Okay. Hello. Hello. Hello. Second announce. We pledge to uphold the glory of sports and the honor of our team to abide by the fundamental principles of sportsmanship and to compete with effort and skill in the spirit of fair play. go. Let’s go, boy. Let’s go. One enemy remaining. Am I dead? Yeah, brother. Just kill kill him. No, right. Hello. Got some man go. I think he nervous, huh? Not even close. You guys look the NPC. 10 points for later. Go. Three, two, one, two, one, go. Okay. I want you. J. Let’s go down. Good job. Let’s go. One thing too can win better. JJ, dude, you should just run away from just now. Oh, wait. You don’t get it. You fail, brother. Bro, you failed, bro. Y No way. No way. Slow him. Slow him. Slow him. No. Let’s go. Warm up. Warm up. Warm up. I don’t know what happened, man. Let’s go. Let’s go, brother. Spike drop. Why you don’t get the bomb? I think you need to wait, bro. Slow him there. Al him. Al him. Yeah, you can use UT nontop. Just spam the alt. Oh, just spam the alt. Yeah. Yeah. Come down, brother. Don’t use it. Don’t use this. Don’t use that. Just twist and then go. You don’t win, bro. What you spite? I thought I pick it up. Bang. This is what happen. You don’t plan the spike most often. Go. Let’s go. Let’s go. How to give the spike, bro? No way. You just need to wait when he dash to you, you know, then you dash away. Just wait for him to reach to you, then you dash away. Go. Go. Spike drop. Yeah. Yeah. Let it just wait for back. That was that was but clenching moment. That was a but clenching moment. They already lost the moment they lose the third round just now. Good luck. We will win. You beat you bait him a bit. You beat him to dash, you know. Oh, you you act like you’re going to dash J, but you don’t dash, you know. Dude, Jo G first death. This is first death first. Oh, you got he got slow. Just chill out. chill out after he cut. This guy, what he already geted? What just now? But he dash. Yeah, but use your feeling, dude. You’re going to dash what? Okay, you genius bang. Yeah. Go. Nice try. Nice try. Pick. Come back. Pick. Come back. Disappointed. It’s okay. Not too bad. Disappointed, man. Uh, good. Yeah, he pay well. Really, man? Really, man? Oh my god. Let’s go. Oh my god. We practicing you practice. No better. Hey, no practice. No. Oh, hard. Get up, bro. No. No practice. No. Not even close, bro. Go. Why? Check out. Take a look. warm up. What you Yeah. Yeah. Yeah. You go first. Okay. Okay. You die. Yeah. Brother, he’s dead. No, I just play for the win. Oh, you actually going? No, I just play for the win. Huh? I go. Oh, okay. Okay. Not bad. Not bad. Not bad. Not bad. Well, the Emmy is working hard. What a good Oh, ready. You going to try something funny? I win, man. No, I win. You see here? I’m here. No, you’re lukewarm, bro. Too early, bro. No. Okay. What? Bro, there’s no way he’s going to beat your ass, bro. you lucky. Yeah. Okay. Okay. It’s about time, right? You guys have some. Yeah. Yeah. You got this. The team is award the trophy in recognition of their vital at the first Pacific few day where they demonstrate exceptional skill and outstanding teamwork. Champion very good. Yeah. Feel good and night one. Yeah. Champion brother. Hello. of day specific field day players o we pledge to uphold the glory of sports and the honor of our team to abide by the fundamental principles of sportsmanship and to compete with effort and skill in the spirit of fair play. Wait, cheer, please. Do you guys have anything to, you know, give an advice? He play solo for 5 years, but I don’t I don’t think I don’t He needs advice. Uh, he plays so every day. If he was to retire, good luck. Good luck. Nope. Nope. I’m going to win, bro. One enemy remaining. Let’s go. No. 148, bro. Cheer, please. Let’s go. What the o GG 149 GG. Come on, bro. Wait, wait, wait. Full charge. Wait, I almost passed the bar, bro. Let’s go, hero. GG, bro. No chance. Oh, nice. It doesn’t count. Two, one. Okay, one more life left. One more life left, guys. Oh, GG. Can you show easy, bro? Holy disappointed. Ah, sorry team. No, no, no. Who’s going to play? Tel. Yeah. GG. I think I think one, two, three. Shoot. Let’s go. I cannot this. Go miss. Maxim. One more. One more. Hello. Spike drop. You took the spike, bro. King, chase him. Come on, let’s go. Let’s go. My team don’t trust me. I give up. We trust you, bro. They don’t shoot me. They cheer. Let’s go. Last point. Very easy. Tel, come on. Let’s go. Taco, you got this, T. I give up. You are. I give up. Fire, brah. Wish me luck, bro. I cannot track you, bro. Nice try. Nice try. You need to get caught once. Finally, you go back. Go back. Thank you. We’re too close to Hand. Let’s go. 5 seconds. What is this? Need to predict predictable is predictable, bro. Nice try. Nice try. Nice. Hey, watch out. Look at me. Hey, long time no see, bro. Hey, dude. Long time no see. One, two, three, shoot. Go, go, go. One, two, three, shoot. Wait, wait, wait. Again. Again. I win. I win. Ready, bro. One, two, three, shoot. Ah, okay. Hey, what are you doing, bro? I never touch you in my life, so I’m going to try my best. What? What the This is so easy for me. What is this, David? Wait, you give him dance in my life. Same bro, huh? Is it like him? Yeah. Oh, no. Why me? TP. No, no, no, no. Okay, I take this one. You just count how many seconds. Stop teaching him. Don’t v it. Don’t f it. Yeah. Stay there. Hey, okay. Okay. I I lost my confidence suddenly. He’s fumbling. Yeah. Like me. Oh, nice bit. Nice. Okay. I can hear already the result. I think I’m going to lose this guy for a second. Quiet, quiet, quiet. Where are you, kids? Yeah. Sit down, kids. Oh, very confident. Very confident. Wait, wait, wait, wait, wait. Go until No. Yeah. Challenge, bro. Challenge. Calm down. Come down, bro. Yes. Yes. Let’s go. Go on the edge. Okay. Go. Go. Go. Go. I’m going to fall down for my bro. My previous teammate. Yeah. Let’s go. No. No. No. I’m going to fall down for my bro. You don’t have any trophy, right? Ara, you don’t have right boom hand. Very proud. Of course. Very proud. You lost. How do you feel? It’s okay. Norma, what is this? Always lose every day. You learn something new every day. Sometimes in life, in order to get to where you need to be, you have to do things that you’ve never done to get to the places that you’ve never seen. To be successful, you have to eat, sleep, and breathe your goals. Hustle every day. We don’t take time off. We go. We make moves until we hitting the top. Can’t stop, won’t stop. Let the games begin. Never giving up. That’s how the champions win. You won’t beat us. You won’t beat us. We are champions. We are winners. We will fight till the end. We are feelers. You won’t beat us. You won’t beat us. You won’t beat us. You won’t beat us. We are dangerous. We are killers. We will fight through the we tied and I’m yawning. But if I don’t get up and arrange my setup, then everything got to stop falling. Universe calling. No time for the breaks. No stalling. Who buzz? Who run the world? Us. We make money. We balling. Are you ready? Do you got what it takes? Vision. The goal. Embrace the mistakes. Teach you how to put a real show on the stage. The time is now. No time to waste. We dangerous and we exactly where we belong. We number one here until we hitting the top. Can’t stop, won’t stop. Let the games begin. Never win. Oh, hey guys. Jen Lee here downstairs in the lobby of BCT Pacific’s home arena, Sam Colosium. Now, for the next two days, we are going to have an event zone set up for the fans to enjoy. Now, first step over here is to take your selfie. And once you upload your selfie on your socials, you’re going to get a coin. I’m going to show you where to use this coin later on. And we have more events prepared for the fans. Also, high score challenge event where you can practice your aim um in the shooting range. See a familiar face here. Mika, what are you doing here? Oh my god. Are we starting? Oops. Sorry. I was just getting some time in the range. It’s been a while. All right. Don’t you have like a desk to prep? Right. I should get going. Okay. Well, keep this coin. You also get a coin for participating. Also over here you can make your own fan signs. We I guess we already have a fan over here creating signs for a team he supports. Let’s talk to him for a little bit. All right. He’s here for Paper X, but since he wants two coins, he created two fan signs. All right. Two for you, one for me. And everybody come over here because we need to spend all the coins that we’ve gathered. Here’s the lucky draw. Insert the coin. Test your luck. Now we have this event zone open for the fans for both today and tomorrow till grand final. So make sure you come by and enjoy Valerant. Phw. I’m so glad I made it back here from that amazing Predator fan booth downstairs. Uh welcome guys to the penultimate day of BCD Pacific Stage 1. It is the lower finals today. It’s going to be between RQ and Paper Rex. It’s Southeast Asia versus Southeast Asia. It’s C versus C. And now you’re seeing myself, Mega Fabs, on the desk with some better analysts. We have Alex and Ewok. Uh we got rid of the other guys because, you know, we we can I like these guys a lot better. Um especially since they’re going to kill me. They’re rolling their eyes at me right now. Hello. How are you guys feeling? Yeah, I’m good. You pretty good, right? Especially after yesterday. you up. Yeah, I don’t know why you had to less good. I had to bring that part up, but it is a new day. You know, it is a new day and it’s an exciting season for the both of you, especially since Ewok. I mean, RQ, this is the first masters. This is first global for RQ. That’s got to be so validating after all of these years. I mean, come on. What are you looking forward to the most at uh your first global event? Um, just getting experience, I guess, for for the boys, but you also the goal’s always been to qualify and then also do well. Uh so that’s the goal for us. Uh of course people tend to forget also our team’s technically quite new. Like we had very little time with a new IGL. Uh so we’re still there’s some growing pains and we’re still learning a lot. So today playing a BO5 uh is great experience for us as well. We want to be playing in that BO5 tomorrow as well to get as much experience as possible. Just play as much as we can. Yeah, for sure. And of course you’re up against Paper Rex and uh Alex the Paper Rex press has, you know, slowed down and started up again. Um and everybody’s been saying it, right? Everybody’s like uh been saying that uh they’re on a hype train now. Were you worried at all at any point in the year that it might slow down? Of course, I’m worried. We started 03. Man, I wasn’t sure we’re going to make it. Like honestly, like the FM game was incredibly hard, you know, and after that it was just G and we had like we had like time. We had one win, you know, so like we could settle down a little bit. Yeah. Try to play. Yeah. Of course with with the addition of Pac-Man. I I saw this meme recently of like um you know that meme where uh you were holding like Jing and Jason on the on the leash. Now it’s Pac-Man holding four uh holding the four of them in the leashes. Do you think that’s accurate at all? Is that a representation of how uh dynamic is with him? I mean I guess because of voicecoms it shows that that but I think I think they’re doing a good job of holding their own leash right now. They’re holding each other now. You know they’re all pulling in a little Mary Ben. That’s so cute. Uh he mentioned also a lot about the imposter syndrome. Do you think that’s gone by now? I think it’s in his personality for a while, you know, like it’ll take a while more. I think um uh he took a while to fit in the team. I think it I think he anyone in his position, you know, I would say that like it’s very difficult, right? You come straight in and then suddenly you’re like, “Hey, you need to play because we have 03. We need to figure it out.” And then he’s like, “Oh shit.” Yeah. But yeah, so I I think um it’ll take a while, but I think he’s fixing it slowly. Yeah. Yeah. On the other side though, do you think Manette’s going to wreck you guys uh today? I don’t know. I mean, I’m a big fan of Ch. I mean, look, I think I think one good thing about having Cha in the team is like this these kind of games, you know, he starts strong because he is so energetic, you know, and I miss that kind of thing that when we when we had him uh last year, it was very nice to have, you know, always good starts because of Cha. Yeah, definitely. I mean, who can forget that like iconic roar that he did, right? Um and you know, um talking about some of the new players that you have, of course, you you’re actually so good at building hype around the players that you pick cuz I remember back in Ascension, you were like, “Oh, there’s this one guy. I can’t wait for you guys to find out who he is.” And then um in the content piece timeout, you mentioned that like oh this IGL, we can’t say it yet, but our IGL is like the best in in in in Pacific, I think. Uh um and now of course now we know that’s crazy guy. Uh what was it about him that you said that’s him, that’s my IGL, that’s the one. Um well, to be honest, there’s not that many options, but it’s also he was just a really good fit, right? Uh if you look at all the other teams, it’s not the easiest thing to pick up, especially a short notice. Um so for us it was just someone that okay it fit well for us. It worked well. The boys instantly said after a couple of days of trial like yeah we like playing with him. Um and then me and him had some long talks and how it goes in our team what I’m trying to build. Um and then we could see eye to eye and so far we’re just on that journey together. Yeah. And it seems to be a very exciting journey. Seems to be working well for you guys. Um and of course the RQ experience I think wouldn’t be complete without his experience as well going up against Genji. Um which always seems to happen. I’m wondering actually is it frustrating for you? Is it funny to you? I mean, why why are you guys so obsessed with each other? Uh, well, I’m just kind of kind of happy we didn’t meet them at the start of playoffs. That’s probably the only thing that’s different this time around. Um, but we’re still really disappointed with how we played yesterday. Um, so like in the past, we’ve always had a lot of really close series with them. We’ve beat them in the past as well, but yesterday I can’t really say it was close. Uh, we played early. Yeah. But of course, as you mentioned, today is a new day. Um, you guys up against each other. This doesn’t happen too often actually. We you we you don’t get to see an RQ and Paper X match a lot. So, what was it like? You know, what was going through your minds when you knew that you were going to play against each other? I mean, I wasn’t thinking about it trying to get past D-Rex. Yeah. I don’t know. Last time we played as uh Chendu Changu. Yeah. That was a pretty spicy game. Yeah. Was it OT the last map? Um, no. You guys made a comeback. Oh, yeah. Split. Yeah. I think what 1311 in 1310. I think we had like oties. OT’s ot. Yeah. Yeah. And and of course like it’s it’s definitely something that the fans are looking forward to. Um especially you have a you have a lot of fans Alex out there especially one very special one FNS who has been leading who who along with Sliggy he’s been you know leading that the Paper X. Um I wanted to know actually Ewok if you could say something to kind of win FNS over to RQ what could you possibly say? Well, to be honest, we’ve got our own guy that’s named David. We got a real David in our game. You actually have a David. Pharaoh is actually David. So, it might be time to get, you know, upgrade a real one. A real a real David, right? Um I mean, I’d say that’s a that’s a pretty good pitch. That is a pretty good pitch. Um and uh Ewok, previously um back in Ascension, you were on the analyst desk yourself. Uh I’m wondering what’s your assessment of our coaches turned analysts so far and Alex you’re welcome to rank them as well. You know the two guys who were here previously. I think as we got to work together at Ascension as well. I had a really good great time with everyone. So I think it’s also like what shows is the chemistry. You guys really have like really nice chemistry joking around but then also get serious. I kind of like also when when the analysts are not scared to call something out when something’s really bad uh then they call it out. Um, but it’s also there’s no point on hating on someone, but there’s always space for critique and that’s the job. You’re being you’re being that’s serious answer. That’s this is your chance to actually blame them. No, but before we before we let you go, anything you guys want to say to each other? We we talk outside the desk. Absolutely. No, we we want you to say it here right in front of everybody. No, we’re going to we’re going to let you guys go. Obviously, you have a big day to prepare for. So, thank you very much for joining us here and we’re going to let you go um so that we can talk about you guys a little bit more. Um, of course, everybody as as as well as Alex and Ewok are welcome to join the broadcast. Be a part of the broadcast by using the hashtag VCT Pacific moments. And we have a few that we are bringing up over here. And lo and behold, it is Alex and Victoria uh as well as Sliggy and Minnie. Some of those who are on the Paper Rex train as well. Help Minnie add coal. Minnie, I hope you’re okay there with your new job adding Cole to this train. Um, he he looks pretty happy doing it. Uh, so I should say we’re going to welcome back the uh the the the two other the downgrade. Sorry. Ewok’s done a fantastic job keeping my headset warm for me. We can’t afford them. My ears were feeling a little chilly. Where the sheep Yeah. Yeah. Now uh now I’m feeling nice and warm. I’m feeling ready for the game. Yeah. I mean, you know, you you are now blessed with um a headset that was, you know, on on Ewok’s head not too long ago, so you must be feeling pretty good. I am feeling pretty good. Uh I’m looking forward to this game. I’m I’m wondering how the coaches are feeling. Didn’t get to hear too much of the insight, though, but um uh how how what was the vibe you were getting from that? Will they keep I don’t think they’re going to share any I think they’re playing it cool, but also because you know these these two teams are friendly with each other as well. It’s like the Southeast Asia vibe, too. So, I really think like there’s nothing but good vibes over here. It’s just more of like recollecting their previous mistakes from yesterday. Like for the side of RQ, Paper Rex are really just, you know, riding this wave for as long as they can until they have to regroup for of course also going over to Master Toronto. Yeah, they have so much momentum. They have completed the lower bracket run through to Toronto. But one win today gets them into that final. This is the lower final. The winner of this goes on to play Genji tomorrow to take the whole stage. Yeah. And two very different momentum coming into this game for RQ. A very disappointing game against Geng, a team that they have played close many times in the past, but they really were not that competitive in that series yesterday. I feel like that must have been a bit of a disappointment for them. But over on the side of PRX, exactly like you said, I think five series in a row now. More and more momentum just keeps picking up for Paper Rex and they’ve already got themselves that spot in Toronto. So that’s a guaranteed train stop. But can they win the whole thing? Yeah, that’s a that’s going to be a big question of course um to reserve for later weeks, but for now we are seeing RQ led by their very own David as we uh heard earlier from Ewok. But I think for RQ, you know, they’ve always been in the middle of the pack and we’re getting a very different kind of RQ now, especially since with Crazy Guy joining in. There’s new fire, there’s a new kind of direction for them as well, especially also you have wars on coaching staff. I mean, this is the first time we’ve really seen them break out of that shell. They are pushing to be in their first ever Pacific final. This is better than we’ve ever seen them do, but I don’t think they’ll be happy to stop here. Sure, Toronto is a brilliant, brilliant start, but this is a team that really believes they can go all the way, so why stop now? Yeah, I’m hoping so. For RQ, you know, there’s just certain teams that they don’t particularly match up well against. And uh a lot of them are the Korean teams. against most of the time they play them against this team. They’ve played each other like once a year and this is the first time this year they’ve completely avoided each other thus far. So I’m I’m interested to see how they match up into PRX actually. Yeah, it’s the annual PRX and RRQ match once a year. We’re done after this. You’ll never see it again. But I think for you know for the players of course they are familiar with each other’s styles and it’s it’s always so fun to play to for two SEA teams to play against each other because you do have that same style that Paper X has really taken to another level and RQ kind of have also that but with a different flavor. Yeah, I mean I I think this is like I’m so happy we see PRX return to their old style and I do think Oro will be happy to see that as well. It is very sea. It’s very in yourrface. very fast. And as you just said, Pilsky, I think RQ struggle when the game gets broken down, is slower, and is disciplined. I think RQ want to use their individuals in the same way PRX do. So today, I would be expecting a very close, very scrappy, very headshot and flick heavy map. M exciting series on our hands if that is the case. And we will get a whole best of five to decide who’s going to take that next spot against Genji in the grand final. But you can see it right there. Three wins, zero losses. some very very difficult teams that PRX has had to take on through the lower brackets. So, they’re going to have full confidence going into RRQ today of course and um you know this is quite a historic day as well for Pacific because you know RQ and Paper X as we mentioned it doesn’t happen quite a lot um and this is the first time we also have two Southeast Asia teams in the lower final. Yeah, I mean this is a a historic day for SEA and a very very historic day for RQ as we can see here. They’re so used to finishing in that seventh, sixth kind of region and you know middle of the pack this is the first time we are really seeing them do something different and this is what we hoped for almost what we expected from our rocku heading into this year. I felt like their lineup has looked better than ever. Then you have the addition of crazy guy and I feel like now this team is really starting to find their form and it’s just about how far they’re able to take it. Yeah, they’re breaching new territory. So exactly that. What will we get from RQ now that the pressure is on the line and they’re playing an old favorite that is I mean exactly like this. That’s so cute. They’re breaking out. It was a absolute shocker in kickoff. The groups did not start well. Although all of the series that they did lose, they were consistently taking maps and they were more competitive than some of the other teams in similar positions in their group and in other groups. But since they were able to pick up the W against DFM, against Global at the end of the groups and into the playoffs, knocking out both of the previous Masters representatives from kickoff, they are just picking up more and more steam as they head through the lower bracket here. Yeah, they have so much momentum now. All of course stemming from that DFM game and there was one particular point of it I feel like we have to highlight this clutch from Jing at 811. If they lose this round, they have to ego the next round. This is map three. The chances are that they don’t even make it to the playoffs if Jing doesn’t come up with absolute heroics here. This is where the train left the station if you ask me. This is the moment things really began to turn around for this Paper Rex team. But it just goes to show you how good they really can be on the deck. I mean, even yesterday there was multiple clutches like that Lotus game. Pman with a clutch or two, Divi with a clutch or two. Paper. Yeah, I totally agree. Paper Rex revitalized so to say. This is uh this new iteration is very very exciting to watch, especially since previously in previous years maybe you had a paper X that might come crumble under pressure but now they’re seeing that they can actually take it head on. I mean, in Champions 2023, that was a big talking point about all of that pressure, but now this Paper X shows that perhaps they’re a bit more stable. And of course, you have new additions to the roster. You have Pac-Man on the side of Paper X, and you have Crazy Guy on the side of RQ. Yeah, we’ll touch on Crazy Guy a little bit more in in a second, but Pac-Man, I particularly want to highlight. I mean, it is his rookie season here in Pacific. He’s already qualified for an international event. He is topping the APR in this competition. And the reason why that’s important is even before adopting the Viper, a lot of players will farm APR assists per round on the controller role without really having much impact. All of his assists are impactful playing the flash units. He’s setting up both of his duelist and other players on his team for kills, but he’s also topping the clutch statistics. So, you’re seeing him be able to set up his team for success with the utility. And when he’s alive in the late round, he’s able to win these huge impact clutches to keep PRX in the game. Then we look onto the flip side here. We see crazy guy. And I feel like this has been such a fantastic addition to the RQ roster. We just saw from those statistics there. He’s almost neck and neck with Pac-Man. Well, being able to IGL and lead this team forward. So, he’s been a huge addition. And as we say, Pac-Man has really been lighting up the server since joining in stage one. Yeah, crazy guy. Honestly, his fragging statistics and his performance in certain games has been phenomenal. He’s been right up there with the rest of the RQ core, which gives them a fair bit of ceiling even with Australa’s departure. And even Australa on DRX has been one of the weaker fraggers. So, I don’t think he’s really contributed as much to the fragging department for RRQ as crazy guy is coming into this team. I think he has a little bit more of a ceiling, a little bit more mechanics, and he can definitely deliver some fragging impact on the IGL role for RQ. Yeah, and something to bring up, uh, Alex mentioned earlier about how Pac-Man is really kind of rounding up the roster very well. They’re kind of all holding hands very equally. So, it’s nice to see how he’s fitting in, especially since, you know, back in the local PH challengers, he was known as Mr. Consistency every single time. You could always count on him, especially when he’s holding, you know, uh, such like mid of the map or something or he’s always that guy who you can depend on to actually turn, uh, turn the round in his team’s favor. Right now we’re looking at the map veto and of course this is a best of five so this is going to be very interesting. First best of five that we’ve seen. No surprises on the ban from Paper Rex. They’ve been banning Haven since it hasn’t gone well for them in the group stage. But over on the side of RQ the respect ban on a Lotus that actually hasn’t been too bad for them honestly with their new comp. I think it’s a very interesting ban for me in a best of five because they were happy to play Lotus yesterday against. So I feel like if you’re willing to ban Lotus, why would you not ban that against Geng? taken out of the pool today and we are seeing them pick fracture which is equally kind of confusing. I wonder if the Geng against a lot of teams but as you mentioned Fracture will be the first map picked by RQ here. In the past in kickoff it’s been picked by PRX. PRX more recently though it’s been the whole something narrative of him playing the Brimstone. Um also on the side of RQ worth mentioning GMkin is going to be on the Brimstone. So you do have multiple players who love playing the jet, who love fragging out and have some great mechanics playing that brim, and it is a little bit easier for them to pick up in that controller role. Yeah, I definitely feel like this is a targeted pick from RRQ based on the weaknesses that they saw in PRX’s fracture, especially that first time we saw them play it, which was against the vice. We know RQ like to run the vice. So I think RRQ will kind of feel like they have the counter there with their composition. But I’m very curious if I’m Paper X right now. I’m happy with how this best of five veto has gone. Well, let’s make the fans even happier by sending it to the stage. It is our lower final RRQ versus Paper Rex for VCD Pacific Stage One. What you waiting for? Got the Got the rings. Yeah, we on the floor. Make way for the best move. Get ready for the ride. Let’s fly. Heat. Heat. 2025 VCT Pacific Stage One. Rise Pacific. Team RRQ. It’s the battle of the very best from Southeast Asia, RRQ and Paper Rex. And RRQ with their most successful Pacific stage to date. This team’s persistence has paid off finally in qualifying to Masters Toronto. But has all the hard work steal them against the likes of Paper Rex? Does the power of friendship pull through this specific stage? We want to see them have a good game here. They cannot afford to get knocked out in the lower bracket here and not go into Toronto with any momentum. They want to prove that they just have a rough match up against Geng, but they’re still one of the most dangerous teams in Pacific. Oh, definitely. But they have to prepare for an equally dangerous one in Paper Rex. And this is a team that has been a regular on the final stage both in Pacific and internationally. We know they had a rough start in the beginning of the stage one, but they are back. It’s real, guys. Everyone is aboard the PRX train. The question is where does the train stop, if it stops at all. Yeah, as you say, it was a rough start for this PRX team, but they’ve been picking up so much momentum and now they’re practically at terminal velocity. I don’t think the hype behind this team could get any bigger. They’re pushing to get back to that final, get revenge against Gen and of course take that crown. Definitely that crown is up for grabs of course with our three teams that are going over to Master Toronto and Genji, RQ and Paper Rex. And for our lower final, RQ and Paper Rex again, the very best from Southeast Asia here. And as we’re seeing, we have players also that know each other so so well. So that’s going to be very exciting to see on the There’s so much speed. Insane. No, they were just talking to each other on the couch. What happened backstage? No joke. Actually, as they walked away, I did see them exchange some heated words. I’m just I’m not I’m joking. I heard I heard a scuffle in the hallway. As they moved over, but as you’re seeing our map once again come up, uh the fracture map is going to be very very telling for this series. Yeah, I I think this is RQ. I mean, they’re backing themselves. It’s been a map that’s been a solid pick for them in the past. They did play DRX who backs them themselves on that map uh quite a lot. Very, very close. That’s their only loss. And other than that, they mostly played it in kickoff. So, they can smell blood in the water. They’re not sold by what PRX is doing with this double duelist on Fracture at the moment. And they think they’ve got a good approach against it, I suppose. Yeah, I think PRX on the flip side, they’re going to be happy it’s been picked. This is a map that they have shown that they like. So, I don’t think that’s too worried. I’m laughing at this just because I I think I would be happy with any income any out any income. Well, yes, I would. But any output rather of this of this results, it’s getting too real on my end, right? But I think this really doesn’t um explain like just how close the series can be, especially with a side of RQ that is known for like such incredible comebacks. Yeah, Perox has got full momentum and and that’s undeniable and I’ve given them that respect. I I give them at least two maps in this series. If RQ takes it, I think it’ll be a 3-2. I think this should be a pretty tight game. It’s up to RQ to show up to it cuz PRX is definitely going to show up today. They’re in fantastic form. They’re riding that momentum wave. So, it’s going to be up to whether RQ can kind of steady themselves in the rocky waters. Yeah, I’ve just been a little bit more convinced by PRX. I feel like they have that momentum and they beat DRX pretty handy. Is it the hero thing again? Is it the protagonist thing again? That’s what I mean. They have the plot armor. They have the story. Look at that. Look at that. Wow. See, that’s that that’s such an animeish handshake. They know they’re the protagonist of Pacific. They know what they’re doing. Here’s the thing, though. If we’re talking about storylines, I think RQ were pretty crushed with their performance against Geng today. I do not think they’re just going to rock up to the server today and get rolled over by PRX. They want to show that that was just an off day. They are here to play in the lower final. They really want to make it to the final. You could tell when they lost to Genji how much it meant to them. Looking at the agent comps here though, RQ going to be playing that vice into the double duel as This is a comp that T1 played very well against PRX. I think the formula to beat PRX is quite well defined. At the same time though, PRX going to be aware of what went wrong in that game and hopefully play this comp a little bit better into the buy comp that RQ will be bringing. Yeah, absolutely. I feel like you learn a lot more from your losses than your wins. So that first game where we saw there something on the brimstone, of course, he didn’t have a good time, but he bounced back strong and I do think they’re familiar enough with Double Duelist to know how to counter what you have here. I think Kushi is going to have a little bit of an easier time breaking the KJ utility, but it is worth mentioning Buzz on the OP was quite key over on the side of T1 against the way that PRX were playing. They want to play that contact pop style. I don’t know if you’re going to be seeing Monet picking up an OP, to be honest. He was absolutely sending it on the rifle, getting very aggressive, but I don’t know if Monet’s necessarily got the same kind of OP chops that someone like Boss Buzz will have on T1 with on the neon fracture. Well, maybe he’ll get a little braver up against a former team, right? I mean, who knows? Uh the aura definitely changes when it’s against friends, when it’s against people that you know like the back of your hand. And of course with RQ and Paper X, it’s exactly that. So let’s get started and move over to Fracture and send it over to your casters Quack and Kimono. Thank you very much. You heard it right there from the desk with Ma Big Time and Pilsky. And they are absolutely right. In Southeast Asia, every road, every track does kind of lead up to Paper X. Yeah, it does. But are we going to see some deal rament come in towards today’s games from RQ? If you do think about it as well, it is technically still a battle of the the Rexes in this one. Paper X Rex Rigum Keon. We’ll we’ll follow on with that one. But uh yeah, I don’t think we’re going to see RQ fall over like they did yesterday. I think this series definitely has a lot more going in towards this one. But you also do just have to remember the pressure is kind of off for these teams now. They’ve made it in towards Masters Toronto and this is the game to see who is going to get a battle against Geng to potentially take the Pacific Trophy without a doubt. I mean, you’re just thinking about Go on. Go on. So, we’ll see how things are going to start here on map number one in this best of five. Paper X opting to start on the attackers side here. And it is good to see as well, you know, a bit of a bounce back for somebody like something as well. Having a bit of a shocker in the first installment on the brimstone putting in something like seven hours of VOD review and prep just to get an idea. Pistol round to shake off a couple of nerves. A big amount of players though here for RQ. Challenging streaks of sliding out though. But Divine gets the first shot. Yeah, stalled out by the smoke a little bit right now. A lot of damage delivered though. Something low. Crazy guy going Dubai as well. Look at this. He’s just already out for the gates. He’s on for the ace here. And that’s just a bit of temperament coming through as well. But XPro up from the back will be able to land at least the first shot. Still though with a full fire team in front inside of a main. It’s not going to be easy. Certainly as soon as he peaks out, it’s the ace for Defy just to kick things off. Well, if you want to get a good start coming in towards a map like this where historically you’ve had some fumbles, right? uh to highlight the uh the old Arcros uh flash that we we’ve seen be a bit of a problem, but switching things up. Dubai out for the Sheriff Ace in the pistol rounds coming out with confidence. Definitely agree with what the Deskers were saying a little bit earlier as well where RQ are most likely going to be playing quite differently to the likes of T1 that absolutely smashed Paper X on this map. You would imagine hopefully trying to study things up from that one before, but currently off just meeting each other with huge clash outside of a main uh does not really inspire you with much confidence. But at the same time though, Paper X with the buys up now into the B site. They’re seeing if they can establish a plant here again. You’re just going to want to see what damage the pistols can come out with. Dubai carrying on with a pistol though. Starts off with at least one. But taking a look at the positions as well, you got tower control as well as tree. A little trade over with Pman kind of losing his life, but not too much loss. They have a really good idea of where RQ are, and they’re keeping them suppressed thanks to these smokes from Ilia from something. Yep. Big jet players going onto the brimstones as well. When you pull out your iPad, you drop your smokes. Then you can just hopefully have some yehaw action. Get your shots out. Meanwhile though, Paper X already spotting out kind of what they need in this game here. Yeah, full info just trying to make it as clean as possible. Not losing this Guardian at all. Not missing a single beat. First round started with an ace. The second round ends with a quad from Forsaken. Yeah, everybody kind of uh you know, we want to see them all firing on all cylinders, right? We want to make sure that there’s no slacking. We want to make sure that everyone’s shots are ready to connect. So, it is good to see already for uh the train side of things right on Paper X that they’ve got a couple of their key members out the gates already. But this is the time where we’ll flip it on over towards RRQ. Get their first gun round out as well where you’ll start to have to consider too a map like Fracture and the ace for Divide, right? How are you going to start to counter a lockown when that comes? Yeah, maybe even possibly this round. Who knows? Three away from it there, especially when you’re starting out on defense as well. Currently though, it’s just Xarrow on the B site. Yeah, they’ve read this one quite nicely. Paper X an idea that when you’re in towards tower you’re not seeing him there you just put some focal point in towards a main as well where device lurk will start to come turret retrieved though there’s an opportunity here for RQ to get this flank happening but Xar has already lost his life alarm bot as well and you’re not seeing too much action closer towards cantina or anything like that. So enough information for Paper X to shore up around tree. Yeah, but you are locked out of the side at the moment. Just kind of holding off of it. Something’s already spent all of his smokes. RQ just waiting for him to pop off. But now something still marking every exit out from tunnel out from the back of bench. He finds the double chest tree left and paper soon enough with all the information with all the numbers. There’s no chance of RQ retaking. Not at all in this scenario. You want to see if they can just hold on their guns, don’t you? Couple of good shots out from JKin at the end and Crazy Guy as well. So whilst they do remove all of the Paper X members, they’re not going to be in for a defuse in this round. So, Paper X will claim the bonus here. That said, with all those kills getting picked up as well, Komodo, you’ve got Jenkin now three points away from the orbital strike. Crazy guy with two away from Rolling Thunder. Yeah, again though, they might just be a bit of an answer towards the lock down at the moment. I do like the initiative from something taking this bench space, too. You got a feel for Cushy in that moment in time. Bail out by the boom bot coming his way. Jing’s little piece of utility there working a treat. Had that not happened, maybe you see a world where he dispatches something and they can actually start to formulate a bit of a retake. But the fact that the 14 split doesn’t go their way. Going to have to have a little bit more uh awareness for X Pharoh. He wants to go for any engagements or not. Okay. Well, just back in with the roundto- round adjustments. Currently, it’s Manette. This is a play that Jing is very familiar with though. So, Forsaken as well. They’ve marked it. Yeah. Generally, you’ll see a raise satchel up on top of that and try to peek over the smoke. Right. We’ve seen some players already having some success, some nonsuccess of that as well. This time, Monette will be the casualty and well, we’ll see what damage RQ want to go for. It’s not the worst decision for Jkin, for example, if he does just want to hold the Phantom going to the next round too. So, at least to kind of position themselves around Spawn, around canteen, look for whatever frags and picks they might be able to find. If he does get a little bit more, maybe some slight opportunity in the retake, but otherwise, it’s pretty much written off. And at the same time, you consider how this round started off. Komodo Manette used to play with Paper Rex. Manette is the guy who kind of came in uh in in place of Jin. Still though, it’s going to be the fights that pop off straight through Kentine. There will be a nice sheriff shot being found by Cushy, but that will be it. Just crazy guy left with the classic uh possibly to die than that spike. I wouldn’t have minded him getting in and with the team and getting a bit dirty, right? get the fault line available to help set up for his teammates to get a kill or maybe he can get one himself and then potentially die in the last little stages of the round to you know somebody on paper getting his alult horde but you also at the same time don’t want to see them getting their alts online either which is what Forsaken will have now coming into this next round maybe not going to be used however though keep that for when they might need a bit of a investment or so the way things are going at the moment for Paper X quite swimmingly right four rounds in a row very stark difference to how RQ started their game against DRX on this map earlier on in the season as well. Right, that upper final, that game to get in towards Toronto, the 13-11 that DRX scrape by on, ultimately losing it out and then ultimately losing against uh Paper X as well, right? They bow out, not able to get through towards the international stage. Marco had a phenomenal map in that one. rest of RQ though, you know, everyone kind of delivering what they needed to. Bit of a slower start for Monet on that one. This time though, ultimately Quack, it’s a very slow start for all of RQ at the moment. Some great little fast ideas to come through from Paper X W Gaming at its finest in all of these rounds so far. Yeah, it’s definite feels and also just a lot of lessons being learned and that’s exactly what the desk was talking about as well. You know, Big Time was mentioning that uh you learn the most from your losses, and I think the one against T1 definitely failed quite a bit for Paper X. So, you see the improvements coming through. I think it might even be a little bit before that for Paper X, right? The fact that they’re changing up their agents midway through the season. Genji and Boom, they they’re playing on the Teao Vice. Things aren’t working well for them. They swap it over for the comp against T1, right? That one off on the 13-3 loss. But then you come back to the Boom game and they’re looking a little bit more coordinated. Right. We’ve got the answer towards Pilsky’s question earlier. Don’t think the Monette’s going to be bringing out the operator. Well, it’s in play. See if he can do his best buzz impression. Yeah, not too aggressive though currently, right? Really different score lines from that previous game right now. Just watching for info lines around a main. However, Paper X into tree. You already have good progression smoke to try to deal with the shear. See if the lockdown has to be respected here because there’s no orbital strike from JKin that we were talking about a little bit earlier. Good timing on the thorns, too. And that’s going to be now Forsaken popping off over from drop, but the headshot angle, it favors Cushy instead. Just a bit of pressure though and still enough information for RQ to solve the problems around the B site. Something six HP. Keep an eye on that one. Oh, and at the same time, you got Met now trying to head over to north side through the ropes. Maybe a bit more presence. Might be able to catch a player off guard or two. This is going to be super slow for Monet, though. He’s going to have to take his time. His team needs to push up a little bit more, buy more attention away, and they’re doing just that. Met then pops off, finds another shot. Chkin takes down another player, and all of a sudden, it’s just Jing inside of tower. Can he clutch this up? It’s a 1v3. He dives straight into it, but the pro the forces prove too overwhelming. Yeah, respect given to the lock down in the beginning, but when you start to get in, kills start to be collected from RQ. Quite patient on the retake as well. is good to see that they are on the board on the back of a timeout coming through too. Right. So, we’ll have to see if they’re going to be able to uh find their footing here. Already some adjustments though from RQ holding onto a little bit of this early utility having a really late flank where you’ve still got a good amount of bodies on the site looking to get the crossfires as well. Nice guys. Let’s go. You kind of reckon it works out well. you know, taking a slower approach, saving the utility, letting that lock down just burn through. And in this sort of scenario too, you can rely on these ultimates on this defensive side. When you consider a map like Fracture, you generally want to take some space somewhere around one of the four corners of the map. I say generally this time, RRQ being quite patient instead of going with numbers towards main, for example. They’re waiting to see if paper X are going to be exploding onto the site somewhere. Oh yes, you would generally see, you know, uh breach rolling thunder going in. Jing on the showstopper if you want to get really excited, right? Just let Paper X burn those alts first and come in with something a little bit more. And now they note that the Vice Shia is towards drop as well. So bait that out and try to trap him in. This is actually a stellar read from Paper X recognizing that the Armageddon is in effect. As soon as they see the rolling th that’s coming and that’s now been completely baited out. The only other tools you might have left would be the orbital strike and maybe the rolling thunder from crazy guy and the initiative right now from RQ realizing that they have to get a little bit uh of information around the the map, right? They’re going together as a team in towards main. There’s the showstopper that I talk about. They’re going to see that no one’s home. They can set up for the post plant and they still have a bunch of utility to play for at the post which would mean that Paper X does need to find a little bit more an extra kill or two before the retake begins. Jing, that’s why he’s holding up into this position. the pink shells as well just to buy a bit more time and space. R though will be having to push out. Flushed out of position that said and it’s going to hurt them somewhat. The firefight coming through. Manette finding a frag with the OP but at this rage it just does not favor him. Forsaken slithers through. Another 4K for him on for the ace at the moment but I don’t think Gemkin wants to give him an opportunity for this one here. It’s just confidence at the moment for Forsaken, isn’t it? And he’s just feeling it all the way through the stun ever since round two. He was looking for it at the end, but you know, Jenkin still able to hold his ground. He should be surviving for the tail end of this round as well. That is a really great information play to come out from Paper X. We already highlighted the utility early on in the round that they get through and then taking the further space in towards main as well. if they played patient, if they played on the side itself and gave RQ an opportunity to go in for a proper retake, might have been a little bit different when you consider the oral strikers in play too. So, they had to get a little bit hungry to go elsewhere to find the information. And this time, another similar scenario for RQ where they’re just a hero rifle in towards the rounds. You may see Monette on the overdrive if he can get set up nicely. I reckon overdrive coupled with steel garden could be catastrophic. potentially kind of feels like the onus is on RQ though to have a individual moment right to propel the team a little bit more forward time and time again we have seen some teams really turn on that switch after you get one crazy round come through you really need a catalyst of a round for RQ things have not been going their way and right now Forsaken just toying with them around the B site yeah he’s checking all the spots that the shear could be with these little jump spots right now uh specifically that one towards main baiting out a couple of shots as well But with that not being seen just yet, the team at the minute mark will just come out with an idea to go together. It’s currently only Cushy at this A site where the rotations do start to come from RQ, which wouldn’t be a bad thing. However, still not enough space, not enough defenses being held up on the A site itself. You got the fast lane going through. Jin already diving up towards the top of heaven and it’s some kills being exchanged. Oh, he’s trying to read it. Oh my god, what is that? Wild spray. Just get a loose bullet towards the head of Monet. 30 seconds to go though. Oh, and the spike getting planted soon enough. Thunder ripped off. Orbital strike as well. And that burns against Pman. Angle still being helped though. Pass lanes up. It kind of keeps him out of dodge for it now until the kills continue to domino through forsaken once again. The triple in the round. Things get a little bit spicy at the end there as well for Paper X. 20 seconds to go. The spike plant is denied. You get a little bit worried that RQ might be able to steal a round away, but they do weather it in the end. Overlooking an angle, some crossfire sprays coming on out from the bottom of drop from Forsaken again. Another multi frag round. Yeah, the investment of the overdrive at the end, but you just want to make sure that you are getting the round. He’ll probably have that again in a couple of rounds the way that he is going at the moment. Second time out now invested as well. you would expect from RRQ. Things are not going well on this defensive side at the moment. This was just three rounds after the initial tactical timeout being called. It just makes you think that maybe something might be in the water. You know, everything that was prepped just kind of going ary. Well, that’s it, isn’t it? Right. You think about this best of five veto the the Lotus Respect ban. It makes sense. Haven being banned by uh by Paper X, sorry. Yeah, that also makes sense. since they’ve been permeing that for quite a little bit. So, you consider uh what map do they think that they can trip up Paper X on, right? What have they been practicing in the last week, sitting back, getting ready last night as well? Similar comp to T1. Yeah, for sure. To see what weaknesses Paper X would have. And so far, any anti- stringing on this defensive side with the A main skirmishes has not worked out. Yeah. And then this is also just because Paper X has kind of returned to that top form. They’re still going in with that momentum. Forsaken was citing, you know, assistance from mini some slight like sort of assistant coaching going on and performance coaches as well giving them such a a psychological boost. This is the right read though from RQ. Okay, towards Arcade. Silence behind the sky smokex though backing down from it. Couple of shots going through and they’ve spotted out Jen up by the top. Oh, the stuns, man. Look at this. Oh, and he uses that to slide through. Forsaken has slipped underneath tunnel to try to bull uh draw that attention away. Comes back through with Jing on some assistance, but then the kills. Manet and Kushi able to fire back until the exchange comes through. Yeah, the battle is essentially won by Paper X over at Arcade. Now you can settle down for a little bit. See what Divi might be able to scope in towards the site. Go and meet with your boys as well. Forsaken and something with one sky smoke, a fast lane available. But time starts to dwindle a little bit. What could X Pharaoh potentially do on the rotate? They start to pivot towards this aside as well, which by the radar is going to be the wrong call. So, it’s going to potentially be just the retake scenario here. Or might even have to consider the save for RQ. You really might. I mean, Forsaken just gave RQ a rabbit to chase and they did. And when they went in for it, they found a trap. Nano’s now on the spike. You got an incendiary. Da can just post up with that operator as well. There’s no smokes for RQ to come in with a retake here. You got to consider the investment of the alt as well, but they’re already starting to rotate back. It seems like the call to the save is there. So, this is going to be a non-con conversion after the timeout. Precisely. I mean, even if you tried to go for it, just every angle would leave you so exposed. Seal garden would only buy you so much space. Yeah, it feels like for our RQ that ability is going to have to be something used in the next round perhaps with two guns being salvaged over. Monette with the overdrive. If you can cut Paper X’s guns in half, may very well be able to have a round. Just really liking the adjustments of Paper X at the moment and how they’re navigating the jewels, the stuns, how they’re navigating the mid rounding as well when they do go a little bit more quiet. How they were so incredibly aware. I mean, look at this little angle as well. Just spotted out champion by the top of his beret. And then this the push down into tunnel. Just good confidence at the moment for Paper X, right? Forsaken having an absolute belter. 16 kills in there. You almost forget that Pacman’s on zero still, but it doesn’t matter. It doesn’t matter. I mean, the guy has been putting up the clutch statistics. I don’t like what Pilsky was talking about, but still. Next round shores up and that’s going to be Paper X once again back in towards bench. Well, here we go in towards the B side at the moment. Try and see what you can get here. Looking the angles. Jkin while stunned finds forsaken. That’s the shut down that you needed to see from RQ. Unbelievable. And with that, the engine is completely halted around the back of Arcade. No real entry from that point forward because Jebkin has placed down the smokes and then Devi to get some good awareness going on. Checks out his six. Got to start to shuffle some coal back in towards the same train here for Paper X. And need quite a bit more though. Could go for a possible rotation off to the A site. But with that flash over, it kind of stops things once again. And Cushy pushing through main as well. Seeing nobody home in the right spot for the flank. Now the three versus one. And you play this together if you are RQ. You don’t give Pac-Man an opportunity to find so many 1 v ones though. The navigation that he’s going at the moment. might find the right route onto Crazy Guy. Spike not yet planted. Crazy guy beginning to think. Turns back around and he finds Pman. Head shot to his face. Salvo is available for Cushy. Might be able to wash him out. Afford some positioning, but Pman has a full kit of utility as well. Barring one flash goes in for the fault line and kind of isolates the duel until JMKin swings out from the wayside. Yeah, nice try there. you know where Cushi’s coming from from the direction of the salvos, but you got to have an idea that JKin may very well be with him. Just can’t get the second one. But importantly, the fact that Gemkin immediately swings for the trade, it’s what you needed in that scenario. This is what I’m talking about. Don’t give opportunities for the one versus ones because it makes it look very doable this time though, Forsaken. I mean, not checking the corners. Kind of understand that getting in towards the site. You haven’t seen too much uh standing ground there from RQ so far. There’s a lot of trust in the stuns, but sometimes, you’ve said it lots of times before, Komodo, my favorite thing, man. Stuns in this game are cosmetic. New round, fresh round, though. See if RQ can start to get a couple more on the board on this defensive side as well. Oh, but we do have a huge dive out from Manette. Just fully met face front by Defi. Good flash actually in return from Paper Rex just allowing them to escape from the Aftershock. And they can reset here, right? Five versus four advantage. You’ve removed monet just making sure that nothing goes a foot over towards a main. So just call a mid round here for the team. You know that RQ are going to have to go looking somewhere. You’ve conceded all of the top north side of the map control. Expect that they might have a bit of a how do you do over there, but more importantly just go together as a team. But that’s one drop your sky smokes and execute into the side. You would have you know decent positioning out from RQ now trying to hold up towards drop. They’ve kind of elected to go possibly through southside instead. More angles would favor them in the retake. Yeah, Forsaken getting in front of the thorns, too, so he can scope out the sight. Meanwhile, Ooh, Vapor Rice going to be held at bay for a little bit of time before getting into the site for the plant wherever they want. Yeah, trying to get lucky with the spams, but unfortunately not able to fish up anything. Spike planted. Spike down. Got smokes up towards the side as well. just to attempt at uh keeping Paper X pinned down. Got to see a fault line salvos combo if Cushy survived, but he’s down. Yeah, out from the flank. And that’s exactly what Paper X are so good at right now. Being very fully aware of every possible entrance coming over. They’ve called the save again. They just do not have the resources to go in for the retake at the moment. This is looking pretty grim for RRQ essentially on the back of Monet falling. Right, you got a five versus four where you’ve conceded control of the A site in its entirety going looking north side and Paper X just get into the site, get the plant down. Very minimal utility from there on out to kind of save off any retake from RQ. You really feel for RQ in this moment as well. Yeah, for sure. I mean, no resources, no time, no numbers, no reads. There’s no confidence it feels like at the moment of them as well, right? the the the reads that they’re trying to get. They’re getting shut down. They’re losing a number a body or two here and there on those early engagements. They’re not winning just the scrap battles at the very beginning either. And thinking down to the fact that this is the lower final as well. I mean, Paper X has always been standing at the top of Southeast Asia. RQ finally make it to an international, but still they have got a lot more to prove and shaken up by Ging yesterday. Right. The performance of them leaves to be desired. This is some a main control though that RQ are going to find. And if Paper X wants it back, they’d have to invest a couple of resources to get in here. Paper X switching up the pace as well. Tight angle. Will the V expect Kushi to be here? Just seeing if the jacket would poke out. Oh, wait. But now Monet is going to be stuck. He’s got a stinger. He can slide out. It’s an angle that EDG has held before back in Bangkok. But now back into it. I’m out of here. Enough time has passed that Forsaken begins to try to bait out the reactions and they will go for it. And that’s just another five versus four advantage for Paper X where they’re just going to stampede in towards the A site you might expect. But this is a new look to Paper X. Once again, they’re very levelheaded in their coms at the moment. Pac-Man Jing both one away from an ultimate too. They can pick up the A or that’s actually already gone. Levelheaded is a great description, but that’s it. Komodo, decent um reads or reactions from RQ as well. You got crazy guy already close towards B and he buys time for the team with an aftershock. They’ve got all of the tower control by the way from Xarro. He’s going to have to come up huge with the goods though. A single kill might not be enough, but he’s good for the first until yet too. The stampede just doesn’t stop. Now it’s Jimkin to try to hold down the angle. A 2v4 turn into a 2v3. Fault line coming back up. Rolling Thunder if you need from Pac-Man stuck at the vault. And Picks noting these positions, noting every resource that they have are just comfortably sitting down in the pool while Aru attempts at making a splash. Yeah. I mean, so far in the history of this map for Paper X, you know, getting smacked by T1, really figuring things out uh against Boom, and now you’re feeling astronomically more confident coming in towards this installment. Map number one, the BO5. You want to get a challenge against GenG, you want to get a Pacific Trophy on your downward spiral of 2024’s performances. You know, pretty shocking start to the year as well. Definitely a change of look for Paper X in the server. Batman coming into the fold too, having his moments of brilliance to shine. This time though, it’s a slow creep up in towards the main for Paper X. Last round of the half and a split on the cards and they’ll just dive straight in for it. RQ reading the ultimates trying to play for a retake instead. They do have some alts going on for themselves as well. Yeah, Armageddon and Orbital Strike going to be used nice and early to keep them out of the sight. Both actually used to remove any forces. The flanks though, I don’t know if that’s a little bit too eager. Komodo, the flank does come through, but still the trades being found by Paper Rex. Jing coming out on top of that one. The trades again for Paper Rex. Always on top of it. You’ve missed that. The spike was landed. And now it’s Crazy Guy. And you still got Pman with a possible Rolling Thunder if needed. Might not even be necessary at this point unless Crazy Guy can isolate the DS. But Pman just sends it through anyway. It’s not going to be found. He’s stuck into a corner and Pman snuffs out that light. There has just been, you know, no power for RQ at the moment. no chance to flick on that switch. Is there 10 to2 at the half that I mean you really can’t even fault RQ in a lot of these scenarios too because they’re going with numbers. They’re going for the crossfires. They’re having the standard pieces of utility to try and give themselves favor. But Paper X are just ready with great crosshair placement at the moment. Great recognition of numbers. And again, they’re just having the numbers a lot of these times in the jewels to get these quick trades and the confidence to truly just blast peck themselves into sights again and again. I mean, lots of these rounds in the first half have begun with the 5v4 Komodo and it’s tough luck for RRQ. Pac-Man as well. I mean, finding the clutches, finding the right moments to send off that alt. this guy, you know, he’s talked about facing a bit of imposter syndrome like the desk interview went through with, but at the same time, he’s kind of found that confidence back in with a previous quote from before, he’s playing with the best right now. He’s definitely standing tall as one of the best. I mean, if you want to think about this question at the moment, the prediction for today, the way that this map is going, a lot of people might be considering the 3 0, the way that the percentages were going for the community as well. Everybody on the on the train hype at the moment. A lot of a lot of us here on the Paper X train as well except except except one bearded man. Gloriously bearded man. You can definitely, you know, bet that there are so many paper expense always any single time. But at the same time, you’ve got to be honest, this current score line 102, it’s just not a great look for our The thing is though, it’s a best of five, right? So if you have a bad map, you still have a a good length of recovery as well. you can technically ride off one map here or there in this sort of scenario and come for a reverse comeback, right? We’ve seen it throughout Pacific time and time again and that’s exactly what we were hoping for. Manette having pistol laced up against Paper X just a year ago. Yeah, but immediately start things off now. Yeah, coming out with one on the attacking side. It’s a great answer back for sure. And what does the look like what does it look like rather now for RQ on the attacking side as well? some big amounts of patience towards the south side of things. Paper X playing 14 more heavily defended towards the B site where RQ are not currently going towards a turret. We’ll spot some early information but no real bodies here to reciprocate anything for Paper X means that it most likely will just be a full retake which could be good. Divine reading the situation correctly opts to play for an ultra safe angle. Will he go early though? That’s the thing. Well, David versus David and the Paper X1 comes out on top. And now the flank can actually come out cuz as far as Shia is null and void which means RQ has to watch out for this back position where Pman then can continue to line things up out from spawn. Forsaken with the dive through something with the assistance and down to it at the end. Mana trying his best to get a little bit more space but to no avail. Forsaken reigns supreme. Yeah, this might be the nail in the coffin on this map right now. Paper X picking up another pistol round. That’s both of them going their way on this map. And RQ just deficit numbers once again pushing into the sky smoke. Not expecting Dubai to be here. You allow for the flank to come out. I’m seeing crazy guy toy with the idea of getting his salvos uh you know shot probably towards main on the spot from Jenkin but just caught in transition switching between the utility and the weapon. But what about the hero stinger play komodo? I mean it’s had some really good percentages so far but uh we’ve not really seen even the rifles connecting too much at the moment for RQ. So we’ll see. We’ll see. Benefit of the doubt they force up on the back of the plant in the last round. see if they can steal a cheeky round where again you’ve got a different look to the forces of Paper X in this round. Just slow and steady creep ups from RQ. Not a lot of information for Paper X until that turret goes off. Rotation is coming over. Yeah, the stinger as well. So you get an idea there. And now cemented I guess that the force is possible and you just know that Ru are trying to go in with a lot of mobility as well for slows that down just in the nick of time. ghost shots instead and he finds a wall through the ghost as well. Pman to finish things off with the Spectre already tied him up with the outlaw. Great little adjustment that we get to see from him. Try to wriggle the spray, get that shot out, finish him with the sidearm, right? You just knew that they were looking for some kind of a, you know, high gear play into the sight. Yeah, I mean this has just been a map from Forsaken, hasn’t it? He is angry today getting involved in all of these jewels. 25 kills already. in a in a map of 15 rounds. Quack going into the 15th. He’s got 25 kills. Let’s go. 30 bomb all the way. Jason, I mean, he just looks so happy. That cherry bright smile on his face from the player camp before into what could be the final round. A stinger from Tai. Shots from Jing. Forsaken again in with the ghost. Looks for the overdrive, but the paint shells will ultimately be RRQ’s doom. 13-2 as the final score line from the first map. Yeah, that is absolute destruction to come out from Paper X at the moment. It feels like they’ve just got better and better ever since that game against DFM. They are just on track for a recovery coming in towards VCT Pacific 2025. And it doesn’t look like with this form that they’re going to be stopping anytime soon. Hey. Yeah, this engine is just chugging all the way forward. The next map is going to be Paper Paper X’s map pick of Split as well. It’s tough, but you need to see more from this RRQ core. Yeah, absolutely. I mean, I’ll highlight it again, right? Best of five, you can forget about a map and look towards Split next to hopefully come out with a better idea of it. But right now, we’re just seeing confidence from Paper X taking Jules together as a team, multi fragging up a storm. Everybody feels very aligned for on on Paper X on this map, right? every read that they’re having, every play that they’re doing, no one’s falling behind, you know, they’re holding each other’s hands essentially to get the trades out. It’s just a kind of a masterclass play from Paper X here to counter what RQ are trying to do when they’re gathering space, when they’re playing patient, when their rotations are trying to come out. And that’s when you have Paper X at their very best. Just kind of like what Alex was talking about, when everyone’s holding their own leash, right? They don’t need to be reigned back in. I mean, uh, you know, we talk about friends in the server and everything at the moment right now. Uh, beef before the game. No handshakes, no fist bumps or anything, but it’s all laughs. You know, we we have some fun there. And now we cast our minds towards the next map. I don’t know about that one, Chief. Sometimes it feels like you do need a bit of beef. You do need a bit of anger. And we’ll see if RQ has that dog in them just as we toss it back over onto the desk. Oh, I definitely think RQ has that dog in them. But it’s just that you’re dealing with a bunch of dinosaurs here on the side of Paper Rex. So, especially with, you know, this map on Fracture. I mean, they thrive in this kind of map, which is why the map video was such a big question mark. And this is I would say you would kind of expect a result like this. I mean, that dog is looking like a Chihuahua. That’s that’s the only way I can describe it. I mean, it is tiny and yappy. And you where is it? cuz I mean this was absolute absolute domination from Paper Rex 13-2 with 14 of the first bloods. I mean I I where do we even begin in this map? This was absolute utter carnage for RQ. And I mean I feel like for RQ’s map pick, they weren’t prepared yet. Where were they? They didn’t show up to the game. It was the same thing as yesterday. Like I I I backed RQ here. I thought that they were going to be able to have some vigor coming into the game today. Four people didn’t turn up to the game. We got to shoot back, guys. And like this is peak paper X. Make no mistake like Forsaken outstanding game on the Neon. He 450 ACS. That is ridiculous. Device aced in the pistol to start things off. Not much else was really needed. Like this was Forsaken just running them down and Paper Rex with an improved approach in on Fracture, which we’ll dive into a little bit more detail on uh a little bit later on. But I mean, RRQ just was not present in this map of fracture. No, unfortunately not. And the numbers don’t lie uh as well, right? You do have a gem cam on the MVP side of RQ, but as though there were exit kills like the whole team got rolled and then he was sitting outside of the site waiting for them to avoid dying to the spike. Like there was no impact from anyone on RRQ. Yeah. And you contrast that with how Forsaken was playing the Neon, right? definitely in their faces running and gunning. It’s the you know just the specialty of forsakens and we don’t really know what to say at this point because you know 13 to2 on fracture in this manner is really really tough for the side of RQ but for Paper X it’s just another day in in the Paper X office. Yeah I mean uh they are really going from strength to strength and we’ve seen some improvements already from them. So we’ll dive into the replays here. want to cast our mind back to what we saw versus T1 on Fracture. This was round 11 on their attacking side and this is where they had so much trouble on that attacking side attacking into the vice getting disrupted. They could not get these executes off and you’ll see it here. The pacing is all off. Forsaken is ahead of the rest of the pack. People are not able to scale up effectively on the attacking side here. And it’s one T1 doing a really good job. They’re fantastic at this map even though they’re out of the tournament now. but also Paper X not really pacing things super super well and getting disrupted quite a lot by both people on the brim as well as uh you have the nice reactive utility on the Teao breach stack is playing in front of the sky smokes so you can see it’s very hard for Paper X to get these executes off but that was not the case today not only because I feel like they fine-tuned a lot of their attacking side here Morgan but also I feel like RQ did not play around what they were doing very well yeah it’s the polar opposite we just saw there this is a clear and hard read. So, we see kind of the same thing we saw in that T1 game. We’re looking at a heavy heavy arcade here. And they’re doing that cuz they know that that Vice War is on a main, but just look at how they move into the site, the spacing. It’s much more consistent. We saw them run this tight 4-1 the whole map. And it’s just a massive improvement from when we first saw their fracture. They look more drilled. They look more together. And their read looked very, very good that game. But like you say, RQ weren’t even really there. I feel like one thing T1 did very well is they played forward. They played in front of the smokes. They disrupted paper X. We just saw in that round how RQ was stacking four on A and you know they just give up the sides for these retakes. So I want to see RQ take the fight to them a little bit more. Don’t be so afraid. That’s what they need to do. Well, that’s what I was saying. It’s like when you’re playing into T1’s defense, first you got to deal with Buzz on the OP. You got to use a lot of utility and spend a lot of time pushing him off the angle. And then it’s the reactive utility. You’re getting harassed as you come into the site. either you got to trigger the vice wall, you got to try to navigate your way through some reactive smokes, you’ve got counter utility from the Teao and the breach. I didn’t really get the sense that RQ was pushing back when when Paper X was going into these sites almost ever. Number one, but also number two, I feel like PRX is just in free flow right now. They are moving as a unit so well. There’s no hesitation. There’s no doubt at all. And when you got Forsaken being the tip of the spear, being the sharpest player in the server, and just running an absolute masterclass on the neon, that’s his signature duelist right now. Um there’s just no stopping them, unfortunately. Absolutely. We have so many highlights here of Forsaken that we’re going to pull up right now. You look at the opposite side, right? Monet nowhere to be found. And you look at Forsaken, the complete opposite of what you need to be on this map. for Monette. Like we saw it previously as well where he was just really sending it the last time I saw RQ on fracture and it had very mixed success. And like I said before, I wanted to see him uh I wanted to see a Neon on the OP, but it was not really something that Mona’s had a lot of success with and there was just no one able to stop Forsaken in the server this game. I I think there’s no doubt it’s a hard diff. That’s the only way we can really describe it. And I think this is one thing that I do love about Paper X is, you know, they don’t use the neon everywhere, but on the maps it’s well stewarded. They put Forsaken on it. They don’t try and force anyone to play these kind of like uh jewelists that they’re not comfortable on cuz they have three different experts on the three different jewelists. So, it’s great when Forsaken gets a chance to really shine like this. And I felt like he was set up so well. He was traded out so well if he did ever die. And I just think he was a monster. Those numbers are disgusting. He’s killing He’s killing two people around worth of damage. 1.7 kills around. He’s good for two every round. Every single round. Like I’m not sure how you’re even supposed to deal with it because I mean you just lose. We just go next. Yeah, pretty much. And and you look at you know um not well almost half you have the VI up next on Paper Rex with 14 kills. So that just that just shows you I feel like he won the game though when he just aced on the pistol. Like the mental damage that he inflicted to RQ with that pistol round was unreoverable. Yeah, it just the blast radius of that just echoed throughout. I feel like you’re getting that a lot from Paper X. you have different players that are stepping up and having these impact rounds and they’re a team that thrives off of momentum but also RQ I feel like there’s some degree of doubt in their camp after that Gen game and you saw it just continue to affect them all throughout Fracture like when are these guys going to wake up? Yeah, I I have to agree with you. I I feel like that they need to get their heads back in the game if they want to come back series. But we’re moving on to Split which is of course Paper Rex’s pick and we’ve seen some differences in these comps. Paper X in the past played this double jewelist. We’ve seen Rays and Yoru come out from them on the side of RQ. It’s that breach tail. It is. I mean, we need to see them execute that much better than they did on Fracture. Genkin is usually a disruptive force on the Yoru. We love his Yoru, but Split is just not a map that has really been repped by either of these teams very much at all. Over on the side of RQ, we’ve seen them lose to Nongshim and beat Zeda, and that is back in the group stage. over on the side of PRX, the only team that they played in this stage was GE. And then outside of that, the opening game of kickoff or very early on in kickoff, they played T1, but that was a completely different era with different comps entirely. So, I want to see why PRX picked this map. It’s just not really something that you’ve seen them play too much. Um, we’ve seen them play a lot of different styles. They’ve played the the Yoru raise there. So, double duel similar to what you’ve seen T1 run before. Um, we’ll see if they kind of stick to that going into this. Yeah, and I do wonder for the side of RQ, if you have Genkin back on the dual list, you have Gem on the Yoru, does that inspire a bit more confidence, right? Because of RQ, you were looking at the players that had the most stopping power on, you know, for Forsaken and they were just nowhere to be found, right? Kushi, Monette, um even Xarrow, unfortunately, they just didn’t show up in that map. But this is a best of five. So, you have to wonder if RQ is playing the long game here, especially since, you know, we we’re good for three maps. That is for certain. and we may go all the way to a five. So, going over into this next map, as you guys mentioned, split. This is a map that we don’t really see a lot from either team. So, there’s so much room for them to play around all of their compositions and strategies that they’re going to bring out on the second map of the series. I mean, this is one of the things you could turn some tricks here in the best of five and both teams. I’m seeing that. Yeah. Look, we’ll we’ll discuss the RQ. Who is that? Who is that? She’s from your country, is she not? Uh, maybe. Maybe uh I haven’t seen this one in a while. I’ll talk about RQ first though. You do have the double duelist coming out. They have changed up their comp. They are not playing Breach Teao. It will be the single init fade with the Yoru raise. So very similar to what you’d see something from T1 running or even similar to a comp that PRX have run not too long ago. Yeah, for Paper X. We’re taking it back in time. It’s an old school double jewelist. Something on the jet jing on the race and of course we have a sky. We have a sky in VCTV. We have a sky. This is crazy. This is such a classic look to the map. I’m so excited. I mean, Pac-Man bringing it back with some of the classic that he’s been running. I hope it does work as we’re going into our second map of the series, Splits. So, over to Quack and Komodo. Thank you very much, Ma. Big time. And Pilsky. Yes, it’s going to be Split. And as Mika mentioned on the desk, BO5 is a very different battlefield, but we also have a very different composition coming through with this one, don’t we? Yeah. RQ actually playing Paper X’s comp from the other week. So, we’ll see uh what sort of reads Paper X are going to be able to get from that if we’ve seen this before. We should know how to adjust for that. And uh yeah, if Sky can get nerfed into Oblivion and a team is still going to pick him up. Um why can’t we see the same for Teao when Teao gets nerfed, right? Maybe. And hopefully a resurgence of Sky as well. It’s the only pick in Pacific currently. I should mention that crazy guy on the Omen as well. This I believe would be his third time ever playing it on the attack then being able to smoke things off straight into the A site. Generally see him on the breach which this time they’re not opting for that. Cushy see what he can gather in in the information department this time. However, five versus five pistol for a retake. And every single Paper X member has opted to go out from the ropes and with perfect crosshair placement as well. Jing eliminates Manette straight out from the roster. then for more noise as something dashes straight into the smokes. Genkin then to deal with him. A flash to be able to save off the Paper X aggression as well. Trades going through however and Paper X once again with numbers looking for an opportunity in this retake. Cushy though able to hold down the ground and crazy Xaroh as well. They’ve managed to work with this pistol round so far. Yeah, on the board nice and early. Good round to come out from RQ. a much needed round to shake off any worries from the previous map as well that you know Ewok has probably already mentioned to them in the break the five you’ve got depth losing a map here or there you can have some recovery as well for a map like split where we’ve not seen stability actually from RQ on this one either right both times we’ve seen them play it throughout the course of this stage they’ve changed up their agents albeit small right an Astro and an Omen switch up this time a little bit more drastic I’ll get him. But picking up the pistol round on Paper X’s option to just stay together as a team in mid first. Uh that’s not how you want to see a battle against the Boom Bot go by the way. Well, looking for the sheriff shots instead. Unfortunately, he’s going to find Zilch. Hyperex then to try to hover around the sights, but everything’s been smoked off of course. Yeah, just running on this double duelist comp as well for RQ. You really want to see them get down and dirty in the battles, right? you really want to see them go for the good old fights, which is what Paper X could potentially do at the moment. Yeah, the double duelist. Well, not in this round currently. It’s more so that you’ve got the pistols on Paper X’s side. You can just throw cautions to the wind a little bit and see what you can find. Scrappy. But that said, RQ recognizing the situation as well. They’ve got these guns. They need to hold on to them. Manette playing around backside alongside Chemkin. That will be a huge uh crossfire if Paper X does decide to walk into it. They’re taking their time currently, which might mean down to the last few seconds of the round. Yeah, exit kills the name of the game at the moment for Paper X. See if he can get any extra ultimate orbs maybe on Jing for example, but you don’t want to give any more to Monette. He’s traded guns with teammate to make sure the primary rifle will continue over to the next round. With death, he will collect another ulti orb for the showstopper. But in the grand scheme of things, this was the expectation of the round with RQ finding the pistol now doubling down. That gives you or gives Paper X some slight ideas as well. RQ having opted to go for the garage space, garage fights instead. Paper X, they’ve been doing a decent job of picking up the alter of around a main. Yeah, I mean, it’s always going to be back to the learning curve as well for Paper X on a map like Split, right? only seeing them play it once against Global Esports in this stage. You throw it on further back as well to kick off once against T1 where they get a close loss 13-11. A more similar style of play you would say just having the sky and a double duelist there. Fresh round though, guns on the board for Paper X. An opening battle one against Monette and a change of look now for RQ. Losing control of A. So let’s spread up mid. Let’s go towards B main. See if we can win some two-on- ones and maybe get towards the side. Oh my god. I was going to say Skye’s going to do a decent job, but this time it’s Forsaken doing well as well. Cheeky angles. Second kill. And just like what we saw in Fracture, RQ kind of uh lost the plot. That’s just a bonus round. These happen. You lose the first jewel, you run into an angle, you just can’t win the jewel. 10 players very very sharp in this game we call Valerant. Right now the spike is in firm control of Paper X. It’s the controllers of RQ to see what damage they can get back in return here. I guess 2v5 going in for the dry peak duels inside of garage and paper just does not let them find any breathing room whatsoever. Yeah, flawless round to come through from Paper X in that one. This is the big old battle though that we do wait for, right? RQ to get the guns back in possession. Getting closer to a couple of these ultimate orbs. Does feel like at the moment, you know, it’s going to be opening jewels that are extremely important when you consider the what 14 to1 in the previous map. So, it feels like little by little RQ need to just get one foot in front of the other, right? Buy an opening duel, recollect together, go in with a good game plan. Currently, it’s a more stacking side of Paper Rex towards B and mid, you could say as well. Hatman, lone soldier at A. Play into defensive position as well. He was out of that range of the paranoia being sent over. So, really good idea. And look at the awareness to play inside the smoke as well. Yeah, choosing not to just pop flash himself though, waiting for a team to rotate over. This is just a complete sight control now given towards RQ. You’re not running the fade for example, so there’s going to be no stuns or anything like that to entrap with the paint shells. And also also paint shells from Jing as well. Does flush the plant in towards the corner of the site where then Paper X has a really good idea of where RQ are positioned except for Sparrow who might be able to find a couple more kills but chooses to stay undetected instead. And at that point numbers all down around him. It’s just crazy guy left. Yeah, he can’t do this one unfortunately mate. So just going to have to call the audible on this one. Maybe be a flawless round to come through from Paper Rex cuz they aren’t going for the hunt over at main. They got to protect their own economy too. What a retake to come through from them though. Something catching a shot out through the screens and then Jing having a crossfire from the heavens as well. Just choosing to send it on the rays, right? Not being scared whatsoever. Even being seized, but it doesn’t matter cuz Kushi’s blinded up by the paranoia of Forsaken. You know, when we consider the the Joman or the Fauxman from Jing and Forsaken, they are certainly adapting. I think that’s a really good word to use here for Paper X throughout this stage. Adaptations and learning. RQ though coming out with a bit of a force by in this round. A lot of stingers to back up a Vandal of GM. Oh, you got a showstopper as well. If that Prowler found anything, you’d expect that to be ripped immediately. But just by the positions, by the way, of Paper X, they should be able to dodge the ultimate. Unfortunately though forsaken uh you can’t dodge that one. Yeah, slight face check, but you do have Jing with a big old rocket. That said, he has missed several of those yesterday as well. Uh and in a 3v5, you might not be able to find that opportunity. However, Dai just straight down from hell. He finds four kills being able to rip all those numbers away from RQ. It’s just not yet left, but he’s managed to blow things up. Shrapnel gets him at the end of the day. The showstopper explosion spreads a bit more when you got 30 something HP for DVI. That’s not enough to get the job done. It seems in the end trying to dig his team out of an awkward situation. But in this one, right, a five versus three scenario for RRQ. Bring a little bit of stability on the site when the plant goes down. That’s just crazy getting the shots out there from him. And that’s just a beautiful round being helmed by Manette as well. Yeah, the past player when when Jing had to step out for a moment. This is what we’re expecting though in this this battle right in this match up. DS going both ways this time though. Scouting out the opposition positions. Dimensional drift into the site. Saken dispatches of Monet off yonder though. Oh, the timing. Yeah, that one’s a bit rough. Unfortunate kills. However, that will be the spike then a little bit closer towards the B site but overlooking Dvi. That’s a problem at the moment. Spike is down. Imagine a world in which he just decided to rip the pit but he’s going to fall back. play to the numbers with the team. A rocky assumption and thinking that the rotations might have been pulled over, but we’ll see if Jumpkin is able to craft anything out. That said though, straight in with Cushy and he’s been robbed. And you’re not in a scenario too for crazy guy to from the shadows to get the spike with Gemmin finding complete control of the Aside. It’s kind of null and void at the moment. You want to go for a plant. Well, you’re going to have to try and do that in a pit and you’re going to catch some decay. So, this round feels a little bit more difficult for RQ now. Paper X looking to tie it up. 40 long seconds. Although if Patman gives him a jewel, he wins that one. Start to cook a little bit. Turn around. Get a spray transfer onto Tai. It’s possible. He’s taking his time though. And Paper X the full decay. Yeah. Holding on to their leashes. They they wait for this. They’re playing as a team. Crazy guy being able to avoid the bullets for now. He technically only has one angle. He needs to spray, but pit down. Vision on him. The hood’s been spotted. Tries to play around the smokes. Being able to read the situation that Paper Rex are looking to play as a team, but of course when you have something on the jet, he’s just going to dive in with a shorty. Yeah, the three versus one in the uh entirety is just going to be a difficult thing for him to save off and and win. So, Paper X doing it together, right? Nobody going too far forward to give an opportunity to crazy guy to come out with that one. Three versus three on the score line now as well. The scenario where we, you know, see timeouts earlier on, right, in in the last map when you consider at this point in time, it was uh 5 to1 by round number six. So, a little bit more from RQ here. No coach intervention needed. happy by the fact that, you know, they’re going to potentially have something to do in this round anyways, right? Light investments for RQ. Make sure you’re holding up for the next round. Go all together as a team towards this aight going in for the execute as well. He crash in towards a corner. Potted angle’s marked, but yes, he’s got the pop flash to try to attempt at a duel. That said, Manette quickly dispatches of him. something then angle completely blocked off. He still tries to go in for the flick though. Oh, narrowly dodging until Manette denies that opportunity. 3v5 at this point. Pit good time to use it actually. Yeah, I I think that’s it. Maybe. We’ll see. There is a showstopper for Jing. Straight into the pit. Yeah, be risky for sure. This is what I’m talking about though, right? You have a bit of a light investment as RQ making sure that you can try and get something to work. You’ve pathed correctly into Pacman on the site. Good TP from Jenkin to get in there. Divise looking for some bit of damage at the moment, but you just feel like the spike is ticked away too far already. Oh, second kill going through. You’ve got RQ members up by Heaven as well, but even then the time continues to tick away. Crazy guy will just collect onto another kill. Genkin as well. And the round of course ultimately goes over to RQ. Yeah, but it’s a thrifty. That’s really important for RQ here as well. Already knowing that they’d have a buy in the next round. It’s just better that they’ve got another round on the tally to back this one up. Single duel against Pac-Man. Awkward encounter for something as well. Just falling out of the rafters. Updraft back into it. Doesn’t work out. Bit of a rough one for Paper X though. They themselves should have a bit of an investment coming in towards this next round as well to see if they can challenge back. Should be. But it is a fair and very tense fight right now. Yeah, I mean this is what I think everybody should have been expecting coming in towards this series, right? Really great duels, a lot of backwards and forwards action. Bit of a mid prowl from Paper X at the moment though. Meanwhile, RQ finding successes towards the Alphasite going back there, forcing Paper X out of it to just have free territory again. Different flight path as well, Komodo. And that means Pman needing to play a much different position for then GMkin to possibly set up a huge flank. Currently undiscovered, not hit by the Nightfall as well. And it just gives him a bit more timing and space to then push in alongside his teammate Kushi. Paper X though avoids the angles until Jing tries to fight back in. He gets denied and it’s just Paper X with two left. Something he’s noted at least one position, but he cannot go in for the chase. And meanwhile, the spike just continues to beep off. Crazy guy springs back up and it’s just Pman left. Peaked out once again. A decent dink, but that’s it, isn’t it? Another successful AN counter for RQ. Blades going awkward for something. Feels like Paper X’s game plan to relinquish control of this A site is starting to get the better of them. So maybe we do see a bit of an adjustment for them on the back of that round there. Have a bit more numbers, but this is where we talk about conditioning your opponents as well, right? If you’re going a successfully, start to change up your own approach for a mid B split potentially for RQ. So feels like in this sort of time, Alex is going to have to come out with a timeout. That’s the first time I’ve heard that one. Baby X’s time out as expected though to come in towards this round. I mean, you’re going to have to plot something truly cerebral to be able to get a read for that. I mean, an execute with Monette flying up over to the top of heaven and also for Chemkin to able to sneak all the way back into screens just for that Nightfall to get sent through. I mean, it’s this aggression we were missing from last map from RQ, right? Going together as a team, having a more layered approach with the beginning utilities, but for not a single member of the Paper X squad to be able to anticipate this play, I I guess that’s why Alex feels a little bit uh perturbed. You got to remember as well, Split is not generally a map that Paper X opts to play, which is why this is a bit of a question mark pick. Komodo, best of five, you made it to Toronto. You got to feel it out. And why not leave your best maps for the last? Get some get some extra reps on it as well for a map that will be in that next touring. Uh Crasher, I salute you. Be gone. I say that, I laugh with tears in my eyes. Uh that’s it though. RQ, of course, a much better showing right now. This is what I’m talking about. Earlier though, Paper X having to change things up, get some more bodies towards the A site, but it’s the conditioning factor of RRQ where they can have a bit of a different approach as well. very silent up through mid. Ooh, but everyone’s in the spot. Somehow the showstopper just doesn’t quite blow anything up. Jing then again spinned down in a corner for Forsaken to try to hold out by Raptors. RQ though, they still have their options and it’s going to be the current TP into back sight. Forsaken’s attention being pulled away. He has to try to hold the angle. He spotted out Zepkin. He finds the first duel. However, a flesh gets sent over. He tries to find some acrobatics into the smoke but gets denied. Did I expect something on the flank already? Look at him. He’s here super early. And he’s still sneaking his way up, skullking his way forward. A first a second kill. Something clutches up for Paper Rex. And this is the other side of the coin that Paper X see when they have numbers over at the A site. They push something in towards main. He gets all the information and the read that, well, nobody’s home. We’re seeing some DS in mid. We’re seeing a a whipage of the showstopper. Let’s get a quick flank happening. and he was there super super early to come out with the red bull clutch for Paper X to answer back. That’s just quick reaction from the entire team. Sure, you know, the initial contact might have gone uh completely south for some reason with that showstopper. But hey, yeah, it was a two versus four as well. So, they’ve really managed to pull that one back by isolating a couple of great angles in the end. Both something and Forsaken putting up those performances. Similar approach in this round. High low setup though over at this B site. Something that RQ hasn’t contended with before. And Forsaken will come out on top of the delu. Devias well eliminating Gemkin but RQ does not let up. Forsaken there trying to play around the pillars but yes completely exposed thanks to that haunt. Bit of utility for retake here. No smokes for Paper X though. Seekers invested. Face your fear which would give them some urgency into the sight. Shot down for now something with two kills around the pillar and he props the tailwind but Cushy ends his life. Scrappy battles do love to see them. Opening frag in the way of Paper X but immediate retaliation from RRQ. A lot of bits of utility as well to just offput the Paper X members. Have a great haunt at the end there. Makes Forsaken sweat a little. There’s Divide caught in the open as well. These are the moments where you just need to see these players have some really good self adjustments in the round as well. How you going to be able to win a couple of these jewels? How you going to be able to favor things for your team? Sometimes it is out of your hand though and you just need to hit your shots with your crosshair. A lot of pressure. But that’s that would be RQ playing things extremely well with the micro adjustments. Paunt towards the side. It completely flushes or makes well Forsaken flush full in his face. Round 11 and right now it’s the same execute. Paper X possibly a retake without the best weaponry. Dai though decent trade for now. Yeah, numbers are here. Spike not yet needing to be established. Spike dropped on the floor. Paper X looking towards the side. The shots from Jenkin though. Superb. Tabs forward again and again and he knows that Jing is pinned down. A possible ace in her hands. Seven rounds left in the Mac. something though. Still looking for the fights against the counterpart Russian across the other side. He finds yet another kill. And how do you play this as Jenkin? You’ve got every single piece of Yoru ability right now. Has to go for the spike plant something. Then taking elevation. Looks for the best possible angle. Jenkin has to be aware of this. He has to work around the pillars. Spots it mount. And that’s going to be the ace. Jenkin all the way back then from when he was on Scars against Sen Goku and he still comes out on top of something. Hey, he gets the better of him in this one, but at what cost, right, it’s an anti- eco. They came into it with pistols and a guardian. So, the fact that they stack towards the A site, Divi gets a good read that they are coming towards B. Let’s just full rotate on over and something comes out with some absolute sinister shots of the guardian. I mean, it’s a winnable scenario at the end. Gemkin 20 HP something 30 I believe. Yeah, I’m sure the shots sting a little bit but considering how the entire half has played out. Komodo RQ are happy to take that that that little bit of damage. They’re able to buy back up again. Vipers pit up towards middle now. Information that he’s in the vent as well. So you don’t even need a contender. You’re through it. Forsaken none the wiser. Snuck past and with Forsaken gone that makes the B side that much more open. space that Jenkin’s taking as well with the clone play distractor. Meanwhile, in the back lanes, he can fight and then meet up with the team. This is going swimmingly for RQ. Yeah, Sparrow just blocking every single letter up by mail room. Something though able to sneak up from stairs, so possibly another round with Elevation going forward. The blades have been drawn, but Jing has been silenced. One v4 and something just goes in for the hailmary jump. JKin will pick the round up and push RQ to an 8 to4. Yeah, we’ve seen a bit of hit and miss from JKin on this Yoru when it comes towards this map specifically as well. But this time it looks like the hit is here. Great amount of shots, great amount of multifrags to come through. It just feels like the game plan of RQ on this attacking side. You you’re really forcing out a lot of information needed from Paper Rex to get an idea where you’re wanting to go. Right. If it’s a quick one out from RRQ on that attacking side, while they’re almost playing retake nine times out of 10, you’re seeing jewels go each way. You’re seeing scrap battles be won by RQ this time as opposed to last map. Oh, this is a tough one. I mean, currently you go with Jenkin, I guess, just cuz he’s been the primary duelist most. Yeah, Monetta’s kind of sent himself into oblivion a couple too, so especially from that previous map. Come on. You can’t really fault him. Sometimes he’s on the smokes. Yeah, this is truth. Got a lot of players love. Who came up with this? Who is the real man? Oh my god. Production sometimes cracks me up. You got a guy, you got a men, but it’s Patrick Mendoza. Yeah, unlike Patrick who? It’s not even his name. Not even his name. Half time break though. throw that one away. We got another half to get to a switch up of the sides as well. See if we’ll tie up this series one to one. Get a fourth map in Icebox. That one’s a little bit uh interesting to come out in towards this veto as well. But certainly RQ keeping things interesting with a strong first half showing now swapping over onto the defense where you get to see, you know, crazy guy maybe show off his chops a little bit. Well, you get to see the pistol round kings at the moment in Paper X leading a very handsomely with those. RQ already gathering a lot of information at the A site with Prowler that no one’s going to be at least in close proximity as Paper X play a little bit more silently towards the B side of things seeing no overinvestments from RQ. No one going by themselves. Refreshing Omen utility as well. Harvard does bring out the Trailblazer. Yeah, spot out a bit of information. A little bit of a forward uh position now for Paper X. Getting pretty close towards a BP, right? As soon as that trailblazer goes through, clears out back sight. The rest of the team pushing up from mail room. And you do have crazy guy who’s kind of giving up the sight. Yeah, you recognize that when the trailblazers there that you have to just play in towards a retake. Yeah, that’s why he’s saving up that paranoia as well. Props it up right now in this moment. The entire team surrounding him. Zero utility for Paper X here. Yeah, it’s going to be just a full gunfight if anything. RQ having the resources. Where do you want your smokers? Forsaken towards CT trying to position around for it currently inside the smoke though. And it’s just paper finding first contact. Pentman and something out from heaven as well. And the only one left then is Cushy. Sort of not yet spotted. But soon as you make a single peep, the entire force of Paper X will turn their crosshairs and sights toward you. That will be the pistol picked up by Paper X. Nuts shots to come out of Crazy Guy with the classic as well. CNC jumping around, right clicking, taking some heads, but Paper X, they will take the second pistol of this map. I do like the forward play that they opted to go for as well. Yeah, that right right click jump is uh a little bit crazy. round. Pistol round will keep things in good controlling a little bit at the tail end of their defensive side. This is a bit of a lighter buy coming in towards the bonus though for this map. Couple of pistols, couple of specters and a Marshall for something. Not a single rifle except for well if you consider the Marshall, but still RRQ currently able to read this map. They’ve gone for the 4-1 stack closer towards the A site. Little by little, let’s follow the leader of the trailblazer into the B site where it’s just going to be crazy guy here himself yet again. And if he plays close, he might be able to find some right clicks, but with the angles exposed, Jing will quickly deal with him. And now you know that no one else is here. So, it’s just going to be this little pistol retake. see if RQ even just do what Paper X did and go up with the spike eventually. Makes sense. It’s full best of five. It’s lower finals. I get why you need to play to every advantage that you can possibly find. So, not wanting to give too much up to Paper X, but that said, it’s uh it’s a little bit quiet right now. You get the idea of what RQ are doing. You just want to figure out where they’re sitting, which is in spawn. Come on, give us a kill. Give us a corpse. Something will happen. There we go. You got paint shells. You got a seize. Love that. And that’s not too bad in terms of economical damage. A little bit more going through. And it’s just Forsaken left. He’s up by heaven. I know the spike is still going to go off, but also as well. One of the players that went in with the pistol means you’re only taking a ghost in towards your bonus rounds. though. On the other side, you did save a lot more coming into that second round, right? So, you do afford yourselves some rifles now going into this bonus round. So, very awkward. Not a true Red Bull clutch. Yeah. Yeah. It’s It’s one of those weird ones. But here we go. This is a bonus round, by the way. When you’ve got an operator in the hand for something, you’ve got a Well, it was going to be a Spectre for Pac-Man, but he does upgrade in the end. So, I Let’s call this a rifle round. There’s a heavy investment and it’s unexpected. Look at that. Brilliant shot out from something X Pharaoh. That’s going to cause a headache. Just never expect it. Even if you’re going for the jiggle somehow something with a punish and that means you got to place a player around mid just to watch. It was the judge as well. So that’s gone down. Can’t play close with that one. Meanwhile, uh crazy guy, he wants to play close. He wants to play down and dirty. Don’t touch that orb and give him the info. Now you’re stuck. Shroud step out. to go in for it. A little bit more initiative found by Paper Rex off of that. Thankfully able to get Crash away. Yeah, thankfully indeed. But you’ve kind of left Crazy Guy by himself here. Precisely. You’ve made things extremely awkward for him. No angles to be found around the B side. It’s just crazy guy who had to spend the utility just to get out of dodge. Once again, another scenario where RQ left without resources. A plant in the five versus four. safer plant for Paper Rex. So not leaving themselves exposed towards spawn. You do have Jin kind of concealing his movements down towards the bottom as well. Something then peeking out from garage. All of RQ trying to look for that space into sight, but Paper X just not giving anything up to them. Yeah, that’s uh I mean I know it’s the bonus technically in the grand scheme of things, but I don’t want to put the tag on it because it’s not really a bonus round. It’s a idea from paper X that they go lesser equipped into the second round of this half to then get out the full great buy FX style and they do the operator was very pivotal in this round from something to catch X fo off guard to find Cushy letting the team gallivan around the site when they’ve got control of it as well. It’s not too not too many angles that they need to worry about when that plants down. It works though. I mean it’s a little bit risky but now you have them with an OP and that’s something that RQ is going to have to continually respect. That’s why you got more players up around mid this time. Or try and disrespect if you want to play close line with a judge for example as a Pharoh. But it doesn’t feel like there’s going to be any jewels that will come his way at the moment because yet again it’s going to go to crazy guy. Yep. And that’s exactly what Paper X wants to do trying to exploit this weakness. Manet though quick on the reactions out to but then still for Paper Rex to find the shots with the rifles again in these big battles where you’ve just got many bodies flooding. Paper Ax are coming out on top. Spike planted. Sight controlled. Trailblazer into the kill as well. And it’s just drastically attempting at anything, but still the score has been tied up. Yeah, eight to eight. Four rounds in a row. Is this the awakening though for RQ that they start to have an idea on how Pepper Rex are playing in this attacking side as well or do they need some coach investment? Right. Do we need to have a bit of a discussion on on that regard? Didn’t work out too much over on map number one of Fracture. Feels like we do need the timeout though. Was waiting to see if that was going to come through. Started off 8 to four and now Paper X have found four straight rounds in a row. That OP still proving to be a menace even though it’s only been online for two rounds. Yeah, how are you going to remove that one, right? you need a little bit more of an investment of utility real early on when you consider that RRQ, you know, they’ve got the fade for the info. They can rumor as well. Uh otherwise, you’re trying to see what Genkin can do on this Yoru. Maybe maybe you are trying to get a little bit aggressive, right? We haven’t really seen the deep paranoia play come out from them to send it with the duelists. There’s a couple of options that you can come out here and there to try and catch Paper X off guard. It’s definitely going to be, you know, quite the conundrum. You place more players towards mid and you leave the rest of the sides a little bit more open for Paper X to possibly well launch an expedition around. That said though, keeping my eyes on the mini map right now, Komodo, it’s back to towards more of a defaultish setup and it’s also something in with an operator of his own. He is playing around towards the A side as well. So, we might have another something venkin moment. Yeah, we might just have a really cool battle in the round which barrel get him in the hands. Wow, I can’t believe that hit box works. Yeah, sometimes it bait just a little uh was even a slight blown off the body. Blah. You’ll take that as a kill. We needed an advantage for RQ, right? They needed to find a good opener here on this defensive side. Now a challenge towards this Aite where again it’s Jenkin with the operator. Sniper overwatch just works wonders for RQ, but not for the third time. Third time’s a charm for Paper X who are moving forward in especially with Seekers just flushing RQ away. Looking for spike plant though. Yeah, you got to find some timing to have a little bit of stability, have a breath at the moment. Defy still has the poison orb as well as snakes by, but he’s finding some timing. Yeah, might be able to sneak through. Pman though, no more flashes, which means he’s going to be kind of pinned down close to the site. Still though, concealing their movements, making things as silent as possible. Rain thinking to play safe instead. The timing on he’s found it perfectly against Dai. Beautiful movement just at the right time. And Dvai would have no idea even though the spike is down now. How do you isolate every single duel? The first swing from Manette and it just fully catches Pman off guard. Version after the timeout for RQ regaining the lead, more importantly getting the first round on their defenses side courtesy of some heavy lifting of the operator for JK. So you’ll take that as a prize into the next round as well. You really want to make sure that you can have that in his hands as much as possible. It feels like when it comes onto this map planted difference that the round could have came out with as well if he potentially found him when he was going down the vent instead of trying to sneak in towards heaven. Maybe if they plant it a little bit earlier but you throw that round away. There’s another investment for Paper X. Everybody lining up for an aight endeavor where once again early engagements may very well go Jenkins way with the operator. Yeah, different line being held as well. Paper X would be none the wiser. However, something might have an inkling. Dashes right forward alongside that showstopper as well. Jing looking to find effect with it and he will collapse on towards X Pharoh. This allows him to then continue holding heaven. Yeah, they had no idea that he was resetling up inwards. That’s the thing about attack side on Split. RQ, they’re going to have to go in for a bit of a guessing game. Genkin though will eliminate those guesses into more informed decisions with the dimensional drift but define just denies all of that outright. Something with the double kill to end out the round as well. It’s 9 to9 tied up once again. Yeah, awkward flash coming through for RQ at the end there when the dimensional drift is trying to scope things out. Jempkin trying to tell the team where everybody is trying to get some body blocking at the back of the side as well, but it just doesn’t work out. Monette completely blinded and you’ve got so many angles just being held by Paper X at the end there. Flawless round to come through from them. Really not allowing any further round accumulation to come through from RQ. You know, that’s something that got the better of them extremely so on Fracture too, right? Just one isolated round here and there. This time they’ve been starting to find their footing and that’s just going to be a scared little Monette running back towards the site. the shorty that range. Yeah, it’s not going to do too much. Decent info though and you got two smokes all being baited out right now. But not finding anything further towards a main to see if anyone has started to scale up either. Yeah, still somewhat needing to play safe. And that flash will just confirm that there’s a possible other shotgun hiding within close range around mail. Definitely an angle for Gemkin here to try and find one or two and then get out, meet with Cushy. I mean, this truly is just Paper X continuing to dot their tees. Well, dot their eyes and cross their tees until JMKin will just scratch that one right off the margin. Yeah, something down for the count. There was the one from JKin that I was talking about. Now you’re looking for a bit of a plant as Paper X and possibly for RQ to find close range with the right clicks as well. It’s just going to be Jenkin with a sheriff for now though and it’s working pretty decently. Eventually a flank from Monette, but the shorty need to see the lion share done by probably Jkin. Paint shells blast pack still could be good. Jing might not have an idea. He will dispatch off the first though and looks for the movement into a trance. That’s where Mette picks up the Vandal into the site they go. RRQ has a great chance because Pacman’s been fully blinded. Still good for one, but it’s justified left. Tries going for a spray transfer, but it’s not found. Exper up close. Could potentially even use the judge at the end there with how close it was, but doesn’t really matter. Zarq do get the thrifty on the board. Flank eventually coming out from Monet picking up the weapon of something that was dropped earlier on courtesy of Jkin. So even with the pistols, you know, if you’re getting your one getting out, giving your team an opportunity to play by the numbers, play by the angles can certainly work a treat, but you really feel like JK just had to hit the shots in there. Had to buy some time, give the team the opportunity with up or not. Rest of the team following in pursuit as well. Backwards and forwards engagements. Operator back in the hands of JKin. See if he’ll have another opening jewel. Poised at the ramp. Cushy down below. He’s done it again, hasn’t he? Keep tool for RQ right now. Paper X though not backing down. It’s something straight in with the shorty once again. Just quickly dispatched up. Then of course you got the rest of the team trying to work around elbow gem still in position. Cushy out from the backside but suddenly silence forsaken and Pman marking these angles but yet though surely you don’t expect another tries to blast back them away but doesn’t quite work out. Off to the judge out from ropes and you have some slight resets from Batman off the plant going to choose to invest them here. That gives some further information. You know that one is up by ramp. Where could the other be? It’s a little bit obvious as well. But with the smokes coming up, another duel being isolated and Forsaken, he’ll just spin back around on a dime to find. And every kill backwards and forwards in the rounds at the moment. No one able to find some footing for consecutive rounds, but maybe we’ll change things up here unless we get another thrifty coming on through cuz there’s going to be some light investments from RQ around the elbow there as well. A lot of bullying with the utility to try and stay alive to try and foster an advantage. Just doesn’t work out for Monet. And no trade ability either to come through from the controllers of RQ at the end there. Little bit disconnected trying to uh find the DS trying to isolate the angles trying to figure out who’s where. 10 to 10. As I said, a bit of a lighter investment from RQ coming in towards this round. You’ve got the Nightfall, you’ve got the pit. If Paper X take things real slow, you could choose to use them. But if Paper X decide to just go in towards the A site, there would be nobody to stop them. Hey, why not? If there’s no one here to welcome them, they’ve been having that much success on the site. Yeah, you just need to make sure that you’re blocking any vision of ramp where JKin likes to lie and wait. Yeah, blocking everything off. So JK’s sheriff not able to sing right now. Potentially plant open as well. Give your team as as much options as you can screen being blocked off. Elbow as well with this pit now coming up. Cheeky one too just to secure a possible 11th round. Yeah, you could see, you know, a Prowler Investor or a boom bot from Monette. Get some paint shells in there as well to clear out the close angles. Maybe just going to choose to go through heaven instead. And if you find a little bit more maybe the alts coming through as well then just diving straight in. He’s got that judge and he’s just hammering every single player down until GMkin goes in for a trade of his own. It’s just something left and now he’s back up from heaven, but he’s got so many targets to contend with. All of them body blocking a full firing squad and he’s down to 5 HP. Xarrow out for the final frag. Have we cursed them here? Have I said the words? Unless RQ come out with another Thrifty and it happens. Four alive as well. They are just going to steal those guns. What is it with RQ lately? Having the numbers, having no care in the world, just sending it in towards these retakes. Well, this one specifically sending it nicely as well. Got a Nightfall invested. Thank you for the Yeah, thank you for the gun. Very was the one that invested it, right? He was the one that brought it up, recognizing the situation that Well, I’ve got some satchels. I can send them. I can have a quick little kiss at the back of the side as well and really just remove you from the situation. the fact that he finds the second onto the pit player as well. Right. Awkward that Dva loses that and there’s no more pit available. And you just love being able to watch RRQ come back in finding themselves awakening more confidence off of the first map to say the least. Yeah, it’s exciting at the moment with this backwards and forwards advent adventure that we’re on though. And it’s also them proving themselves to be a worthy contender of the title of who could be the greatest in SEA. Yeah, for sure against each other. Yeah, we haven’t seen this battle in quite a long time. It looks significantly different as well with the roster of RQ for example, especially with the new members coming in. That said, we are on only map number two, 11 to 10. RQ primed for possibly map point with their ultimates. This could be scary as well. Early pit for X. Pharaoh. Will he get sent upon or not? Yeah, Vaporex possibly looking for the full send. The Vipers pit and the snake bite though will completely deter the dinosaurs. Yeah, another opening frag going the way of Genkin with the shorty. Still has dimensional drift as well to scope things out a little bit later where you might want to just be situating yourself as RQ. You’ve got the advantage kill. Just reset a little bit. figure out where Paper X might look to end things, not give them an advantage in a in a 1vx duel. Precisely. Not too eager as well. I mean, look at that tight angle from Manette now in position to possibly set a showstopper. I was going to say I want to see what device trying to do over at this pit. But if this is a call for Paper X to go through vents and start to sneak in the back lines of A, that would actually be the right call. uh making more noise. If you did have Xarero pushing out, this might have been a different story, but it will be Paper X forcing some utility to then go in for the A push. Feels like Xeroha might just have to be a statue here to make sure that nobody of Paper X can hold a uh potential retake from main. Silent strong statue into the corner around Rep right now. The judge not yet sounding off. Drift out though from Genkin wants to find all the information. And the showstopper not going to work, but Gemken initiates the fight. That’s three kills now. And then for Crazy Guy to chime in as well from screens, the trade protocols just to push through and get more space into the site. X Pharoh, he’s done his job. He’s blocked off ramps. And Divi has no recourse but to allow that spike to get defused. Yeah, Xeroh is an angel in the round at the end there as well, making sure he’s the protector. Making sure the Paper X don’t have another avenue to potentially hold a retake from. You cut off main. makes things a little bit awkward. You get in towards it. The fact that GMK gets two on the back of coming out of that drift is absolutely insane. It’s now M point though for paper for Paper X for RQ. They’ve got two of them to play with here. Paper X do have another buy at least presentable. Blades will come out for something, but will they get any early advantages here or will it go back in the favor of RQ yet again? Those blades are going to have to be swift and precise if anything. Yeah, might have a judge to aid as well, but how much is it really going to work out? RQ, they’ve got the defensive setups. Yeah, something has been cut down a little bit in the beginning of these past couple of rounds, but now like a hot knife through butter, he really needs to just get them easy. The weapon draw animation took a little bit longer than he expected. And out for Prowlers from Cushy as well. Further information being found by RQ just to mark the angles up from Garage. But oh, a little bit awkward on the spray. Allows for Paper X. Some tiny opportunity to get in sight. Forsaken with the double kill. Jing with another. It’s just Xarrow left and he doesn’t have enough. He’s pulled him out of this one potentially, hasn’t he? One versus three for Xaroh. He’s got to pick up a weapon at the very least. He will be able to. But is this the one that you want? It’s the one that you’ve been favoring in this map at this situation though. Got a Vandal. I don’t think so. Comes back in, deals with the first. Looks for further hits, but Jing just dooms him instead. 12 to 11. Will Paper X push us into overtime or will RQ be able to close it here? And now for the last round of regulation. Something again just not able to find value in the beginning engagements. Well, for each round, space was found for the team for sure, but it already feels like, you know, RQ kind of did give that to them, recognizing they don’t have the numbers in in the top of tower. So, you fallen back. But here we go. Last round of regulation. Operator out yet again for JK. Going to see nobody home at the B site, but what is home is everybody at the A site. The numbers needed for RQ. Yeah, sudden call and good read from crazy guy as well into position. But the showstopper though will just rob him of his life. That will be then more space for Paper Rex to shore up around AP. Speaking of losing your life, being robbed of it something again. First casualty in this round. Silence for Paper Rex. Seekers would spot three towards this Aside at the moment. Towards the heavens though, the judge hurt. Oh yeah, invites them into more space, but Xeroh will certainly give them a bit of a warning sign after the sight though. The sudden peacock from Manette around Elbow just breaks things apart. Defy the second kill and it’s just our RQ left. We might go into overtime folks because Jing has the sidelines up by ramp. Chempkin down. Hang on. They’re all low. They are all half HP. Good chance. Shmpin with the flashes. Does he have the vision? Does he have the sightelines? Looks for the duel but in for the transfer. Forsaken swings out and provides the assistance necessary to bring us to overtime. Ladies and gentlemen, only bangers on splits. Overtime we go to yet again. Well, I say yet again. First installment of it in this series. I love that you cleared your throat for that one. You got to you got to get it ready. You got to get it ripe and ready. Valiant attempt from JKin at the end there. He’s been having a banger on this map so far. 27 kills that he’s coming out with. So far, we’ve had some phenomenal moments from our duelists across these two maps. Yeah. Well, you might have one gem with 27 kills up on RQ. You’ve got two duelists or two players from Paper Rex who’ve got 21 kills a piece. Yeah. Brothers in arms, Forsaken and Jing certainly seeing what they can do here. But we switch things back up. Paper X to the defensive side. See if they can continue with where they were able to find some little bits of greatness. Start things off though. Removing Crazy Guy. Not too bad. Yeah, forward space information into paint shells. Then another crossfire just to deny RQ a ramp control. They will elect to just sprint into the scythe though. And that’s something once again fighting first death. Oh, the angle. Nick Pharaoh wins that one. And the trailblazer might be able to get a kill until that snake by burns head away. Off to the scythe though. Paper X some urgency up from heaven as well as screens possibly but Jenkin reads that holds down elbow ramp as well as additional angles being found by RQ. Paper Perks will have to find kills in order to get a clearer picture into sight but so far not good. Drops down shot fire to mask sound but RQ not peaking still holding. Decent trade and it’s just a vine a 1v2. The spike still beeping away. Xaroh alongside Cushy. They could go in for a double peak and that will be that. A singular tap to bring them the first victory in OT1. Yeah, they feel a little bit stuck running into the elbow there as something you got to do something as Jing there as well to try and bring it back. Satcheling in, not getting your shots on out. Great little trap play at the very beginning, but RQ once they’re in the sight, they have the right angles that they need to hold. Bit of a crossfire allowed at the back of the site. Great haunt come out by the way. Definitely loving to see good initiator utility always work for a kill. And now RQ will find themselves on the map point with the lead going back onto there. Now defensive side something Glash Cannon. Yeah, a bit of an interesting one. He’s kind of fallen off a little bit right in the tail end of this map too. Just getting shut down time and time again at the very beginning. You’re bringing an operator onto the attacking side. You need to be very aware and having a teammate next to you, you feel like in case you miss the shot could be something that RQ doesn’t expect though, but they are pushing out a garage. This is so risky but so rewarding if they can find it. Well, Forsaken is marking the back. However, he falls something. Takes the duel up by mail room then. So, Paper X, they’ve got a dilemma here. Do they push up front or do they clear up back? Taken down the heavy hitter in Forsaken though. So, you definitely take that as RRQ for what it’s worth something. He wins the duel against Crazy Guy. Advantage for Paper X into the Bside. Dash across dodging the flash as Jenkin. He wants to do the party. He wants to do the damage and he’s holding the angles with assistance from the team. Cushy up by the right side. JMKin then to find the triple. Just the 1 v one left and Jkin has an alt. Where does he think that Divi is coming from though? He’s got the alt but time right now for Divi to get in his head. Devi slowly skullking forward. Jkin marks the angle and that will be that. The map ends in the very first OT final score line of 14-2. Champion with the ultimate awareness to silence Paper Rex. Yeah, he’s dug him out of a rough situation time and time again on this map, hasn’t he? Multi frags on multi frags. Couple of great early openers. Feels again that the shutdown on towards something hurts a little bit more for them, right? These disadvantage scenarios as Paper X throwing caution to the wind a little bit trying to really get up in your face and you are just getting smacked a little bit. really good adjustments of RQ. I mean, I I look at the first half and how they’re navigating and conditioning Paper X on that attacking side, making them really guess where things are going to end, making them really fight these scrappy battles that usually Paper X are good for, right? How many of them were they winning in map number one? This time though, little bit more awareness as RQ and how they want to kind of push Paper X into the palm of their hands. just the single OT needed at the end of this one to get it done. Which means we are guaranteed a fourth map in this lower best of five right now. Icebox will be here soonish soonish. The first one we got to go through with is Pearl. But that said, it is an RRQ that is howling forward. You love to see it when they are finding all of these moments. Just such great situational awareness and reading how they need to hold the angles on the map against Paper Rex. And that’s why those brawls are coming out an advantage for RRQ. Yeah, for sure. I’m kind of excited to see which way this is going to go in the next map. Of course, like let’s get five, baby. Yeah, this could go the full distance, but for now, we’re going to have to toss it back over onto our desk. Maybe, perhaps. I mean, I’m expecting it to go the full distance, but for now, that is our RQ’s map. We are now tied at 1-1 for this series for both of these teams. And it was a much better showing for RQ. Yeah, I felt like they woke up finally. I felt like they were here to play. Jim Kim was alive. He wasn’t just getting exits on the brimstone. So much better. I mean, yeah, I felt like this was a a real real great map to watch. It always is on Split. We talk about it all the time. There’s one statistic I really want to highlight here. It’s a 350 the 350s from 350. Not true, I think it was. No, honestly like this was uh exactly what you expect from an SCA derby. You had messiness, you had some sloppy, thrifty rounds, one you had some clutches, one you had some mant disadvantage situations thrown in the bin, but you also had some amazing individual plays and honestly some really really nice game planning from both of these teams. It was so interesting to watch these two comps go headto-head stylistically. PRX playing that kind of bursty old style duelers, throwing it back to what they always used to play on split. And I feel like RQ kind of playing the new meta version of that with the the raised Yoru that you’ve seen from a lot of teams, T1 included. Um, but you have to say GM can definitely the stand out there dragging them kicking and screaming through this game of split. It was a very, very tight one that could have gone either way, but RQ will breathe a sigh of relief because we’ve seen both of these teams exchange each other’s map picks and now we play a BO3 from here. Evening up the score line here is so massive. Going down 0 and2 is a huge mental burden, but they’ve leveled that playing field again as we move forward to map three. So mood in the RLQ camp will have just shot up after that overtime. Oh, definitely. You could you could hear them screaming down there, right? Especially crazy guy gets loud like when he died for that raise. He’s like I heard him screaming the call like he’s like jet solo on site go. He’s like pushing the boys to scale out and something. felt pressured to push on side right with with how he’s calling the and and of course Monette as well you can hear his roars from all the way up here and you could just tell RQ are fired up and this is very very encouraging going into this series because as we mentioned earlier on the first map they were looking they were absent they were absent on that first map but now they are back and we have a series it is confirmed and now of course we are you know going into uh Pearl much later but this is so so encouraging as we mentioned for RQ because there’s so many good individual plays that really came out. We’re going to go through some highlights here and particular things that we wanted to point out on the side of RQ. Yeah, the first thing I wanted to point out was actually from Paper Rex, which is about how they like to play on their attacker side. So, when you play this double jewelist, you have to not be afraid to contact and take risks. We just see something walk through a smoke into B main. There could be anything behind that, but he doesn’t care. They get smoked off again, but they have all this space. They’re so close and now they can burst. We even saw him do exactly the same play in the very last round of the game where he just walks through with the OP. This is why double jewelist is so good for Paper Rex. It really suits their style and contact Burst is great. This was a stroke of brilliance. We saw three thrifties won by RQ and in this round it’s a splitsecond decision that they’re able to put the piece as you see Xero juggle the judge over to Monet as they see the pit on spawn side. Double satchel over to elbow and Monet’s able to catch PRX completely pants down. They have no idea that RQ is even going to attempt that retake. And that must have been a bit of a bitter moment maybe because Monet used to do that on Paper X on the Rays. That’s why they do. Yeah, they’ve just been paper Xed unfortunately. Yeah. I mean, yeah, that’s that blood still runs strong through him, right? What do you think the comps were like in I honestly think that was just a stroke of brilliance from Monet. He’s literally they init initially as we saw multiple times that gay again have the judge on Viper to be able to play that disruptive role in mid throw up the orb and put it down but they able to juggle it over to the rays and be able to put the retake together on the fly. I really think he just said, “I’m going to satchel elbow.” And then they put the rest of the pieces together after the fact and they were able to the rest of the team kind of play off of what Monette wanted to put together there and understand reactively based on what the raise was doing in the entry pathing how they needed to put the rest of that together. And this is great also because we were wondering where he was on the first map. Well, here he is coming and swinging on split. And this is brilliant from MarQu, but it wasn’t that far off. I mean, Paper X, this was an overtime. And of course, Paper Rex each round we’re not that far behind without this man. Like they would not have gotten as deep into the game as they did Morgan. Yeah, we have to run back these Gemkin highlights. I mean, he’s finally he woke up so so much in this game. We see him landing these sheriff shots. You know, he got these drifties, shot them in the wrist, and Quack lost his mind. You know, the wrist shot. He’s breaking his opponent’s wrist. Usually, it’s the the other way around for Genkin, though. You can see the mechanics, the crosshair placement. He’s anticipating every peak. You cannot catch this man off guard. Even in the last round where Dubai is trying to flank him in through Heavenside, he’s sitting on that off angle waiting for you to peak him. This is why Jenkin for me is the best Yoru in the VCT. Yeah, very much absolutely disgusting. Yeah, I I think he just does such a great job. It’s such a great fit for him on this agent. And you know, I think if they if Ora want to have a chance in this best of five, they need this man. This man almost always leads from the front and he’s at his best when he’s getting set up from his team and he’s allowed to express his own individual brilliance and he took over this map. Seven first bloods, 32 kills, 2.2 KDA. I mean, what what else do we want to see? He’s seen he’s seen what Forsaken did on Fracture. He said, “I can do you one better.” Yeah. Yeah. Give me your I mean, there are things there agents and players that really just make sense together. And I feel like GMkin on Yaru makes perfect sense with the way he plays and just how he’s able to utilize his agent. Um, and you know it works so well especially on maps like Split. But now we are about to go into our next map which will be Pearl. I feel like for RRQ you know with that renewed kind of confidence going into Pearl they may be able to do this one better but of course BRX they have some very memorable uh matches here in Pearl. RQ I mean this has been a map that’s been a bit of a sore spot in the map pool at times. They’ve been kind of deciding whether they want to play double duelist or not. They used to play Fenix Jet in kickoff and play some different styles recently going over to the Neon and the Yoru as well as mixing in some slower comps. So, they’ve really been kind of deciding what kind of comp they want to be running on Pearl, but they haven’t had a lot of success on this map. Last time we saw PRX play Pearl, though, I mean, you cast your mind back to that DFN game. Yeah, I mean war they only just got over the line in that game, but I’d like to think that a big problem in that game was the mental. It was how they were feeling and the game got so scrappy. I do feel like they’re a lot sharper since then, so they should be able to execute it better, but I am curious if they’re going to change away from this Phoenix. This is a comp that RQ know. We, you know, as you said, we saw them run it in kickoff. It’s going to be hard to be able to surprise that Phoenix like they’ve been able to catch a lot of people that don’t control the mains in the same way. But RQ in theory should have the answers if the Phoenix does come out. Yeah, I I I feel like um for Pearl, I don’t know. PRX just look very comfortable with that kind of composition, right? I feel like they might go with it again and um just maybe change up some things in their play. perhaps is not the Phoenix that we need to direct our attention to. Yeah, I think Pearl has been a bit of a sore spot in the map pool for both of these teams at times. So, RQ being the team that will pick it as the third map in this series. For PRX, they definitely struggled against DFM. It was quite a messy game. So, it’s really a redemption chance for both of these teams to show that their Pearl is a little bit better than you’d be expecting because at times you’ve seen brilliant games of Pearl for both of these teams, but the last couple of games maybe leaving a little bit of a sour taste in their mouth. But you can’t have gaps in your map pulled in a whole best of five, guys. You got to be playing your way through the entire pool. So, this is going to be a true test of who has figured out some of their mistakes in the map pool. And Pearl is going to be the perfect example of which team’s going to be able to adapt and actually improve on what didn’t work for them in the last couple of games. Yeah, it’s all about all of our prep, right, for these best of fives. You definitely have to prepare differently. In a best of three, you can steer it away. So, you often have maps that you can play, but you’d rather not. And I think Pearl has been one of those maps for both of these teams. But now I think this becomes a really crucial swing lap because I suppose if you’re looking at that map pool as a whole, I think both these teams might write off Pearl and go, “Okay, yeah, we might not.” That’s a second phase B most of the time. For sure. But some someone has to win. So somebody snowballs a lot of momentum forward from this map three as we move towards what could potentially be a final map. Yeah, especially since you know we have um both teams did win their maps. They do have 1-1. So you mentioning Pearl as a swing map, that’s very very likely. And I do love it when teams are really just like it it’s more of like a pick your poison especially in a best of five right and you have Pearl coming up and it’s like no you know what we’ve really got going to push this we believe that we have a solid game plan on this it just didn’t work out the few times but let’s bring it out now. Oh we’re seeing a lot of kill join here. Yeah look RQ I mean they are going to be playing that double duelers yet again with the neon yoru. It’s something that they’ve been going to in this stage. A lot of teams playing something similar to this in combination with the tea. You can have these very quick fast executes where you play this burst style with the yo and the neon and you have the tail utility that makes that execute a little bit easier to get off. They will start out on attack. PRX have chosen defense here. Yeah, Paper X only making that one change, swapping the vice over to that killjoy. So, DV has a lot to do against this double jewelers. Well, let’s see if that one change is enough to take this map. We’ll throw it over to our casterman Komodo for our third map in this series. Let’s step into Pearl map number three. And uh yeah, they’re absolutely right. You know, we do see a lot of Killjoy. Um RQ also swapping back to it. Back to where the train left the station though for Paper X. The game against DM going to that stretch of overtime. A Kame trying to deliver the absolute brilliant factor in that game. Just couldn’t get it over the line. That was that one win that Perix had on Pearl. Meanwhile for RQ it was it’s it’s both losses on Pearl Y as well. Interesting for me as well that both teams are opting to go for the kill joint instead of the vice as well. See maybe who can do their best Margaret impression. I always think Margaret on this map is Stellar. They both want to go in for those fights rather than uh taking their time with things buying out time with the shear wall and such. Right now it’s the drone for info and uh avoided that drone. Yeah, I was going to say how much is that going to force Paper X to rotate a little bit to the A site, but you got to remember it is where the Sentinel is the guardian. So, we’ll see essentially what Forsaken does there. What the art plate comes out for for Paper X. Meanwhile, B is is kind of free reign, free territory, right? You gather the orb there as RQ start to pivot on back. Not really seeing any overinvestment. Yeah, and Paper X is okay with that. Oh, now they start to get going in for a possible retake play. Paper X. Yes, down to 50 seconds. You don’t see anything yet. Let’s begin to uh traverse forward. But where do they want to go? Right. Generally, when you’re running on the vice, if you’re going towards the A site, you see a lot of teams have the shear that cuts off through top of mid towards a main in running the killjoy. You’re expecting to hear a turret or something, right? So, if you hear nothing at the moment now, the utility all comes towards this B site. You know what’s happening is going to have to be a retake. Yeah. Uh retake where crazy guy is in another. He’s in another post. He’s in the Omega dimension. Yeah. Oh god, that’s going to be a real tricky one. Paper X though, they eliminate the turret. So RQ begins to watch their flank somewhat. That’s when Forsaken alongside Divi begin to peek forward from spawn. Small chunk of damage, but the spike, the turret, watch the flank, by the way. Crazy guys noted now. So not too bad. Paper X. This is a 5v4 in clarity. Paper X are just happy to take the numbers fights head on. Off towards Link though and it’s Jimkin along from Hall. Paper X completely crunched up into sight because not much was cleared out. I mean that’s got to be the problem for Paper X where they just had zero idea on where things were going to end, right? They don’t know if it’s coming A. They don’t know if it’s coming B. They call for the mid push a little bit too late and then they have to double back a little bit when the sight is just given. You know, you’ve got a couple of protocols there as well to have the turret watching the flank, but you’re not having enough time to just clear a lot of the angles in these five versus fives. These are going to need to be some scenarios where Paper X have to adjust real early on the defender side and probably RQ too, right? If if they’re given those sort of scenarios, well, they’re going to be happy as Larry. So, if if they don’t have to adjust too much, that’s really going to work favor for them. Just coming into this second round though, lots of rifles, deep lanes on this map, of course, for something bringing out the Marshall. Need to see him connect with some shots. Maybe not fall first. just hold on to it for now. RQ though, if we’re talking about something falling first, this might be where that happens. I mean, it is the second round though, right? Fair enough. Goes in for the repeat. He spots numbers in spades and he calls out for the team. But what can you do here? You’ve got you’ve got your team here, but do you have the shots? Yeah, maybe playing side of the smokes. They’re looking for the right clicks. Jing does find the first one, but RRQ, they’ve got the flashes, they’ve got the forces, and they will continue to overwhelm Jing. Another kill though, and he gets a third. A brilliant flash, but Jkin will snuff him out. Just forsaken left, who does have the Marshall, but JMKin on an absolute tear. Yeah, needed to hit that shot at the end there with that Marshall. Take out Jeempkin one-on-one. Different scenario potentially. Lion share damage done by Jing. Feel like if he got that kill as well with the classic that would be an absolute monstrous performance to come out from him on the agent that you don’t generally see played in the game of Valerant no more Jing special better Jin better looking to see who’s going to be the top duelist in this one right something falling a little bit Jkin stepping up in the previous map carrying that over in towards this one now the bonus round for Paper X that’s where You would love to see something get his head back into the game, especially in a crucial round like this one. But JKin out from the back with the dimensional drift. The salvos as well and causes him to feel so uncomfortable. Something getting silenced by the Sheriff. Genkin back sight. Got to run it back as Jing. You have to invested in this round that you feel like you’ve already lost the control of the site. You need your team to come on over. Just waiting for the right time. Star is being propped up as well. We begin with the hot hands to block out position, but it’s been quickly shot down. Still though, the rest of the team with numbers are able to find trades. Cushy trying to hold out by Pillar. Silences the first duel. Off to the next. Pman up from heaven. Kushi nearly came away with the goods there. That would have been a sinister round for RQ to find. And just one alive at the end for Paper X2 means that there’s going to be a couple of lighter shields coming into it. The fact that there’s a dimensional drift, by the way, coming in towards that round makes things really awkward for Paper X, too. Genkin noting a lot of members assisting in quite the significant amount of kills. Just at the end there, the scrap battle this time won by Pac-Man. Scoped in with the bulldog. You ask who’s got the dog in them a little bit earlier. Quack go. I think all 10 players have the capability to do that right now in this map. Push us to a map five. Maybe Pman with the stability though. 32 stack towards the aite now. Drone in early to back it on up as well. Monaet to be sent on in. Divide has to be really careful. Can’t get it done. Who? Other than JMKin to find the first. Yeah, quick bulldo quick contact and Paper X has no choice but to hang back. Reinforcements have arrived. However, I don’t know how much it’s really going to provide. You should run. That lock down makes things so awkward as well, doesn’t it? Oh, give up your life for the lock down. But Paperex will continue to push up, but they going to have to cool off because of that alt. Pman though finds elevation to take the lock down away. Studs up from yet. Pman with another kill. It’s just Xer left, but he does have vision. Stars up as well. Takes down the first frag. And then for Pman to hold. Does he have the goods? He hops up the stairs. Xero knows and he times it just right. A Red Bull clutch for RRQ. wasn’t on the board just yet, but now he is with a round in tow as well. Things look a little bit awkward when Dvai loses his life first on towards the sight and you’ve got a lock down in play as well. The alt economy at the moment, right, you have the dimensional drift last round nearly working out for RQ this time. A lock down invested. You’re thinking, all right, they’re starting to really navigate these quite well, but it’s the red bull clutch from Xarrow. Not using the gravy as well, finding just the catch first. Completely unfased by that one. And that resets Paper X a little bit coming into this new round too. Something with an Outlaw. Blades in one, but nobody seen towards the B site here for RQ. It’s yet again towards the alpha side. Might be an alor if Paper X does decide to push up. But that said, RQ currently just so much info into a site. Yeah, Jing as well on the Phoenix, right? No flashes, so it’s good timing on the Nebula at least to save off any rush attempts from RQ. If you can try and force them towards the B side at the moment, you’re very happy as with that is Paper X, right? That’s where your Outlaw is. That’s where the main gun that you want to do some damage is right now. But it doesn’t look like that’s going to be the case. A minute to go. RRQ if they change up their own approach now as well which if they continue this one quack just checking out the back and they’ve noted that Paper X had pushed up before so trying to work around that but yeah it does come down to something doesn’t it until yeah does have to play the angle right at this B site too though he’s got a gay crash it’s all right isn’t a bit next oh no yeah he does have one oh holding the angle Hot spent though. Oh, that’s baited something to move off his line, but he still finds the one. Oh, almost a second, but it’s enough for the blades to come out. 20 seconds and RQ needs to stick a plant. Too far. Yeah, unfortunate. Something tried to find his moment, but RQ denies it. Makes things really hard though. No blades, just pistols. Yeah, flashes as well. But again, the hutands were already spent, so RQ are just happy to mark these angles up towards heaven. The swing up for Forsaken does aid them somewhat until the rest of RQ just pulled down their mouse. Forsaken with 30 HP will be quickly dealt with and RQ marches onward to a fourth round win. Yeah, the sort of time right now coming in towards a rifle round. But you may consider bringing out a timeout as Paper X, right? You don’t have uh the round count. You’re starting to lose a lot of control. You’re also not getting a lot of forward reads. It feels like we’ve just seen a lot of uh standing still at the moment from Paper X. A little bit too late before they start to gather some information around the map, right? Wa! We’re at map three. Okay, that’s definitely a timeout coming out from Alex. Yes, he’s got to press the pause button and uh well, bring them back in. Reset time in the mental capacity. always one of these games, always some of these moments where you have a rocky one from the previous map and you begin to get into this mentality where you want to find yourself back in the game, but that’s not always how it works. You’re speaking about that, right? Who who was doing a lot of the lion share of kills when we think to map one in this series, right? We saw consistency from uh kind of everyone, right? Taking space, taking names. We even had something trying to still do what he could, you know, on the brimstone, but it really was Forsaken on Fracture for for Paper X. Moving on to Split. It’s Forsaken and and Jing, right? Something getting up there as well, but it feels like a lot of these uh DS that he’s taken, he’s losing his life first, right? He had six first deaths uh on the previous map of Split. And I know it’s early stages come this one, but the fact that he’s popped the bladestorm there and jumped out wide into the open members there already. A little bit of a wrong read in that scenario. I mean, he’s hungry. Almost too hungry, starved for these moments. He’s haven’t he hasn’t found them. RQ, meanwhile, change up for Paper X. Yeah, RQ are going to start to sniff a bunch of this utility out towards the B side of things. Alarm bot for force contact, but Paper X are actually holding Dub up through a main. Meanwhile, dimensional drift at B. Oh, Paper X will find Xarrow. Something almost nearly losing his life, but still the sight handed over onto RQ. Forsaken with the Odin spam. However, fully blinded unfortunately not able to find anything further. the overdrive though and it’s the Vai who stops it but Jenkin still alive remember and he’s still able to hold it down by Halls Cushy once again but not able to get the spike planted there’s a full minute though and Jenkin jump crash grab the spike maybe get out flashes as well down to holding the angle Jing trying to get a bit more space is low so he knows he’s trying to play it safe they know that Jenkin’s looking for the spike plant and that’s the precise moment when Defi swings out at the right time. Not really a crossfire that they could kind of control in that scenario. So just a bit of a swing to come out hitting his shot. That duel looks awkward from something even though he wins it too by the way. Very lucky to be able to come away with that one to give Paper Rex an advantage and hold on to it most importantly too. You note at the end there in that two versus one that there is the run back for Jing just in case he potentially loses his teammate. Can have a second go at winning the one versus one. You destroy a bit of the economy though as RRQ. You force them for a bit of a lesser buy though. They did win two thrifties in the last map. So we’ll see what they can do here. Monette ahead of the curve down for the count and Paper X upwards into main. Still trying to hold the angles in case RQ continues to peak out. But this will be a lot of control. It’s only forsaken though onto the B side and he’s been noted. Yeah. Needed to see a lifeline thrown to Paper X to keep them in a uh goodstead on this map. That’s a lot of bodies spotted out from Forsaken though. Stuck in the holes. Just stay alive. You got to judge. He’s waiting for the right moment. Nightfall sent over by his team, but into the smokes. Nothing really found. Cushy reading the situation, continues to push into link. He’s found both of them at the Aite. What does this mean for OQ? Do they stay B? Do they leave? Certainly not. And that’s the question that you have to ask yourselves as Paper Rex. And that’s where it gets so darn confusing. Cushy, another kill and the spike back into B. It doesn’t really matter where they go at the moment. You feel like Batman Forsaken are confused on what to do. Just where are they going? And well, back into B. Now you know, but at this point, how can you really play out the round? You pick up a weapon, but Kushi’s already found you from behind. RRQ master class at working the map. That’s phenomenal from Cushy. The fact that he’s able to find those two kills over in the AR side of things. I think we need to see how those ones did result where they knife out jewels. He caught something and then going for the reak on the second one with the burst mode. That is absolutely disgusting. What an individual round to come through from Cushy. And you look at the reads that Raku are trying to do as well. It feels like a bit of two and fro. Come A, don’t come A. Stay B. Cosmic Divide invested too. Let’s just focus our head. We’ve got the round back. Hyperex absolutely shut down. Back onto the pistols. He get again. I mean, a phenomenal pick up now onto the Sentinel. He’s one away from lockdown. Cushy being able to provide such a performance for RQ. Bit of a trap here, too. Yeah, Paper X all the pistols, but RRQ ready for the play. They are able to mow every single Paper X player down, and it’s just Forsaken left. Yeah, you feel like the job’s done in this round. RRQ just drop a single member and Gemkin Forsaken. I mean, he’s already got the lock down. Doesn’t matter what kills he gets. You got to try and hold your economy in in your mind for RQ here. But if you lose another member, you can just redrop anyway. So, this is a good round for them. The turret. Okay, he’s seen him, but took a little bit of time to continue holding mouse one. Cushy though fully aware. Just needs one bullet and that will be that. 6 to2 RQ holding some good leads here. Some great shots coming on through. They can afford a couple of mistakes here and there for sure, but this is where you would consider the uh the big blow soon, right? If they’re able to save off another big gun round from Paper X, well, maybe they start to derail this train, guys. And you can just laugh on that situation. That’s good. Paper X aren’t laughing, though. No, absolutely not. See what they’ve got in store for us on this round. As mentioned, Jing still holding on to the runner back. Six point ulti. You can refresh that time and time again to have huge success on a map like Pearl. And even with the OP back in as well, not spotting too much out the entire X core on the A site needs to hold true. Oh, but this is a bit of a trap, isn’t it? Dubai is stuck. The fact that he loses that jewel super awkward. The fact that the lock down takes a while to come in toward it, too. just disrespected into the site. Can establish a plan here as RRQ look to hold it with numbers. The only way that this goes forward for Paper X is if they begin to find the picks something with a possible angle. Jing though in with a run it back just fully pushes out something. Then out from Doug able to take down Met 3v3 and Aru have a crossfire set up. Crazy guy holding the angle but gets spotted out by Jing. Genkin holding out from stairs now and he goes dimensional drift. Where is he going to go? Oh, you have to come out because something’s sticking the spike to halfway. Jkin needing to swing, but still the rounds not being found. It’s Forsaken picking one back up for Paper Rex. Another battle bathed in blood for both of the teams around that site there. But it is one out at the end by Paper X despite losing Divi early on. No more smokes available. Just trying to take it into their own hands. Something and Forsaken trying to see what they can do. It feels like in that end there when the dimensional drift is activated from JKin that he’s a little bit stuck. No teammates to play on the back of that information. So that lifeline yet again given over towards Paper X to see if they can tie things up. But you still got to chip away again against another gun round from RQ. Still leaning towards this aside. A bit of a split through art where there’s going to be no info from Paper X. They’re going to have to try and have a focal point towards winning this main fight. Precisely that. Paper X hasn’t really played this position then. That’s why RQ crazy guy has opted to go for this the first though at the right time. The seize as well and Paper X continues to push fact that they get out of there. Is this just the leave I we’ve seen too many members. Yeah, looking for contact but it’s also the utility being spent out from connector though. Forsaken a slight angle but also RQ with the movement to bypass all of it. It’s down to something. He’s got to watch the angles but the overdrive. Can he really connect the shot? looks for it and he does in with the tailwind as well. He does have a shorty. His favorite weapon might be stunned up now, but he’s able to keep himself alive for just a second longer until the salvos blow him up. I wonder if Diva has to use the cosmic divide here for this retake. It would be good. Damage delivered on the hot hands. You are dead as Jin. No, out with 15 and Crazy Guy finds Jing. Such support. It’s the angles once again. RQ a couple up by Pillar, but Forsaken marks it. The operator being marked down as well, but Kushi still comes up with another kill. It’s a 2v2 and Pman goes in for the swing. What confidence and it’s down to Xaroh undetected so far and he sle forward. Cosmic divide up gravity well as well and it’s in for Pman but still defy once again. Kalishracy clutching up for Paper Rex. We’ve seen Dvi use the operator on the killjoy a little bit of times. Not on this map though, but Cushi bringing that into his hands. He can point and click. He can try and do something. Meanwhile, something corpse in the halls too. Great nose, great salvos make him a little bit hot under the collar, but in the two versus one. The fact that that opt does actually miss an iso has to try and pull that one through. Starting to get close to a couple of retakes to come through from Paper Rex. They will have to contend with yet another investment of RQ here. Choosing to go for the force up. And hopefully if you’re a Paper X fan, that might alleviate some pressure for the rest of the team. But still, full members pushing up again. It’s going to be contact with the OP and then for the curve ball. Look at this. Flashes for flashes. And Chemkin is completely stunned and dazed. Yeah, that’s commanding, isn’t it? There. And now you’ve got the information noted that Cushy is up through the street. But you don’t necessarily need to give him the jewel, right? You see that this is an investment from RQ. You know that if you win this round, you’re resetting them come the last round of the half where what they might be picking up the Armageddon for crazy guy. They’re not close to really anything else by X Pharaoh needing to find two picks, two ulti points. So, this was a much needed round for Paper X. Yeah, if you’re Paper X, I mean, you’re happy to play the next round a little bit slower. That’s why this push up a main was just so unexpected but wellcrafted by the team. We’ve seen multiple ultimates for Jing now already in this first half as well. He’s able to possibly pull off yet another in the next round. Yeah, I’m just wondering for RQ2, are you happy enough on the attacking side only finding six or maybe seven or five? You know, they struggled against uh T1 when they went on towards their defensive side. They looked a bit better, you know, for the game against Nongshim, but then you also remember, well, Nongshim did trail at the half and there was not a lot from RQ on defense as well. So, I start to put things in perspective, right? You’ve got your defensive sides that you’ve been able to figure out so far over on Fracture that well, it was that in so you had two rounds on defense and that was it. And then your split as well. Four rounds. The lion share five if you include OT doesn’t get good favor today so far on defense in Pearl’s history on defense for RQ. So I really wonder are they going to be happy enough with six or or seven if they get the next round of this half. It’s definitely something to consider. There are a lot of supportive fans out there though. And if you’re looking at the upwards trajectory, oh, four defensive rounds is definitely more than two. Let’s just run it back. Let’s just go again. Not with the ultimate, but maybe if Jing finds it, it’s four again at this aite. And there’s going to be a big old duel from Raku. Oh boy. Salvos and he just goes in for it as well. Jing support from the haunt. And he’s looking for the wall bank shots. Manette though looking for space, but silence. The judge will not be able to sound off something in with another angle being held as well. And it’s all of a sudden just crazy guy left alone in the cold. He doesn’t find anything. It’s X Pharaoh who has to find more. And noted too. Oh, the trail just reveals everything, doesn’t it? Pman will pick up that tied up score. Trying the same thing over and over again, expecting a different result. Call that one insanity. And it just doesn’t work out yet again for RRQ. Shut down. Everybody just knowing that they need to be narrow focused on those crosshairs again to pay for X. You only really got one angle to watch when you’re stampeding up through the main like that. So they will tie things up six to six at the half. A great collection of four rounds in a row from Paper X. So I think Alex will be, you know, happier now as opposed to the uh the rage moment we got earlier on. Uh I just want to clarify, right? Well, we do see him kind of go off in that in that coaching booth. I believe in the actual calls and timeouts himself. He doesn’t do that. Yeah. I mean, you also have to remember how much all of these players and coaches and and stuff sacrifice their time, their efforts. You know, Valerant is their life when they’re here, right? It’s it’s always on their mind. They’re trying to improve. They’re trying to do their best. They’re trying to showcase, you know, that they want to be the top team in the world, right? That they want to get these uh overseas plays happening. They want to get to the masters, get to the champions. they want to win and when you lose it’s the worst feeling. So trying to you know get the best for your team your emotions just do get the better of you sometimes. Sometimes that’s when you precisely have to reel them in. It’s down to these very crucial moments, pivotal moments. We’re not talking about practice. We’re talking about the game that you go out there and die for. putting their lives on the line right now as we go into the second half onto Pearl. RRQ looking for a possible second map win because the upcoming ones just never quite know what to expect. Paper X so far though with the momentum being found four rounds in a row. Manette with the push out from a main towards pistol round the first one of this map. Paper X though leading in Pacific with number one pistol collections. looking to remove a bit of this utility over through art. But meanwhile, RQ seeing that they’ve got a main control looking elsewhere around the map giving an idea to Jenkin that well, you might need to reposition and now gate carries out of there. Info found and rotations beginning to move across the board, but you do have some slight lurks all across Forsaken possibly. One’s going to be here quick though, remember on the Neon can sprint on over quickly. And I tell you what is just as quick. It’s going to be Paper X with the double dualist looking for some space in towards Halls, but it hasn’t been found yet. It’s Jenkin who’s hiding inside, but the ghost shots, they’re not there. It’s Cushy and Xeroha off to the back and it’s one yet as well. Paper X once again looking for the trades to find more space and they found it. It’s just crazy guy left and they saw where those salvos came from too. Didn’t know exactly where he is. Do they push up though? Surely not. You’ve got the turrets, you’ve got the placements. Just more obstacles for Crazy Guy to contend with. until the spike goes down. Crazy guy trying to find the right moment to isolate the DS. He’s hugging the corners. Harking the walls, but Forsaken will be a little bit more precise. Yeah, doesn’t matter that there’s information for RQ that they’ve got a main control. If no one of Paper X is there, well, they’re going to have numbers when they look to break in towards the B side, isn’t it? The blaze wall as well that you got to continue uh contend against rather allows for the play in towards the halls where you think these trades starting to come out. RQ swinging together in numbers with Monet sliding on in looking to get some great damage, but it’s just Paper X again at the right position with the right numbers to get the trade. Something that they were so fluid with over on Fracture, especially back home when you consider it’s Jing with the flashes. He continuously sends them out. Just keeps RQ at bay. Off to the next round. Then you’ve got decent buyups, two Bulldogs, a Marshall, and with the long range that it provides, you’re happy to go into B. Yeah, you’re just kind of not wanting to run in the stack, right? You’re making sure that you’re seeing that if no one’s home from RQ at this side, well, let’s just plan open and defend it. Eventually, RQ are going to have to second guess themselves in their stack towards A and throw caution the wind, look for some damage, go up the spike, you know, standard any eco things when you don’t go for a bit of a force bite. So, little by little, Paper X will creep in towards this beast site. Put their bits of utility there. go for the plant and then let’s just let’s just see what our RQ have for us if anything at all because there is a very real world that they all just go with a spike probably. Well, we’ve seen the current teams do that but this is SCA Komodo. We expect the problem is though there’s a very big difference when you’ve got Jing here on the Phoenix. You’re so quick to get this ulti. Oh, and look at something. He’s hungry. But once again, it’s Sea. We expect literature. We expect absolute cinema. Come on, guys. Come on. I don’t see five kills on a Marshall, though. Come on. There’s the first. Oh, Salvos. Maybe. There’s number two. No, three. He’s too low. Surely. Well, it’s dead to the spike. Yeah, you’d rather that than than give them an ulti point. So, I’m sad. There we go. Everybody going down with the ship something. Farewell, Captain. 8 to six. Paper X still continuing this lead. Still continuing this accumulation of rounds in towards the bonus round of now RQ. See if they’re going to be able to get on the board. And how much for me I think is JK going to stay around for any fights to go to the B side as well. Right. Rally favoring the A side of this map of Pearl with their new double duelist look. What can they be set up for on this TJO as well from Crazy Guy now coupled with a bunch of this Astraar utility as well? They’ll gather the control of the A main but seeing something in return from Paper X. Yeah, you would take a gander that you expect Gemkin right around the corner. The Russian duelist picks it up and finally there’s a bit of a difference, right? It’s something actually winning the duel this time. Possibly more space in the B side. You do have Cushy who has been on a hot streak on the other end though by Link, but he gets blocked off by the hot hands. Yeah, that’s gorgeous from Jing, isn’t it? One away from the runner back at the moment and you’re looking to potentially establish the plant with all of the numbers here for Ara and you just expect the spike corner being planted. Manette with a great spam. However, Paper Rex able to refill space forsaken on the flank. Noted by the tower though does bring some attention away. The rest of the team have begun to hold down the positions, but Manette looking for some spacing towards back halls. That fast lane just provides so much cover. Jingo with the aim and it’s Cushy now with a double as well for him. Two one Forsaken. He has to run through but he doesn’t have the time. Kushi’s just sticking it all the way into the round being picked up. Rough at the end though loses his life too. So no one surviving for RQ but they at least will win the round. Get a little bit closer towards some of their ultis as well. But my oh my the scrap battle. Yeah the economy gets a bit reset doesn’t it? That’s the problem when you’ve got the quick rotation from all of the RQ members. The fact that you’re trying to plant a little bit more open, you get shut down as Pac-Man. There’s no time really for that flank to come through from Forsaken. He didn’t win any battle in through the street and not plan for it. That’s the thing about the Broly Scruffy fights Komodo. I mean, it comes down to attrition. How much do you have left in the tank? And RQ right now, they’re beginning to run a little bit dry in these sort of scenarios as well. It’s how much can you just recognize you need to shrug it off and go again, right? Yeah, we should have won the round. We should have won it, but you didn’t. So, let’s keep going. Hav levelhead recognize that well, we did remove all the guns. It was the bonus round, so they don’t have a lot of cash built up whatsoever. They’re probably going to look to take a knee come this next round. Meanwhile, Paper X possibly looking to go and extend this gap from two rounds to maybe three round gap. They’ve got the guns. They’ve got the space right now. Something up towards the pillar. Yeah, just how patient is he going to be? He’s expecting a jump peak. I mean, why wouldn’t you at this point in time? It’s very common. Jenkin’s now going to give it to him. And he doesn’t know. He did not spot that. So, Jenkin has the info for RQ right now that they spotted something, but he’s just the lone straggler at the moment. And Outlaw would be given over as Paper X still prioritizing this a site by the timing as well. Something is going to get out of a sticky situation. A runner back invested. It’s okay. You’ll scope out all of this site. You’ll get free territory now. You’re protected. That’s the Paper X teamwork right there. That’s the hive mind. He pulls off. Something pulls off just as soon as the team gets the sight. Do they overheat here? Oh, come on. Surely not. They’ve done this so many times before, but they’ve also recovered from such uh mishaps perhaps. Yeah, Stars up now. And yes, Pman is holding off towards the back. Our aru are just giving them too much respect at the moment though. They’ve invested some some upgraded pistols and they’re just not really pushing. They’re looking for any economical damage, any flanks that potentially would come and Paper Rex are at least not giving it to them. So, another avenue where you’re probably just going to lose your life to the explosion. That affords for Pentman to possibly greedily lap up some alt points. That will be two crazy guy for the trade and a rifle picked up from Manette. Yeah, that’ll help balance the numbers just a small bit for RRQ. you know, one weapon that you can take away from that will mean, you know, an upgrade of shield coming in towards the next round. It’s not too bad. But importantly, Paper X, right, they lose the previous on the bonus, which generally is going to be the result anyway coming into a bonus round, but they do pick up the next one. So, you would assume that they’re still going to be okay with it. They are now the round to uh to to best though, right? You’ve got a full gun round here. And my real question for RRQ is what do you have on the defenses? cuz on this map you’ve not looked the greatest. Yeah, they’ve been playing with their cards close to their chest, but right now once again some slight a main lane control. Jkin with the goods. Yeah, that’s great. That’s a sharp shot to get a leg up in this round. Force Paper X to have a different approach. Different approach it will be with Forsaken trying to create some pressure around the back of Beink. I don’t mind this actually from RQ switching into a retake over at the B site where you’ve got a trap in the halls from your Killjoy utility. You can buy time with a nice popped nebula as well. You start to figure out the information around the a main side of things. Nobody’s home. So maybe you’re pivoting jump a little bit back or you’re pivoting crazy guy for the salvos. You anticipate the nightfall as well. So completely evading that in full. Cushy not even getting marked by it. Now there’s a very slight window of opportunity to sneak up as soon as that smoke dissipates. Yeah, but this is going to be a wild one, isn’t it? RQ building up with all of this utility for a huge retake. Comes down to the fights. Paper X, every single one holding up by Pillar saved for something who’s up around B Link. Maybe able to do something with the Outlaw. I don’t know about that range though. Everything smoked off right now. And it’s the salvos that forces Paper X out of position around the outskirts of this smoke though. And it’s Forsaken evening out the score. He finds a couple more flicks and Device on as well. Cushy finding the trades, but he’s down to 30 HP. It’s just something and he’s trying to play for time. Of course, it’s a shorty as well. Look at the be hub. Look at the movement. The air strikes down to Cushy’s Doom. He recognizes that he has time on his side. Great mollies to come out from Forsaken. Great gravity well as well to remove Crazy Guy off a potential defuse. And then you’ve got the right weapon at the right time. But you’re just trying to make sure that he’s not trying to sweep the rug out from under you. That was a uh could have been a problematic one for Paper X given the fact that they did lose it earlier on, right? They lost the first jewels. They do manage to get the plant, but they bring a little bit of stability to them. They steal that four versus five in the post plant scenario. That might be the straw that breaks the camel’s back for RQ for the meantime. They need a big discussion here because that’s another defensive round that they are not able to find, which means investments going forward. But right now, I’d like to take a poke and, you know, kind of wonder about some of the plays and the the compositions as well because now you’re seeing Paper X repeatedly play around the smokes. In that little retake, it was just Forsaken playing around it. And without the information, without the drones or the haunts, there’s a slight difference. And Paper X have been exploiting these ranges. They’re hiding underneath RSQ’s nose. It’s something that I highlighted a little bit earlier as well, right? Where a map like Pearl currently with this new RQ roster. It’s not their favorite map, right? It’s not a map that they’ve, you know, been locking in the same agents opting to pick opting to see picked against them in in common occurrence, right? We’re we’re switching control. Uh we’re switching a couple of agents in there, right, between the the neon or between the KO and changing who’s playing what role. Feels like RQ on Pearl, it’s it’s still not looking the greatest. And in this sort of scenario as well, you know, are you going to have to look to just be perma banning it come best of three territory? Meanwhile, for Paper X, this gap just gets wider and wider into a main control now. I like the initiative at least from the dualists over towards B main. You’ll pick up a ulti orb there for JKin from Monette. You’re both one away now from the alts. You’ll pick that up with death as JKin and you know the space now as well, right? Pistols again for the defenders just playing to the numbers as Paper X. Oh, if Manette finds a kill, could be overdrive. Yeah, taking a page out of Paper X’s book, hiding inside the smoke. Paper X though doing their due diligence. They check it. It’s a second kill though. And look at that. Relay both into the B. Manette up for a triple. Maybe the quad until Dai prevents that from happening. But he’s done his damage, hasn’t he? The fact that he gets away with three, that’s an absolute mockery on what Paper X had for this round. Forsaken has been noted as well. So even though you have the sight somewhat smoked off, is it safe enough to truly get the spike planted? The cosmic divide invested because of it. Forsaken continuing to try to hold further space. Lock down for Kushi. It’s going to force them into a little bit of an open scenario. That will be somewhat similar to the one before. And look at this. Juggling the guns to get them away out of RQ’s reach. She can go for a full spray if Xer gets a smoke down on the spike and then get the other gun to continue the spray. And that’s what it comes down to. RQ, even if they try to go in for the body blocks, I don’t know how successful it’s going to be, but peeking through the sprays. Cushy finds the kill. Crazy guy sticking it all the way through. A Thrifty round comes up. All of a sudden, what is it with RQ and capturing thrifties in this series so far? It’s always the case that the round they need the most is of a thrifty variety. And this is the scenario as well where the first kill goes the way of Paper X. They don’t sniff out what’s happening in the smoke though. And it absolutely gets the better of them, doesn’t it? They were checking it, but of course Manette. It’s Manet. It has to be Manet. What a round. Seems like I did all the heavy lifting. The fact that you guys win it. Yeah, let’s go. Let’s see if we can tie it up. Two more. Paper X though they will not be slowing down. Yeah, in fact turning up the heat right now, aren’t they? Straight up through the guts of mid through towards AR towards the AI with a bit of a split. The blades though. Oh no, something he’s missed them all. Well, he’s getting the space for the team nonetheless. Looking for possible right clicks with the Nebula propped up against crazy guy right now. And his further space as well. Flower being blocked off again. And Pman continuing to push up through secret completely confounding RRQ. And you can’t do a thing as Gemkin right now. Talk about a change of pace from Paper X. Very slow and steady these last couple ones. Turn it up to 11. Oh, right in your face. A little bit overzealous, don’t get me wrong. Pushing in towards uh Flowers, but Pacman winning his jewels as well through Secret. It’s just ridiculous how quick Paper X can truly accelerate. Yeah. I mean, we’ve heard this repeatedly from several multiple teams that it’s a Paper X thing. Yeah, for sure. And I mean, they had such amount of time where they were looking out of Pacific, right? But they’re starting to really find their rhythm. Couple of consolation frags at the end there for JK. Just going to remove the guns from Paper X for all intents purposes. Play with their economy just a little bit. That thrifty round. They’re not able to double down with another on the back of it. I mean, madness from paper from Pac-Man, by the way, into his teammates Molly catching them off guard. Yeah, that was a true and blue W gaming round commercial from the new guy too, Batman. He’s he’s adopted quite nicely. Fits in like a glove. And there we have it. A timeout by coach Ewok and Warirds as well. But we’ll see if they are able to deliver PaperX an L in this moment because this is something that they sorely need. If this doesn’t happen, actually might see a possible 3 to one, much like how everyone has predicted. I mean, I wouldn’t go that far just yet, but I I I think my worries are being seen for RQ in this scenario, right? the defensive side on this map. You know, when they’re trying to gather the early A main information, for example, any team is seeing, well, they’re putting three numbers there. Let’s just move it over towards a a lean towards B either through a B link split or all through main cuz they they do hang around a little bit too late. When you consider that GM on this Yoru is also baited generally to to rotate a little bit early or he’s playing then more retake towards this B site. Um it just plays in towards Paper X’s hands more often than not in this sort of environment right now. So, we really need to see some change up affairs for RQ on the back of that time out there. Need to see two rounds in a row, right? Time for a field test. Single mistake and that could be the map. Yeah, swamp grenade. See what the beginning installments look like in this one at the moment towards the B site where I say right RRQ gathering the AMA in control at the moment. You’re either seeing paperworks there and leaving knowing the numbers or they’re not there at the very beginning. They’re over at B and you have to see that cheetah rotation from Gemkin come out nice and early. Great lurk to come out from Forsaken smoking off where the alarm bot has generally been to slip into there unexpected. He’s been doing this all has been doing this and it’s unfortunate because you’re just unable to read it. The lock down now forces Jenkin’s hand. He’s looking for that frag against Forsaken who is another Yoru player but he gets spotted out because there is a flurry of utility out from the back as well. Some slight spacing now for RQ up for something though if he sticks here. They’re aware of this fact in with the Nightfall as well as the dimensional drift. So you do mark JKin somewhat. You mainly need to watch out for halls as well as spawn in for it though. Something’s traded positions with the team. Ru might not be aware. They are thinking to check but the barrel it just reveals all couple more kills and in towards Jkin alongside X Pharoh gravity well already used and that just thins down the herd. Jkin though another frag he’s marking down pillar to the best of his ability sticking down the spike to halfway now. The pressure is on something looking for the kills. The time continues to beep and that’s when the shorty gets pulled out but the shots they’ve whiffed and it’s exper down to the final 0.3 second. RQ finds a lifeline. Literally the difference for something there with the shorty missing those shots getting immediately on towards the defuse. You’ve got to feel heartbreak for a situation that you thought RQ are not going to win. They lose the first jewel with a great heads up change of pace from Forsaken. Jenkin doing what he can with the 4k. He’s needed to deliver nearly everything. But Xaroh gets the last one. And they know they know it’s not over yet. They know that they have to switch their focus to the next round because they need more in consecutive affair. Job’s not done. They’re pushing up a main. Pets contending for the spot on the other side of the smoke. Couple of sprays through and RQ just trying to regain control. Paper X, they might have gone for a quick W gaming down art, but is it going to be enough? Because Pman has been sused out. Got a blaze wall. You’ve got the sight. You might be able to stick the spike. Yeah, but how do you defend it at the moment? Sting is close. Okay. Oh, it’s not going to quite work out the way that they wanted it to. Jenkin with the spams. You got the suns out the back as well. Cushy, another kill. Ching though trying to hold down to the best of his ability from the back sight. Unfortunately, he’s going to be the only one left now. So, it’s just full on spams. Manette, how do you like them apples? Oh, good round from RQ needed here. A lighter investment from Paper X. Double digits now for RQ. Talk about the fact that I said they need two rounds in a row. They’ve done just that. Is that enough though to give them an idea on what they need to be doing in the early stages? Cuz here, right, it’s a quick one up from Paper Rex. It’s recognizing that they’ve got control of main. They’ve got control towards their spawn. They can have a multi-pronged retake coming in towards that one. And that’s why a control is beginning to be a bit of a pesky issue. The thing is though, look at all the defensive rounds they’ve got. Quack. Four retake defuses. Right. Challenge over towards B. Nice and early. Different look. No way main control, but a similar look towards the actual smokes utilized. Now an entrapment towards B. Long. Great opening engagements. Genkin, monet, the job is done. They can fall back. That’s all they needed. What a call by Crazy Guy. Or just the entire team as a whole just as soon as the round rips off. A clone towards the back as well. And Paper X won’t deal with it. Could you imagine if that clone was real? Gets ped turns around. Well, not the case. Going to have to see what Forsaken can potentially do here. What gap can he find? You’ve already seen a change up of Kushi’s utility as well, right? Being protected, but it’s just singular movement, singular audible cues, which means RQ are fully aware. They’re just not phased, right? Five versus three. If Paper X continue into this B site, well, we’ve got numbers. We’ll just trade you. So, just holding the angles now. Forsaken though snuck all the way through the back. If the timing is right, he might be able to find a bit more down for the flicks. He gets the first, but fully blinded out. able to dodge the flash but not able to repeat peak. Xparrow just puts up a huge wall and Pentman running for his life. Yeah, he couldn’t get in towards the side to help him there unfortunately and catch him when their heads are on their shoulders swiveing all around. Now you got to put a priority on saving this Vandal to the next round. Tied score line 11 to1 at the nth hour of this map. Feels like RRQ might have found the right recipe for this defensive side in a book hidden deep in that shelf. RRQ watching this entire map with intent, putting up a strong stand. Map three might give them that confidence that they’re looking for into map four. Paper X certainly feeling the pressure once again now that the lead has been lost. I mean, I just highlight I love the play that they come up with for for be long as well, right? Just expecting paper X to go in for B. And if if they’re not there, you’ve just got the full space and you know it’s a you’ve got your mollies still set up towards the site. You might even play retake. You’ve been pretty successful in doing that so far, right? And that’s why I love this scene as fault. You got both coaches in the booths and it looks like a true chess match between both masterminds. Alex though trying his darnest to possibly steer the ship in the right direction because the boys haven’t yet been able to crack the code around a main. Yeah, for a little bit now RRQ more importantly I think have just looked better. Right. We we’ve seen RQ not have ideas on this defensive side and Paper X have kind of exploited that time and time again. You know, just commanding that A main control. Paper X were real happy enough to give it to them and put more focus in towards the B side of the map. Now, well, you’re not even seeing RQ really contend with a main control anymore. They’re just doing the smoke only. They’re not putting the salvos behind it, right? And and they’re still coming up with the same look, missing one piece of utility. It’s down to all these tiny little details and margins. Are Paper X able to get a good idea? Yeah. I mean this sort of scenario as well right as paper X well you playing towards more of a default or not right you’re a little bit lesser equipped you don’t have the bladestorm for example for something you do have Jing one away from the run back yet again but I’m seeing you know Gemkin with the dimensional drift and a judge in mid doors oh and it just does its thing the prowler was there for check as well but manette a trigger quicker and it’s going to be paper reeling from the loss of that one and again just the same utility over at rain bar the salvos right a deeper nebula you force your opponents to respect that one now you get the information by the alarm b that well we may need to adjust a little bit play retake again if we need we’ve got a dimensional drift to scope that one out the one slight light at the end of the tunnel that I can see for paper access if Jing finds a run it back into further space being taken up for the team they’re going to offer the cosmic divide to block off back sight good timing swarms and good timing it’ll just waste the time on this cosmic divide. Starts to go have the plants. Oh, got him. And that’s done. A perfect skull executed wallbang kill. Secondary plant attempt and something sticks it. Will it be enough though? Paper X has yet to hold a post plant. Something then opting to go around stairs. He does have support from Pman in this area. A seized would be great as well, but it’s the Guardian. I don’t know how he’s it’s going to be. the buy with a possible spam out from well a main but still the shots the dimensional drift it suses out all intelligence has been found and RQ will take another round more importantly they’re going to take map point here that means that they on this map for pretty much the first time since the very beginning stages of the first half will reclaim the lead match point match point X falling a little bit flat now getting taken out by the judge getting taken by the spam not able to offput Cushie’s position. Makes it really awkward in the five versus three when you just try to get a plan and all the information from that dimensional drift as well. Working a treatick and it’s just brilliant calls from RQ recognizing the job’s not done. I have to lock in. You bring out the judge all of a sudden. Paper X has no idea. It gets scary now as well, right? When you consider the Armageddon that’s in play for crazy guy. If that’s put at the right spot, that could be massive. Back towards normaly for RQ pushing forward to get Monet on the overdrive. Meanwhile, Jing up with the run back. The team is within two and they’re stuck in the Armageddon in for the relay bolt as well. And it’s RRQ finding advantage. The Vi though trades it right back up, but there’s a lock down at his feet. He needs to push up. He needs to go in for it. Jing finds that some assistance being afforded now as Spike somewhat gets retrieved. Pman declare out back sight. Three versus three. Devi alive so smokes for Paper Rex. Tim timing for Pac-Man. This could be everything but crazy guy on the drone. He was contemplating it right now. That’s a massive duel for Pac-Man to win. Hopped up over looks for the flick, but it’s Shimkin comes up with it instead. 4 HP though. All X might be able to push us into overtime. Jing now with the space. You’ve got an OP being played by Dva as well. It’s a position that surely RQ doesn’t expect. So they will continue to march forward offside past flowers. J marks the angle, has a flash, has a molly as well. How on earth can Cushy possibly play this? He goes into check, almost losing his life. And it’s Jing swinging off of contact to push us into overtime again. Could have been extremely awkward if Jing wasn’t able to find that trade at the end there on the two versus two because I mean he dispatched a gemkin who was really low. A brilliant Armageddon early on as well. I got to give props towards Crazy Guy for that location. Really trying to assist the team from afar. But in the middle of the three versus three, just trades upon trades. The hot hands to try and force him to not push. And you do get the eventual trade there as Jing. And it’s Pman seizing the initiative to sneak up through Flower as well just to surprise Crazy Guy who I mean, if that duel goes the other way, that’s probably the map. Exactly. I mean, if you play by the book, but Pacman doesn’t do that. So, another overtime. OT1, here we go again. Pressure mounting. I hear the cattle whistling. And both teams, both sides are feeling this. We kick things off with RQ. Slow march upbeat. Well, you say slow, but they’re pretty fast in towards this one, aren’t they? Four members again from Paper X going back to tried and tested. Gather the orb, gather the A main control, play on the stalling utility that Forsaken has down. And he’s actually got a judge. expecting a bit of a play, but it’s the similar utility. Salvos, no pulse trap you here. He’s just played DDR. He’s dodged everything. Meanwhile, the rest of the team from Paper X slowly coming up front from mid. They got to watch out for the flank. Come on. Yet will be able to slay all of them down. Cushy with the flank now coming through. And it’s just Pman able to find one trade. Cushy might have been dealt with, but how do you lead spearhead a 2v4? The first thing you got to deal with would be Halls, but that’s Manette with a judge. He fires off a warning shot. Pman tries to go out from the back. Attention has been bought, but then the spams out from pillar. You’ve got Jimkin all the way towards the back as well. And he uses that elevation to bring this to a 3v1. Defi not able to find the burst necessary. RQ will once again take up the first OT round. They’ve really afforded themselves some recovery on this map, haven’t they? since the four rounds that they got in a row. Before that, they looked a little bit down for the count. Coming out with different ideas, losing the last, but back towards the OT. Quick towards the B site, establishing a plant with sheer numbers. Cushy delivering the goods as well. Making sure that the numbers were found. He’s on 30 kills now. He’s absolutely stepped up in this map. I mean, since when have you expected Cushy to go in for that lurk? All of a sudden, he brings it out. This time, RQ on the defense. They’ve done this good so far. Can they complete the run? Paper Rex patience all of a sudden. How long do you leave something for here as well? Right, you’re waiting out for the Nebula over at a main before going together as a team. Might not expect the glass cannon up either. Did the drone spot two members? It’s keeping a heavy investment of numbers for RQ towards the A site and an operator. Remember here for Genkin 2 something to note of the glass cannon variety something walks into the crosshairs the opening jewel but the timing the pathing he’s actually yes the pathing precisely but it might work problematic for the team. Yeah he’s just going to dry walk into it. You got to be aware but no the drywalk and the damage is felt something tries to re peak into it. You’ve got four smokes as Divi and you’re double dryw walking into an operator line at the B site. Oh, not like this. Five versus three. RQ setting themselves up for the map. 30 seconds in another overtime fashion. They had no idea the OP was there, but when it was needed most cushy up to the 30 bomb and this could be the end of Pearl. Paper Rex desperately trying to hold on. Forsaken needing a huge multi- kill, but it’s nowhere to be found. RRQ will find the eliminations necessary to propel themselves forward. Another OT and they show that they have the true resistance, the true endurance to go the distance. They don’t do it cleanly, do they? But they will not go down without a fight. Another overtime victory to claim their first win on this map of Pearl as well. Last time both 13-10s changing up the agents. Another new look to what they deploy in this time in this installment of the map. And now that’s three done for the series. It’s 2 to1 in favor of RRQ setting themselves up for one more map to then have a rematch against Gen G for the Pacific Trophy. And what a rivalry that is. The map from yesterday wasn’t too much to ride off of, but this one today just going the distance, finding the adaptations mid game, mid round. They forced Paper X to scratch their heads and think both times in the past two maps literally after round number 19 into round number 20 where they get then the four rounds in a row. That’s the turning point of the map. That’s the time where the defenses actually exist truly for what a performance it has been for the entire team. I mean crazy guy with calls where they suddenly pushed up B. Kushi with the insane performance as well. All of a sudden, the player from Indonesia just picked up this year. It certainly has been a wonderful performance and we are so hungry for more. Let’s toss it back over onto our desk. I echo that statement. We are definitely hungry for more, especially with all of the performances that we’ve been seeing so far. Pearl, as we mentioned, is the swing map. The map that we need to look closely at, especially since both of these teams have had not exactly the greatest history in Pearl, and it looks as though RQ are intending to rewrite that. Yeah, what a game from RQ really bringing it back. Uh, and I mean, one thing I really have to highlight for them is their composure. This is a team where we’ve spoke about this the whole time. Map one, they did not look composed. Now, they’ve come out and closed two overtime games. And if I’m Paper X, I’m kicking myself if I’m just a little bit cleaner in those thrifties. You’ve just won 3-0, but they haven’t. Aro stealing rounds now. Stolen two maps away from Paper Rex and putting themselves one away from victory. Yeah, this is the parody of a Paper X across a long a large sample size across a best of five. They’re a team that when they look really composed, when things are flowing very well for them, when they have full momentum, they’re impossible to stop. All the decisions have been making made so quick and they’re always the correct ones. But when you drag things out a little bit more, when a couple of rounds go astray, a few mistakes start to happen. That’s where you get some of these rounds where you really scratch your head for Paper X. The round against Monet on Bong dryw walking into the OP and just not checking an extra couple of corners. So Paper X that this is why they’re such an entertaining team because they can show you perfect Valerant the way that it was intended to be played and then they can show you some very questionable plays at the same time. It’s why this train is so exciting, right? And of course on the side of RQ too, you mentioned the composure. You have to hand it to them. You’re absolutely right. There were so many rounds that came so so close like that one round with that diffuse. 03 03 and you saw Xarro actually just accept whatever was going to happen and he lost. Yeah, he he was closing his eyes. He was just like just just please whatever happens, right? But it’s that factor of RQ that make them so special and that has also contributed to them making it this far. Yeah, I mean it’s such it’s so great to see from RQ the switch up from map one, right? It looks like a different team and I mean have to say very very impressed. We can roll straight into some replays here and I want to talk a little bit how they start their game cuz it’s all about the man himself, Gemkim. We see this is so they’ve just won the pistol antios and he’s going hunting. He’s looking to farm these kills. So then he’s able to get his ult flowing into the net round. This is something RQ love to do. And then of course the bonus round. We can see them send it in. Try and get a lot of that space. Yeah, dimensional drift completely streamlines the B push. You get all of this connector information for free. They spot out something. Salos immediately flush him out. Crazy guy one digs him. You’re able to get into the backside of pulls and see absolutely everything. The sight’s nice and clear and RQ are able to get themselves into some very strong positions. PRX try to respond with the flood on the Phoenix al. They also had an early timing going into this anti- bonus, but unfortunately it takes absolutely everything from them to be able to try to complete this retake. All of their guns are lost and it’s very hard to get going on the defensive side if it takes this much for you to win a bonus round. And part of that is down to just how hard Cushy was shooting this game. Yeah, I mean Kushi was just an absolute demon. Seeing him on the kill choice, I was so impressed by his timings. The way he was able to lurk, I feel like he actually understood this role very, very well. And mechanically, he was just so insane. Yeah, he has great first bullet accuracy and positioning. You’ve seen that from him on agents like the sober. I think in the current meta, he doesn’t look as comfortable on Teao or KO in my opinion as he did when he came into RQ and was playing a lot of sober in kickoff. But I think actually I agree the killjoy seemed to suit his skill set. Both of these teams did swap over from vice to killjoy going into this game of pearl. But Cushy, he was able to read those rotations very well on attack. I felt like I was watching Prime Meteor the way he was just walking up Art and just taking DS while the rest of the team was struggling to get anything going on the other side of the map. He was the one who was really the hero for RRQ in this game. Yeah, the way the the rounds would just pivot around Cushy, right? Especially since like as you mentioned he would lurk and then he would get a few kills and suddenly the round belongs to RQ. He was that important and I think for the side of PRX though again this was a very very close map and there were some rounds also that were very very good well played by PRX. They they just send it. I mean this is what you get with a Phoenix fade. You have this comp where you can just fight with everything. You can throw everything at the other team and if they’re not ready for it, you will get folded. I mean they love this. This is a PRX style. But we see four people in a main cuz they’re looking to control it. And of course they are with that Phoenix just layering up this util. Looking so so good when they’re able to execute this. It’s a gamble. It’s a risk. But PRX love doing it. Yeah, absolutely. I mean they either get an orb and a lot of map control that the other team has to answer or they’re able to find a nice timing where they have everyone fighting. They either leave something on that info line on Bong with the OP or they set up the KJ there. Maybe have a lock down. You can play a streamline retake from there. But MVP goes to Cushy. I mean surprise quite honestly kickoff a lot of people were saying this guy looks like he might be rookie of the year. He started to slow down a little bit more in stage one but this was the last person that I expected going into an off roll to step up this hard for RQ and in an important series like this. I mean there’s some things that just fit like a glove. We were talking earlier about Gemkin on Yoru and it seems as though KJ on Pearl on Kushi might be that perfect fit too. Sometimes it just like it depends on the map on the agent and the player. Yeah, I really think he could flex more into Sentinel. Like some players I see I’m like, yeah, he’s just playing the agent to fit everybody else into the team. I really think he’s taken this role and he’s run with it. He very much understood what the assignment was on this game of Pearl and he played excellently. Yeah, I was so impressed by his composure. You know, he is a rookie. They have Pac-Man on the other side who is also that rookie. And I mean I feel like Kushi has been really really stepping up in the way he’s able to play and you know to come alive in these big best of fives to really hard carry your team like that. You know my heart goes out to him. Absolute respect cuz he put the team on his back and it’s so much validation for all those tier 2 talent that are coming here on the Pacific stage in our lower finals. One of the you know highest pressure matches that we have here and suddenly it’s like they’re they are thriving. We are now going into ice box. However, how are we feeling more about this match? Especially since this is going to be our fourth map. Uh RRQ seem to be very very confident in their map pool so far. How are we feeling about this? Yeah, I mean Icebox is a little bit more known, right? We saw both of these teams play yesterday on Icebox and of course PRX managing to win. RQ of course losing there. So both these teams have a lot more recent information and I think PRX will be feeling good. You know, I think they looked a lot better on this map than RQ did. We do see that difference in comp, but you know, Jing on that Omen. So, it’s essentially a double jewelist coming out from PRX and the way that Omen players much more natural fitting to their style where RQ we’re seeing that double initiator Teo KO style that I also think suits them well. Yeah, PRX, I mean, throwing out the Jan is something Omen on ice box that we’ve seen a fair bit in the Americas as well. They love it over there. So I think PRX maybe taking a little bit of inspiration as well as the fact that Jing has got the reps on Omen at the moment. It did look pretty good for them yesterday. RQ have been early adopters of both Icebox and Ascent coming back into the map pool. So I know that they put in the reps. They were very much forecasting that these maps would be very important for stage one. So I think they’re going to be re relatively comfortable to take Icebox as the fourth map here. At the same time though, their game against Genji might have been a little bit of a knock to the confidence. So, I could really see both Icebox and Ascent going either way. I think the the last three maps of this best of five, Pearl, Icebox, Ascent, you could kind of toss a coin really cuz you don’t have a lot of data that points to the fact that either one of these teams is going to be very confident winner of either of them. And that’s why you’re seeing such tight games. Yeah. And I also think it’s of course it’s these two teams, right? They are so comeback heavy both sides, right? It’s it it can be so so fun, especially when you have all of these rounds that where it it gets like, you know, 2v5, hey, the other team still might win. Hey, it’s a it’s a 1v5, the other team still might win. They they’re just that kind of team. They’re just those types of players to be able to pull things like that off. Uh before we go into a quick break, I believe we do have a VCT Pacific moment to share with everybody. You can get in on this trend. All you have to do is uh use the hashtag VCT Pacific moments. And we have one here from at ploy der who I believe we met over in Masters Bangkok in Thailand. If you guys watch the stream by the way and you hear somebody shout the loudest for T1. She is heard on the stream. That is her. Yeah. I mean T1 obviously winners of Master Bouncers Bangkok but over here in Korea an absolute staple. Unfortunately didn’t have the result that they would have wanted but there’s still plenty of great teams to cheer for here. Going to have been great watching that live though as a team fan. That would be fantastic. Yeah, I I I all of the fans absolutely they love watching these teams live as we are seeing right now here. Lots of love for both Paper X and RQ which will continue right after this quick break when we head into Icebox. So don’t go anywhere. This series wraps up right after this quick break. Red Bull. gives you wings. Red Bull gives you wings. Red Bull gives you wings. Don’t know how to put it together. Ever since fire I ever had anything I ever than anything I ever had. Every time looking straight in your blue eyes better than Anything I ever had. Better than this. better than anything I ever had. We won’t mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. Mess it up. You want to mess it up. Mess it up. Mess it up. Mess it up. You won’t mess it up. Mess it up. Mess it up. Mess it up. You won’t mess it up. Mess it up. Mess it up. Mess it up. Welcome back to the VCT Pacific stage 1 lower final where the score is now 2 to1 in favor of RQ. We are now headed into our fourth map of the day. Icebox potentially this could be our final one. RQ opting to start on the attacking side. They will be running with the same comp. I love the KO Teao combo and Jet for Chenkin. Monette’s going to have to switch gears though here. He’s on the Viper where he’s been playing a lot of these duelers the last couple of maps. Yeah, it’s a lot more passive. A very, very different role over on the side of paper. Exactly as aggressive as we would expect. They are sticking with that omen, which as I said before is essentially another duelist on this map. It’s another tool to keep getting aggressive. I like this comp. It worked out very well for them against DRX. So, they’re looking to continue to build on that momentum and start the run back. Oh, yes. Oh, start the run back. Is that going to be it for Paper Rex? Is this going to be our final map? Big questions as we head into Icebox with RQ versus Paper X. We’ll toss it on over to our casters, Komodo and Quack. Straight into the cold depths of IceBox. And yes, we do have rather similar compositions from yesterday. However, like the desk mentioned just before the break, we do have possibly confidence taken up against RRQ given the loss against Gen. But that said, you also have the something versus Jemkin saga continuing. Yeah, coming in towards this one as well, right? Uh RQ are 2 to1 in ahead in those OTS, but GMK is the only one currently going positive on RQ’s side and insurmountably so. 70 kills already across these three maps. He’s the only one positive for the team. So, we’ll continue to see if that is going to work a treat for RQ or if Paper X is going to be able to change things up. I like the aggression through B main at the moment with the 4-1 strategy. Likewise of the last map and Monette is going to be the first casualty. Not able to recenter his aim. The turret though does inform to a little bit more and Sparrow looking for the swing, looking for the picks with the Sheriff. He does get a good chunk of damage, but the spike should still be getting downed pretty soon. Divine with the turret up, checks towards the back. Hear some footsteps. Needs to swing back in and find some kills though. And he doesn’t have time to reload. So unfortunately, his life is forfeit. Meanwhile, the rest of Paper Rex still able to march up front. He did get one tag too. No flashes, however. So it comes down to just the swings, just the positions. And with positions, Forsaken collapses onto which Gemkin. And that’s going to be now crazy guy trying to hold down from under Raptor, but he’s alone. So entirety Paper X are able to swing and surround the sight in for the final defuse right off the rip. the pistol round already theirs. Yep. Over towards Paper X yet again to highlight for those that may have been joining us. Paper X in this series. So far so good in the pistol rounds. They’ve got both of them in map number one of Fracture. They got one a piece in the next two maps as well. So currently ahead of the curve on that one. And if history is going to to stay in continuation, they probably won’t. I mean see a force in this. Yeah. Pistol round, right? And uh well, if you’re paper X being paper Xing uh what is defense? Let’s let’s push. Yeah, for sure. Great idea. You know, in a pistol round as well, going together with four members. Probably won’t do that this round, though. No, probably not. Back to normal things. You are playing in a bit of an anti. This is an outlaw, by the way, that’s been gifted to GMK courtesy of Crazy Guy. So you want to see him grab a chunk of damage here against the lighter shield equipped members of Paper X. A lot of trust, but a lot of recognition from the side of Paper X as well, marking the lurk out by mid. So Xaroh’s gone and also possible outlaw plays. Paper X then elect to play far back. Yeah, very slow and steady. Which means that eventually Crazy Guy well just now in fact will get the salvos back online for RRQ in this sort of situation though for Paper X. You know, you don’t want to see them just overdo things. Play quite patiently. Wait and see where RQ are going to look to go towards Salvos. Paper X pulling all the rotations. Yeah, they’ve completely left the scene of a at the moment where the spike is actually going. So there’s an opportunity to get a plant down, but is it going to be defendable? That’s the real question, right? The Outlaw in play. Salvos will come back online when the spike plants down top of sight. I’d say not bad. There’s a slight chance still, you know, with the Outlaw, maybe a bit of damage, chip damage with the nanosarms currently, but he’s he’s got the angle. Eventually a flank from Monet, but just the classic. So let’s let’s see what happens. Oh boy, we’re running in. We’re chasing in. We’ve got the guns. Oh, and the Outlaw just doesn’t do much. Manetto out from the back. Was he spotted by the turret? He shot it because the zero point actually took it down, but it didn’t really matter in the end. Right now onto the deep fuse and in the round pipes. Fortunately, RQ not able to hold it off for too long. He used the third to Salva refreshed up, but um yeah, still going to be the full defuse. A flawless round for Paper X. Again, it’s just the classics really for RQ, right? The Outlaw gets a tag on towards Pac-Man, but apart from that, really nothing comes in towards the round. No chance for a flank either, despite Cushy Zero point removing the turret. It was already shot at and position noted. Very levelhead again for Paper X who have just had to go through two maps of overtime and lose two maps of overtime. You got to let that not shake you in a best of five scenario. You picked Ice Box as the choice in this one, right? So you got to consider Ascent next. They could have gone that way instead, but opting for ice box first. And they’ve um been a little bit back and forth with the pistols, but right now it’s pretty good start. Slow and steady for for RQ towards the safe side of things. As soon as you’re not top of that side as Jing, you are just dead to right. What an awkward spray come through from that Vandal, too. Well, divide coming in to refill space as well, but you don’t have much in terms of utility. saving off RQ except for bullets. Shock D in as well and RQ have been tampered with. Blank eventually from Pac-Man. He can just sit himself in their spawn and watch for this one. RQ are going to be locked in. They have to try and push the bodies back. The only way out is up. Snakes fight already noting on towards something’s position. He’s stuck. He doesn’t. Tailwind available. The wall. He just gets out of dodge. Will they again expect Pac-Man to already be in their spawn? Looks like they have an idea, but still just stuck towards this A site. Unless you take a confident duel against Pman. He’s been good on the 1 v1’s as well. He’s just happily setting up camp. You can just wait and see when Forsaken wants to use the recon 2. There’s a nano still at the default that RQ are going to have to contend with. Pac-Man not tested, which means they know that this is still going to end at the A site. Then you’ve got something playing a possible one and done. Outlaw shots not found. Something for the swing and that’s been quickly denied. Manette now with a double kill back sight. Pman then pushes up but at this point he’s got to find a one v3. Not much in terms of utility except for the well the wall that uh might conceal his movements but it’s a 50/50. Which side you going to show up from? RQ are just happily tucked in. Decent peak from Manette and he finds and collects onto the third kill. That’s a scenario as well where Paper X despite the lesser weaponry still had, you know, some pretty good weapons in towards that bonus round and they had all of the information. They knew Pacman’s flank was gold. They had the damage delivered. They had the advantage on the site itself. But then you just start to look at the four versus three in towards the site. Something pushes out and loses his life. Monette gets a double too. They’re not able to get the trades. Bit of a fumble from Paper X there, but a a big deep dig for RQ to get around on the board. Operator out there though for something in this new round. See if the opening duel is going to do anything except reveal itself against the turret. So, does that shift the idea of where RQ want to potentially end things a bit quicker towards the beast site? Standard ice box things though. Got to wait out for this orb. Dash across with a good flash. Force Paper X back. Yeah, fantastic space being collected upon. Off angles possibly being held as well. Something does have the OP though. Question is, is he able to find much with it? Marks the angle right from underneath. Jet doing jet things and he reads it fully. Where’s that Armageddon going to go though? That’s the great question. Able to possibly flash Paper X out of position, but no chance to use it for for now. Thinking about it. Crazy guy sets it off by yellow and it’s going to be RRQ manette who’s still trying to hold things down. Unfortunately, Armageddon is not going to be able to do too much other than buying time. Dvi slowly ringing around the Rosie around yellow. Spike still going off though and Mette just fires off a shot. Di has no clue and needs to tap onto the spike and that’s when Manette plays around the container, stands up, pops off. He gets into Paper X’s minds. The Red Bull clutch bringing us to a twoon two. You got to be happy with that one, aren’t you? All the shots to come out from Monet. Working a treat. I’m noting that the flank is potentially going to come on out as well for RQ, but that’s being looked after in the kitchens in the meanwhile, too. That’s a one versus three Red Bull clutch to come through from Monette. How individual were those shots at the end there? Those positions from Paper X when they’re off put by the Armageddon as well. That makes things quite awkward for them. There’s a reset now coming into this next round as well. Something’s probably going to be popping the blades immediately. There’s a lock down for Divide, but do you do you consider using them? You need to find advantage. You need to find secondary advantage. The blades storm’s actually just been removed. So any aggression from Paper X forced to back towards the site. Just cuz you have it doesn’t mean you need to use it. It’s still relatively early RQ though. A lot of space that they’ve lapped up. positions noted. Shock darts through as well. And that gives something the chance that he was looking for. Yeah, but if you can find these opening jewels, how many more are you going to be able to back that up with? Right. Is something going to be good for another one or not? That gun that you’ve just dropped. I retrievable. 50 seconds to go. And it’s to the drawing board for RRQ. The silent game towards the Bravo side of the map. Meanwhile, Forsaken has picked up the Hunter’s Fury. something in position as well. Oh, but the swing wasn’t great. Decent damage. We’ll see if the hunter spir can finish off the job. And now it is locked down as well. Locked down for well some space. You still have Manette up around the back of yellow. He spotted out the shoulder of one and he’s trying to get the burst. Pman though still coming up with one singular kill onto the sheriff. Shock dart will finish off Manette. Jessic Sparrow in a 1v3 and Paper X will finish the Thrifty, the Sheriff shots, the utility back in all around the map. Anything you can do, I can do better. A Thrifty round going the way of Paper X taking a page out of RQ’s book when they needed it the most. So, around back to Paper X. I asked the question, right, how much more on the back of that bladestorm are you going to be able to find? Well, the blades themselves, not nothing. Nada shots out with the sheriff of Pac-Man doing enough damage for the shock dart to finish off his intended prey of Monet too. And then this time not dropping the one versus three. Half the investment of three alts there from Paper X. But more importantly just around on the board getting it towards the reset territory of RQ to see if they’re going to answer back with something of their own though. Null commands to remove ability. Well, it also is something with the off now all of a sudden but that zero point. Yeah, he’s committed to this fight and he got it too. Great shouldering out from something. Jumpin down in this toolless battle. You would think it’s great recognition like him. He did down to 20. Cushy though, I mean just thinking of possibly throwing it to the wind. RQ, however, have snuck up tube. Yeah, it’s removed the turret so you can sneak pastman. has to be aware, doesn’t he? But would he? Yeah, he’s playing the back angle just in case. In case, but not a single peep yet. Oh, something. Oh, with the Viper pit as well. Pman happened to recognize it. I remember with the tag on Cushy earlier and the Alchan fading, he couldn’t drop himself to get resed, too. So, this is where things become really awkward. Cushy down for the count now. Two versus four. And Pentman still trying to make some noise, forcing RQ out in the open. That’s the Viper gone. Spike. Well, picked back up, but can you really get it planted? Xaroh. 30 seconds and he’s trying to sneak one over onto the A site. It’s the mind games right now, isn’t he? What can you do? How do you toy with them? But you you really can’t if you’re Paper Rex. You don’t hear the spike tapping. Surely you consider it. Time’s on your side, though, right? 10 seconds for him to try and get the plant. He’s going to eventually have to run towards the A site. And you know anyone if anyone looks to sacrifice him and no problems here Jing with a huge sprint just bound to bound picks up that head shot. He would have had to sprint earlier on and then potentially playing in the open where Jing would have even ran on him and then you know remove him off the spike plant you win the rounds kill him you win the round. that duel most importantly on a crazy guy before the pit just is able to to come in position and it just begins with a really prevalent duel between something and JMKin Jin was one away from the alt or I mean from from the alt and that’s exactly why something pushed up front. It’s more importantly the fact that Paper X are taking some space and going for these jewels when they’ve got some favored uh you know weaponry and and ability right indeed still though half buys up for RQ now retakes an area towards the AI play on the back of your Killjoy utility alarm bot noted nanos you count a couple of seconds and then you pop them as well save them off with the wall but have you bought enough time for the team to rotate over you have this is going to be a skirmish Yeah, everyone’s just hovering around looking for the duel. Some pop flash kills going over and it’s Jenkin with the blades. There it is. The effects being felt from the previous round now coming to live, but Dai still looking for the bursts. Jing with assistance out from the back just like Big Time was talking about. A pseudo duelist and he pushes all the way up. The lock down might have them detained, but the spike still getting defused by Paper Rex. They’re early enough that the lockdown doesn’t really matter. They’re just going to have uh a good fest around the site making sure that they just have a party, get down and dirty and all the jewels they are able to win as well. Right, a bit of lesser equipped weaponry for RQ most importantly just saved off in the very beginning. Right, the nanostorm, the toxic screen doing its damage, doing its work by a little couple of crucial moments and then just able to hit his shots at the end as well. rest of the team knowing that it doesn’t matter if the lockdown does go off. It’s great recognition just of that game. So with the 4 to2 score line now, it means that RQ, sorry, four to five, two to five score line means that RQ got going to be deploying a timeout. Paper X keeping things somewhat light and breezy as well. You hear some cackles of laughter towards the end suggests that they’re in a pretty good headsp space for this one considering the fact that they are kind of facing a possible the thing is quack they’ve had advantages and then they’ve lost the advantages and then it’s gone into overtime and what happened in the overtime they lost the overtime though they need everything that they can get especially on this defensive side right now of course Icebox box right for Paper Rex. We’ve not really seen that much from them. Two games against DRX and they’ve won. Um well, what I’m saying is Komodo, you know, one kind of affects the other, right? When they begin to feel that pressure sometimes that’s why they get that loss in overtime. So, the true question is how thick is their plot armor? How much are they going to be able to do in what could be the final map if RQ completes it? up once again for something and this time the positions have been swapped around. Bit of a change when you don’t have a lot of the reconnaissance ability as RQ to put your standard dart more forward as well. Right. So just the space that Paper Rex can almost get free of charge. Changing it up with the pit towards the A site something had he stayed on yellow would have been seen by the stealth drone now afforded an opportunity for a peak. Rescopes would have no idea that they’ve begun to push up green. So something is in a really precarious position. Thankfully the cloud comes up enough for him to evade. Yeah, he’s got teammates now to assist him as well on the sight of B. Zero point revealing three members actually. Just going to try and force out the plant. Some spams ship damage against crazy guy, but the plant still goes through. That said though, got to watch out for this potential alert from Xarro Jimkin up top. Stuck on him. Fantastic kill. Yes, it’s a good stick as well. The cloud burst comes up in time. Dualist v duelist. And this time Jkin deals the death blow. Off to the end though. It’s going to be paper rex now looking for the retake. They’ve begun to fan out around the site looking for yellow control. Manette trying to contend with it but goes down to Forsaken with the kills. Crazy guy. Salvo still up and he lets them go. Kushi watches his teammates back and that puts Forsaken in a onev2. No chance in hell. RRQ have fight have fought back against Paper Rex being with those salvos. You got to bait them out early. You got to try and get on that half defuse real soon. You’re just not able to get through that one unfortunately there as Forsaken. So you’ll you’ll cop a bit of a loss here. Great position from Jenin. Unexpected that he himself got on top of yellow. You got a scenario where it is that four versus three. So the fact that through the snakes fight Monette finds one as well really important. Just making sure that RQ are holding these jewels where they need to, not overexerting themselves, not giving options to Paper Rex. You want to start to see that build up nicely for RQ here to try and close the series, try and tie things up first and foremost. It’s getting close to it. Well, something might not be off again, though. Yeah, and if you’re seeing the drone, your idea is to make sure that you destroy that drone as Pac-Man. So, it’s good change up, but similarly, Jing gets taken down really early on the other side of Look at this. Something’s not backing down. Unfortunately, the cloud burst allows for RQ to slip back and he knows that on the back of that, Crazy Guy has picked up the ultior orb. So, the adjustment from Paper X now needs to come out where you’re contending with removing Crazy Guy from the situation if possible. Batman’s got a lot to do by himself here at B. Oh, that’s pretty good considering how he’s kind of sneaking around. But this time now he’s find himself in a pinned down position. However, he’s not pinned down. You’re pinned down with him. Two kills now. Possibly a third. Back off from yellow. But someone has slipped the net. Xar though still needing to pick up the spike. And Pman recognizes that. Swaps back around. That’s a third. A fourth. Pman, what are you made of? That’s toxic. 4K to come out from him when Paper X needed it. I thought that when he got the first two, he was going to snake spite to bail out, but just aware of the fact that someone could have slipped on past the left side of his location. And he manages to find Monette as well. That is absolutely gorgeous to come through from Pac-Man. Let’s go. Everybody’s elevated today. Oh, thankfully he’s not putting tanks anywhere. Um 6 to3 and Paper Rex will continue extending this lead because of an eco from RQ right now. Hold on. Hold on. We’ve seen thrifties. We’ve got an Armageddon. We’ve got Cushy with the Vandal. I’m getting ahead of myself. Yep. It’s not over until it’s over. So, we’ll see what these pistols and the Vandal are going to be able to do from RQ. Get on the right line and something might have his head removed from his shoulders. Nevertheless, he’s good for one. Get out of dodge and in with the tailwind as well. He finds the second kill. Crazy guy still desperately looking to push forward. He actually gets the shot against something. However, Paper Rex have hovered around the site now. Another player being caught out thanks to the oneway and it’s just crazy guy. He’s got a Vandal though. Can he find the kills? Gets the first but Jing with the off angle. Toxic screen up as well. Allows him to slip back around that backside and Crazy Guy does not expect it. Yeah, crazy guy trying to be a little bit manic there, finding the two sheriff shots and then the third one, but just ultimately shut on down. So, starts to start to look a bit better for Paper X. You know, um I’m starting to feel I mean, it already was happening, right? You look at your hands, you start to you start to see a bit of a series on them. Komodo says we’ve got a game in our hands and I would have to believe it as well. There’s two rounds left in this first half and Paper X don’t show any signs of truly slowing down at least until this OP could be potentially eliminated. RQ trying to formulate a plan. Just a couple of diversions on the tracks so far for them, but maybe the conductor has regained control. Important situation for RQ. Get another round on the board. Quickly in towards the A side. Still good for one. Not a double, but forsaken here as well as something once again off from rafters right off the get- go and RRQ. This whole plan was formulated around getting some a control, but it’s been all thrown off. Pman up from the back when when Paper X are challenging you and they’ve got the numbers ready to shoot. You’re going to have a bad day at the office. Just show Steph again. Another op shot punched through. Pman now pushing up and crazy guy is when when did he get here? Yeah, he’s just making sure that he’s not pushing by himself to give an opportunity to RQ if they do decide to pivot back towards B. Right. I’ve been watching his sort of rotations and the initiative of when he’s going for these flanks. It’s generally always when RQ are getting deep in towards the A site and he can slot himself in the spawn when the numbers are similar, right? The three versus threes and that sort of thing when they’ve got this significant advantage, he will then push up for a proper flank. It’s it’s just a really great addition for him and recognition of the role in those scenarios. And that comes out on top of the previous quad kill round as well. RQ once again back into a look at the ultimates that you’ve got to play with though right now. Quack hunters fury locked down for Paper X. Close to a pit for Pac-Man too. Probably not going to get it here. Maybe Monette being one away will be more likely in picking that up. Or maybe they want to prioritize getting the lock down early and then having Monette planting pit. There’s options here for RQ given a bit of space to gallivan around this a site if they want to start to sprint up a little bit. Yeah, but if you’re Paper X, you imagine it’s RQ looking for the plant. That’s exactly what this double in it composition is for. Postplant plays. Paper X though with their ultimates. Exactly. Just able to possibly deny Spike plant. He spots out the first and the shock dart in the lock down gets ripped off. Something’s in position. Oh, he doesn’t go for the lock down. He goes for the spike. They’re they’re respecting the lock down here and then going for a kill instead. So, you’ll have advantage on this one. And you’ve removed salvos and Armageddon. And that’s crazy from Pman again with the lurk presence. Ru beginning to think twice. Jumpin continuing to push up. Feeling the pressure out from behind. Something that just takes the head off with the bladestorm. I love I love I love that adaptation from Paper X just knowing that well we can’t harness Fury just to the lock down. We want to have our numbers and our and our strong abilities to actually have more value than just alt trading. Get some damage in make it easier for the team who have to have a little bit of time for the rotations towards the A site. Monette got the pit off the plant. Couldn’t establish it. I’ve already talked about the lock down. You just forget about that. Then you go in for the trades with the team. Have full confidence in your boys. That’s exactly what HyperX do there. This is a great halftime score for them. But I do not want to count RRQ out, right? They will change up sides going to the defensive side. And whilst it hasn’t looked the greatest for them, you know, in the in the game against Geng for example, you cast your mind back a little bit further. The game against DRX, great defenses that they came out with. So, we’ll see if they can bring that one back. Oh, come on. Surely right now you go for the overtime record. What do you want to see again? Cosplay walkout. Well, we’ve already had walkout, so new overtime record. Let’s get 50/50. Let’s just be here all night. Let’s get some pizza. Let’s Let’s have some fun. She’s opting for cosplay, though. We’ll see what this guy goes for. I mean, right now, you want our RQ to go the distance. Actually, to be fair, okay, I I I mean, look, I see where you’re going. We can have we can have new overtime records like any any other day, right? Let’s just get every team having really cool workouts again. Yes. Let’s just bring some personality to to the to the walkouts, to the outside game. I’m throwing all personality right out the window. I want good Valerant. You know what I would absolutely um lose my mind about though if the five players playing, I don’t know if they’re allowed to, would all cosplay onto the stage as as the agents that they may play. No, you’re going to feel so uncomfortable. We did we did have Nef over from China in a stage cosplay, but back into the game and it is Paper Rex against RQ. RQ, like you mentioned before, they are a team that does not go quietly into the night now. Everybody stacked on up. Zero point to get some further garage information. Maybe got two, maybe got none. It’s going to be a bit of a headache though when this wall drops. Probably for something. All lined up for Jing. Yeah, both angles being separated apart and it’s crazy guy who finds a singular frag. Something at least good for one. So, it’s an even exchange. Yeah, damage extra onto Genkin and you’ve slipped through as Pac-Man. Are they aware of this one? I mean, it’s under orange instead of through the tube. But it looks like Cushy a little bit aware of the scenario at the moment. One you going to watch out for as JKin though up around yellow and he gets well discovered by this drone. Comes down to the timing though, doesn’t it? What can Pac-Man find? It’s the right timing and it’s the kill into the sight. Gem silenced. Not a single peep. Xparrow the only one left and he’s opting to go through. Oh, kitchen. Pman still in position. So, can he cook something here? Quack. Does he have the ingredients right now? Nothing found. It’s Pman who does the foraging instead. 10 to three. Paper X might just give us a quick map. Yeah, potentially. So another pisto round collected from Paper X. Extremely proficient in collecting them this series and maybe so more needed to push us into that fifth and final map for this one in a little bit early for that. We’ll see what the next bit is going to look like for RQ if they decide that they need to force into the next round. I mean there’s no, you know, plant that goes down for Paper X, but there’s no real damage that comes through from RQ. So, it’s just the pistols. Probably going to see the 11 to3 score line. You would hope it would be RQ, though. They’ve stacked up correctly on a Yeah, this could be a cheeky crossfire angle for him. All in position. Paper X trying to send out some bombardinos, but it’s going to be Jing who finds the first one. Divine push off of the toxic screen as well. something trying to get some good spams, but of course with the position so far, RQ not truly able to find out too much until Cushy answers back. But with the submachine guns, Paper X are still able to deliver. Yeah, there was there was a uh a Spectre in front of something there, but fist bump in the boys, so didn’t pick that one up. Going to be back down onto the stinger. Can be the little things that come on through, but you never really know, right? In the heat of the moment, you’ve got to just make sure that your confidence is up. So, we’ll see what this buy now will look like for RRQ. Down to a bulldog for Crazy Guy. Almost feel like they have to cut a couple of corners here to give themselves some advantages. Trying to at least go in for the alor.b. Not too much cover. Zero point though. Slow and steady. Vapor X feeling a bit of the weight of what’s being sent their way over at the A site. So trying to change it up. Trying to get sneaky. Alarm bot noted. Pacman’s position. Got to be cared for. Beginning to turn back around. But you got crazy guy now marking in front. You also have Cushy continuing to push out from uh Pipes, but quickly dealt with. And it’s just to mark Pman. Paper X. Then they have some options. They can possibly rotate, but you do have Manette. Yeah, this is going to be really awkward for the timing, isn’t it? But he’s going to go hunting for Pac-Man instead. Oh, back up from mid, but Paper X just continues their steady march into sight. There’s so Manette left now. He’s been spotted. Good kill onto something though. But do you know where Pman is? Do you know about the Pat signal in the skies? Pman oscillating back and forth around the corner, but Manette gets the flick until Pman once again just silences out the Knight. Got to be careful giving options for a one versus three though. Quack one v one. Stric over could get the better of you. But that means it is the bonus round going pay for Rex’s way. And that’s a four versus five conversion that they do best as well. They are looking so much more awakened on this map of Icebox at the moment. It would take a bit of a beast takeover on RQ’s side to have a comeback come forward here. Oh man. So, we just further extend the map potentially with this timeout to come through from RQ if it is indeed theirs. You would assume so. Yeah, it’s going to take uh a whole lot though. Nonetheless, they’ve brought themselves this far, Komodo. I mean, we started things off not too hot. I mean, you’ve had two OT wins. Look, look at it from the outside, right? Paper X number 1132. Uh, two OT wins for RQ where Paper X could have closed them out. And now a smacking on the fourth map. Potentially 13-3. You take those. Also smiles across the board for Paper Rex. Well, you’d hope so. You just hope that they don’t falter here. And it goes over towards Ascent where in a lower final to get back, you know, to get a chance at a trophy, right? for Paper X to to re get the chance at a trophy for RQ for the first time to be able to hold a trophy potentially. Potentially. Yeah. Still got to go up for that potential rematch. Yeah, the Geng game is going to a little scary. Neither team can truly let their foot off the gas. RQ, this map might have been like this, but still looking for whatever possible advantage they can find. And nobody is at home at this B side at the moment. This is the corners cutting that I’m talking about a little bit earlier. Change of pace. Flash drive in. P can see that no one’s home. No turret. Watching the normal cross. So you get an idea that things aren’t around the A side. Now it’s cemented in stone with the stealth drone. Not seeing anything. Get your rotations towards B because RQ need the bodies here to fight. Decent buys. Crazy guy close to an alt. Something that would be paramount. You’ve bought some time. You’ve noted the positions. You know exactly where Paper X are. Can you deliver though? The angle unfortunately not quite favoring Cushy for now as Forsaken tucks himself in the safe corner for Surveying with the drone. Salvos though and allows for RQ to begin their forward march. The screen up and it lets Forsaken sneak up behind. He’s infiltrated their backs. Jing pushing up as well. Nanostorm with a flick onto Jimkin. It’s just Sparrow who unfortunately will collapse the fourth map and it ends with a 13-3 score line. Ladies and gents, we have got a truly full series. That’s just a commanding victory to come through from Paper X, isn’t it? On this map, a much better idea, a much better cohesive look for them. And just time and time again, RQ backwards and forwards with guns and saves. And Drifty even going in the way of Paper X this time in this map. The pistols in the secondary rounds certainly help out when you get four out of the eventual 13. But my oh my, are you cute, the maps that they’re winning here by sliver of margins. Now they have to try and bring some momentum back towards their favor in map number five, Ascent. Who knows how that one’s going to go? I mean, you’re going to have to dig deep. You’re going to have to bring out everything that you’ve possibly got. They put up some decent performances, but onto this map, holy cow. Pman truly answered the call. Yeah, I mean that 4k that comes through from him, all the energetic moments. He’s just locking down the side of B time and time again. His flanks are looking great for team information as well. He’s just certainly, you know, been a key piece for Paper X in innocent tidy in that whole comeback from the DFM stage to now. So, will he be able to get a taste of getting into a grand final? One of the older maps of Valerant to give us the true test. Yeah, you’re so close that you can nearly taste it. But of course, this is the VCT Pacific lower finals. This is Valerant and this is where every single road leads us back down to ascent. Let’s toss it back over onto our desk. Back to Ascent indeed because we are going to a map five. The score is tied 22 between RQ and Paper Rex. And you just look at that score line there. Paper Rex, they are on a roll. I think this is really more of what paper how Paper Rex snowball and how they steamroll most teams rather than what RQ did wrong. I mean, I don’t know. I feel like Paper X has been the better team in this series. They’ve stopped them on two maps. RQ barely scraped two wins over the line with some great individual performances and some I would say, you know, some sloppier rounds for Paper X. So, it really feels like when Paper X is locking in, they’re proving they’re kind of the best better team of these two, Icebox definitely not going the way that RQ would have wanted and PRX really outclassing them. I think honestly, the more I’m starting to watch this PRX comp on Icebox, the more I’m liking it. Yeah, I think it looks great for them. It’s so well suited to how they like to play. And I think this is shades of map one. Again, RQ didn’t even start the play. The only rounds they got across the board really were those big individual moments like we saw Monet light up to get those clutches, but past that, they weren’t even really playing this game. I have to say I’m worried for our Rocky heading into map five. All the wins out your sales. I think HR need to rework this comp to be honest. Like uh I don’t really I haven’t really liked having Kushi being on the the KO most of the times that I’ve seen it. I wouldn’t mind if they could try and play like a SOA comp or something like that. Maybe X Pharaoh on the Viper. You could uh, you know, get a little bit more value out of some of your players playing different kind of agent comps. You can even throw like Cushy on the kill droid or something like that. But that’s going to have to be something that they consider for Toronto. But PRX, seven opening kills for something there. Another jet masterass from him. And I honestly like it’s been an effort by committee for PRX. Even on Pearl, like almost every map, there has been no one that’s really underperforming for PRX. All five of them been on all series. I think that’s the difference in like the level of consistency and experience. I kind of want to say where for me it seems like all of Paper X are on almost all the time. But for RQ, they needed Gemkin to get them across the line map two. They needed Cushy to get them across the line map three. And if no one stands up and goes, “Okay, guys, I’ll get us this one.” Then it doesn’t really seem to happen. Yeah. Yeah. Yeah. I totally agree. Especially since Yeah. if they don’t have that someone to kind of rally around, they seem to they seem to be going around like headless chickens almost, right? For the side of RQ, you kind of wonder where this game plan was because again, they seem to be very confident in their map pool going into this. Um, I think Koshi Walk said it himself as well in one of the press conferences that they were excited for this best of five because of that very reason, right? But I mean, you know, you you have something like you have something like something on on your team with these amazing up kills and like how how how on earth are you going to win? I I think honestly like we’ll look at some of the uh replays here and I think something a huge difference maker on the jet. I mean uh this first of all though is you see a timeout come out here for RQ. It actually allows PRX to cook up a pretty nice play here. You see something on the B long info line. This is what I love about this Omen comp. could get aggressive on a belt. You didn’t see it as much as in the last game PR played on this map from Jing, but you could see Pit over on the AI and RQ at this point in the game, they’re really trying to turn their fortunes around with the timeout. They’re starting to get rolling on the attacking side, but that is the double-edged sword. I see a lot of sentiment out there of like why is this team not calling a timeout or why is X coach not willing to call a timeout here? You got to remember that that is going to allow the other team to pre-plan around. And when they have a bunch of alts or they have uh certain things that they can kind of pre-program there, you’re no longer playing against what you’re expecting. You have to kind of adapt to whatever the the thing is that’s being thrown at you. And I also think a big part of why I think that play is so good is cuz it suits that comp so well, right? So you’re able to send Jing forward cuz he can make use of that the uh verticality on that omen while something on the other side is able to hold down with the OP which is something he’s been so so routinely good at. So it gives them the option for aggressiveness and that consistent holding of the line. But we have to take a look at something here. I mean I think for a lot of teams, you know, I’ve seen a lot of people say you don’t need a dualist on this map. And it’s right, you don’t. But it’s like if you’re going to play a jet, if you’re going to play a dualist, it’s for this. It’s so you can get this OP going. You can dash away when you need to. You can abuse verticality. And when you have one of the best OP players in the world in something, why would you not? I mean, this map suits him so well. I think he’s the modernday king of icebox. He loves this map. Loves this agent. Loves that weapon. You can’t have a better combination. Yeah, I think you see uh the OP usage is almost double for PRX that it is for RQ right now. Jenkin as a duelist is you do see him pick it up, but he much prefers the rifle. He seems much more comfortable with that. Whereas something is this oppressive oping presence in the server. He’s someone that you have to consider in everything that you do. You have to throw waves of initiator util at him. You have to be able to, you know, jiggle those lines, be able to circle jump, have good movement and things like that. And that just slows down your snowball on the attacking side so much. Yeah, absolutely. I mean, I feel like he’s always this X factor that the team have and really really lightening up. And this is exactly what PRX want as we head towards Mfire. All the momentum is in their favor. I think they’ll be annoyed that they haven’t closed this series already to be honest. Just a little bit cleaner on the thrifties and they should have already had this. This is their series to lose now if you ask me. Yeah, I I would definitely agree, especially since, as you mentioned earlier, you have all five members of Paper X just really coming online in this series. You don’t really see anybody dropping the ball. You know, we had Pacman um with some amazing plays on Ice Bucks. I’m so happy to see us Viper really come online here on the Pacific stage. By the way, some of the most memorable games that I remember from Pac-Man way back home and the PH challengers were him on Viper. So, I think going into this next map, momentum is in favor of Paper Rex right now, but RQ I never ever underestimate their we play a best of one on ascent to see who is going to take on Geng in that grand final. RQ have been early adopters of Ascent since it came out. Right at the start of stage one, you saw them with this double init Yoru comp. They were quite happy to play it. They looked very nice on it over on the side of PRX. I thought that their double E in it with the KO fade was going to kind of be a hard read into Boom initially, but they’ve continued to play it and it’s continued to look better and better. Yeah, I mean I like what Paper X do on this map. I, you know, they’re pretty unique with how they use this fade and it does definitely did give them a different edge. RQ playing that kind of modern meta comp. But again, I think we’re going to see Genkin move back to his comfort of the Yoru and hopefully something stay on his comfort of the jet. So very different approaches to this map, which I love to see on By the way, you’re going to allow to get cushy on the server as well. It’s his signature agent for me. Yeah, for PRX, honestly, this comp on Ascent is going to be similar to what we saw on Pearl. They love to be very active. You’ll see Fade and KO just always getting active on defense, throwing that initiated util out, making plays. It’s a very fluid approach to ascent. They’re not going to be sat there static, waiting for you to take a sight or reacting to whatever you’re doing on attack. Paper X is always going to be doing something. All you need to do is just go back and look at the VA of that T1 game. They were getting in T1’s face and they were not letting them execute their game plan on attack. And since we are going into map number five, another factor comes into play, right? It’s about endurance now for these teams and Paper Rex just have a lot more repetition on in cases like this on finals. They are veterans on that final stage and for RQ it is the first time they don’t get a lot of reps on the BO5 right especially with the whole crowd factor cheering for everybody. So this is really a true test for them. Yeah, I can’t remember the last time RQ played a best of five. I don’t even know if they have in the whole partnership era to be honest. I can’t pin one down in my mind. Correct me if I’m wrong, but I mean this is definitely where the experience of Paper Rex will come into play. As you say, they’ve all been here. They’ve been here, done that so many times. And you know, this isn’t a team that’s fantastic in best of fives generally, but they’ve been here. They understand what feels like. They know the trauma is coming back. They know what a best of five feels like. The RQ guys, this is going to be a little bit of a new experience for them. Yeah, I think the thing is they put a lot of initial work into ascent. So, I think they’re going to fall back on a very strong foundation here. JMKin is a force on the Yoro on this map. They love playing this so they played it so well recently. PRX, I’d imagine, will be running in with the same comp here. We’ll just see. Uh indeed, PRX, you are going to see them playing the exact same comp. Will he go back to back with huge jet performances? They get to start out on that defensive side. He loves to get this off rolling, but just keep an eye out for Paper Rex just getting active and getting in the face of RQ early on here. Yeah, if you’re RRQ starting on that attacking side, you have to be careful. Philadelphia, you know he’s coming for you. But as you say, Jenkin back onto that Yoru really his signature role. Everybody’s comfortable here in RQ, so they got to make it work. Seems like everybody is locked in for our final map of the lower finals here of VCG Pacific Stage One. We are going into ascent and we’ll toss it on over to your casters, Quack and Komodo. And this is what it all comes down to. You can dread it, you can run from it, but Destiny arrives all the same down to a set where everyone is into their signature roles. Yeah, sure. And I mean, speaking about that, right, we’ve now got four players in the lobby who are playing five different agents across all five of these maps today with an extra caveat for Forsaken playing all four roles as well. Oh, that is a pretty crazy statistic to throw out there as well. But well, it comes down to this. You know, is it going to be RRQ their first possible grand finals or Paper Rex kind of trumping their past demons right now? Pushing out something. He doesn’t have a clue, but he will get taken out as well. Jet can instantly TPing away. Manette though to hold, especially with the smoke being propped up. You got to see RQ get a pistol around here up. They’ve been severely lacking them. So, if they can find it, it will be well worth it in gold to test towards Div now. Just going to have to nail every single shot as they try to push on over from lane. He does get some decent chit damage, but that is it. Yeah, you can see really in the back lanes as well for Crazy Guy that he’s holding down spawn playing a really late flank position at the very least he’s bought time for Paper Rex to set up the retake but the spams. Manette he’s killed Pman Cushy as well off from boat house and now it’s just Jing trying to work his way around the smokes. You still have utility as RQ as well. Forsaken trying to work his way around the smoke. Haunt over, sneaking around lane. Manette still alive, but Forsaken will continue to slip through, eliminates Jenkin. Turns back around and takes Manette away. Unfortunately, not a third. And it’s just Jing with 13 HP. A tough fight. He will still continue to hold though possibly to allow them to expire into the spike. Find more alt points. There it is. But uh the pisto round over to RQ. Yeah, that’s what’s more important as well. The fact that something loses his life really early on that he’s not able to play the corner and get the kill. The immediate pivot towards the B side where you get through Deise utility who switch back up towards the vice. Meanwhile, flip it on over too. Last time we did see Xero on the vice on this map. He’s gone back towards the cipher where as a whole RQ had a lot more potency on this map, you know, against Nongshim, against Talon. They did lose towards Team Secret. Felt like they weren’t even in the map in that game. But importantly, Quack the pistol round going RQ’s way. See if they’re going to be able to double down or if something on the Outlaw is going to be real dirty with it, courtesy of Forsaken. Might not have seen too much though. Jenkin with the gate crash as well. Just continues to elude something for now. Oh, are they going to be aware of this one? There’s no sententi util to watch for it. It’s going to come down to timing. There’s two of them here. It’s Manette. He turns back. He goes in for the fights and he will be victorious against Pman. Oh, the outlaw though. Can he get anything more? He’s looking at the right location. Oh, just the timing on the angle. Right. You’ve got players with the haunt around a man and that informs that you know RQ are somewhere around B. Yeah, but the really late flank again from Crazy Guy. He’s just going to play so passive for the salvos if needed. Catch anyone that comes through tiles for the lurk which actually this time may actually happen. The door shut as well just buys further time. I mean this flank, this lurk, it’s just going to play with your mind, isn’t it? going later and later into the map. Compounding effects for sure. And he just is so unbelievably patient. Genkin just blocks off both lanes now. Xarrow as well on that ghost and something. It might have bought up the outlaw, but he’s not able to find too much off of it. Yeah, Forsaken dropping that one as well. So, we’ll see what the buyer is going to look like coming in towards the bonus rounds now. RQ holding a couple of these rifles on over and actually Forsaken’s going to be deploying the judge. He does expand his weaponry when it comes towards this map on the fade as well. See if he’s going to be bringing out that Odin a little bit later on too, right? When you got the Odin and the operator that we will be waiting to see coming towards something’s hand. If you can get that activated nice and early on the defender side, you’ll be forcing out a little bit more early utility from RQ. Not too early for now though. It’s going to be the judge instead. Yeah, it’s immediately close. Immediately forcing Jing back as well towards the A site. Whether or not we get some sort of pop flash plate come through. Pacman’s only got one flash drive. Zero point to remove abilities. Three scans. Wait for the 8 seconds of suppression to fade away. And then maybe we do even see RQ go for a little bit of a faster play. They still do have of course Salvos’s drone dart for Cushy. Juicy intel flash for Jing, but um he’s holding it at the moment, expecting that there may very well be an explosive play when you’re on a bonus, but going to think better of it. RRQ taking their time with it. And this is why as Paper X, you’re also possibly thinking about crazy guy on alert again. I mean, that’s why they’re not fully pushing out. You see this utility come through towards mid and you know as Paper Rex that you got to have eyes on it as well, right? If you’re if you’re dropping on the flash, it can see anyone crossing market, but there’s a sliver of timing on that one. So, Pacman’s going to be pushing back in towards spawn. They’ve still got the safety net of the tree. Shia, and this is where you’re going to have to see delivery from Forsaken and something. Finds the double. Oh, something with the assistance as well. And it’s just Forsaken being able to bring RQ to a stop. Still though, decent kills. And Xarrow will make his way into the site. I’m Pentman hearing all the footsteps. I’m surprised if I didn’t pop them early to be honest with you. The thorns spike. Oh, not too sure about that one. But still have the 3v2ette slowly arriving on scene. And X Pharaoh doing his darnest to hold it from Boat House. Both players from Paper X still pinned down. And with that flash, all of a sudden their sight’s been robbed. RRQ with the bonus. Yeah, there’s a bit of disconnection from Paper X it feels like there when you’ve got a two versus three scenario. You’re not popping the thorns to save off any aggression. You’re not arc roing early as well as Dubai. And when you’re eventually getting in towards the side itself as well, uh you paranoia the back, but you don’t actually play on the back of the timing that the paranoia is active for. Good little off angle from X Pharaoh catching Pac-Man just jumping across and it’s a bit of paranoia that comes through from Monet who was playing the flanking angle shifting towards it. That’s a great bonus conversion to come through from RQ immediately called for a timeout as Paper X because that round the way that that happens from beginning to end. I mean Paper X hold off the aggression that may have come out towards the A site. They have a rotation idea to be careful of mid as well. But when push comes to shove, you found the advantage and it dropped through your fingers. slipped right through thanks to the late lurks against three rounds. Previously was crazy guy. This time it was Manette and it’s definitely something that Paper X needs to be fully aware of for sure. See what this timeout is going to result in for Paper X cuz this is the nth hour, right? This is the fifth map on this lower bracket final game series. Oh, it’s going to make you paranoid. I mean, all map, mate. Two overtimes that use loft as Paper X. The other two maps, you’ve smacked RRQ. This series crumbles. I mean, you got to consider some slight differences on those two maps could have got you the victory. Nevertheless though, new fresh round on the back of a timeout. Sheriff’s and a Bucky for Forsaken. Ah, unfortunate for something device to pick up where he left off. Not the full flash to come out now. The information with the hat removed. At the very least, there’s a sheer wall, but oh, baited. That’s what that clone does. Yep, good counter. Always going to be a thing. The flash baited as well. And then RQ with mid round calls over onto a But what can Forsaken do with the Bucky there? At least try to hide inside with the movement. Devains the stuns. tries to hop in for a second kill, but Cushy denies it. Could you imagine if he got another one? That would be sick. But still, it’s not quite the story that we have in our hands. RQ with the spike plant. Paper X on sight, but not able to line up the shots. Their sight robbed once more. Jing trying to find another head shot. But with that little stack up, RRQ 4 and 0 currently. Yeah. So you would assume that the timeout is going to be uh for this round here when you got your rifles coming in when you got that operator to come in for something. You know, it’s what I talked about earlier that we were waiting for. Problem with that arrow as well. It actually flashed behind uh Jenkin, so it didn’t have its full potency just with the kills that come in the back of this timeout as well. Now, where is that operator going to be poised? Is it going to be in through mid for a bit of a play? You know, time and time again, we do see some flash plays come out, but they’re going to be spreading across the map. Forsaken with something to hold off the for mid at the moment. And without seeing anything, you got to expect that there’s an extremity that’s going to start to be explored. Dimensional drift comes on out for JKin. Gone. If you’re Paper X right now matter though out of it, especially the Hunter Sphere as well. something tries to dodge as much as possible. The main thing though is the off angle that champion is holding and he springs out at the right time. Still though, something managing to eliminate Manette which allows for the rest of the team to push out from spawn. Pman now arriving from market, but he needs to kill that much more. Defy only good for one and RRQ will trade themselves into another round win. Yeah, Paper X just really wanted to go for the fights there when the Nightfall removed all of those audio and a couple of the HP marks as well, but just jumping on down in towards it when you technically had a bit of a player advantage at that little last scenario. Just can’t get the advantage this three versus two here. The fact that Crazy Guy and Cushy are navigating the angles together, just working their crosshairs across, getting the shots worked. If Paper X slowed down a little bit when the three versus two was there, could have given themselves a bit of time. Now it’s a fifth round for RRQ on this attacking side where they have every single advantage possible. And you would expect this to convert into a sixth as well, unless we see a Thrifty come through for Paper X. Get the B main control. Bladestorm there. You could pick up a Steel Garden, but you already see Xaroh hanging around. It won’t be easy. Something’s going to have to land as much as possible with his blades, the prowler, the flash just for that steel garden. The cage propped up though and something needs to clear so much. RQ meanwhile are just happy to rush it over onto the aside where XPro continues to mark down the angle as well. Forsaken spams over RQ. It’s crazy guy in the corner and Paper X has no earthly clue. A quad kill pulled out from nowhere and it’s 6 to 0. Yeah, he’s got a little bit nuclear there in that anti- eco, hasn’t he? A scenario that the pistols very much could have overwhelmed him. I mean, you got a seize that goes in there as well and something just body shots with the blades. Not able to find the kill. Right. If if those two little bits have a bit of a difference, there’s an opportunity for Paper X to potentially find something. That’s going to be a lot of confidence to Crazy Guy there for RRQ. He’s not had, you know, the most stellar of kill performances here, but he’s trying to call the best game he can for the team coming into this roster. And not only is he translating the coach’s vision in this very map, just full reads, a true journey all the way from ever since Valerant came out. And it’s one of the most important ones as well, right? To get the opportunity to get into the grand final, the chance to get that number one seed into Master Toronto from Pacific. You’ve already made it there. similar plan and it’s paper X trying to sus out as much as possible. Still though the sight relegated and RRQ will plant their flag firmly down. Yeah, you got to be watching for a potential flank to come through later from Xaroh but with the plant going down. Crazy guy has an Armageddon. It’s a five versus five. There’s an operator. You got to expect probably the steel garden from Divi comes down now. Armageddon from Crazy Guy though and it just blocks everything off. Paper X continuing to try to push up front. It’s just Forsaken, however. Can he truly find the kills? He’s getting salvoed, but with assistance from Pac-Man, they dive down. JMKin gets out of dodge straight back into wine. Paper X, they have some numbers, though. Alamant all still trying to find the shots. Pman dodges the shot through and it’s Sparrow now off from the top of hell. And Paper X have noted his position. The numbers front back once again. Absolutely needed from Paper X here to have just any substance in this map. dropping the steel garden, the null command at the end as well for Pac-Man. Using those alts to just ensure that you’ve got advantages, you bait out, if you can call it a bait out, the Armageddon, and it really buys a little bit of time for RQ to try and reposition themselves to make the best out of the pistols. Fortunately, doesn’t work there, but you’ve already afforded yourselves six rounds, right? You’ve got a lot of padding in this half as RQ build up your economy. Buyers on buys go at it again this time and see what the differences look like from Paper X. Similar setups, but one thing they can always bat for sure is that they have that confidence to continue going for some of these fights. Prowler again to contend with Xarrow. Yeah, it’s just going to make him feel a little bit sticky to stay around, isn’t it? Or to at least alleviate a possible lurk. Yeah. needs to call for his team to smoke out middle so he can get out of dodge. Zero point is going to buy some time. Drone not spotting too much. But this is the mid rounding for RQ where if they do pivot towards B, something’s going to be holding the OP line. Does he get the Spidey senses tingling though that he either needs to move to watch mid or pop the tailwind? I think he’s going to mark for B main instead. Yeah, a bit more of a better angle for him. And with this slower approach from RQ, the drone’s going to give away the info so he can really call for his team to come and assist cuz he probably needs it. Need to pull it quick enough. Crazy guy still with the late lurks. Forsaken’s already cleared out mid though. But something does he know that they are that close. It’s a clone. It’s a haunt as well. And Shenkin just does as much as possible to flash himself out. See what he can do. Snuck himself in towards the logs. But the jewels start to come out. The trades as well. And it’s Forsaken with a little bit more Batman all the way up from spawn. Triple kill. And it just moss every single RQ player as they try to approach from B main. Yeah, you’re blinking. You missed that one, isn’t it? Paper X. I mean, how many scenarios do they just want to send all the bodies into the fights this time? Works a bit better than a couple of rounds ago. Cheeky angle actually. Just the sliver scene, but Pac-Man through the smoke. A great flash drive. Great shots to come through. Come on, give us give us the hype. We need the hype. He’s locked in. He needs more rounds before he truly hypes up. But for sure, eight kills up right now. Six for Patman. Always still in the lead. Always seeing the same stuff in B main though, right? Forsaken and the operator of something again. You need to see that gun in his possession to just really have value, you would assume. But now that you’ve got B control, what do the differences look like for RQ? They’re a little bit closer up to mid and that’s where Xer also plays around with the trip wires as well. He waited for the Prowler before he put this one down. And then Jenkin to sneak all the way through into Market. Oh, Forsaken aware to check with the Prowler. Sees as well. The flash just to push JKin away. Oh, this is the spike down bottom mid. So, either you’re getting a smoke to get out a dodge or your eventual plan is to still go towards the B site where you’ll have a deep mid smoke potentially. You can disregard that because you’ve got the whole team with you. Door shut. An avenue of approach. Forsaken holding the info line a pre-fire spot you would assume but too many targets and unfortunately he meets his doom. Something then immediately turns back around but the shot has been blocked by the clone. Crazy guy to mark the back as well. It just buys further time. RQ will get the sight. Yeah, this is a bit of a rough one for Paper X. Neural theft confirming all the information. There’s also the trap wire at the end of market. They’re up close though. It’s just Sparrow inside of main. He can continue to toy with Paper X. Paper X trying to find the spacing, trying to find the pathing actually into the site. Can they deal with the damage that has been caused? RQ still holding them off, but Jing not too bad on the damage. Divide with the trades down to the one on two. Surely you expect inside of boat house. He does have the Well, no, not the Arc Rose. Tries to slip over. One side has been smoked off and it’s the double peak. Defi unfortunately not able to contend and RRQ right back the rounds. Yeah, the wider swing from them works a treat there as well. The fact that RQ have a bit of a mid rounding decision to make too, right when you slip the spike in towards bottom mid, you do consider what is the approach from RQ? Are they trying to just wait for time for his recon? Are they going to be going forward together as a team, which is ultimately the idea when you your Omen and your your other boys do back yourselves up? You go silently in approach. Paper X have kind of been relinquishing this mid control time and time again. So the adjustment for them now is putting the shear there. So forcing out some adjustments from PRX and it’s just the thorns around tree. Batman noted close as well towards that dark cover. Has to change his own approach. Meanwhile, very forward being main control this time from Paper X, but eventual drift into the Aite. Scoper. All the information. This could be an eighth round for RQ depending has to find the right timing for the flash as well. But yes, Jenkin might just be able to toy with this alongside Hunter Spir completely flushes Paper X out of position. Panman unfortunately neutralized. Another one eliminated and it’s a 3v5 retake where an OP is at play. Tough situation, but Paper X continues to try to spray themselves forward until Yeah, they’re going to have to call it off. Yeah, you need that operator in play, you would assume, for something. Two casualties gone. Paper X have to just concede this one. We’ve seen pace changes from RQ. When you’ve got that dimensional drift, how often does that just be, you know, kind of the be all and end all into a site like a when you’ve got in combination with a hunter’s fury, you got salvos, too. There’s not a lot of places that you can hide as Paper X there. That’s why you really do need, you know, a null command essentially in those sort of scenarios to counter cuz apart from that, you really can’t stay around. There’s just no option, no choice. It was two alts, but it gives him a much crucial round. RQ now up 8-2 after the timer expires. And again, it’s just compounding effects from everything from the first few rounds, right? The butterfly effect from the late lurks, the presence outside of B, which forces Paper X to plant players around these spots. Just buys so much away. I was going to say the timeout for Paper X. Do you consider dropping your second one in this sort of scenario as well? because you need to have a really big discussion right now. It’s a sentent defenses on a change up of agents coming into this map, but a change up of agents that you’ve had some good successes on, right, against T1. Maybe you catch them in a a bit of an off day for that second map that they picked in the series. Your attacking side was flawless to close out the map. your defensive side. I mean, they ended it as an 8 to4 right in the lead this time. All of the ideas for RQ working much more of a treat and and what have we seen from paper X? We’ve seen B main control upon B main control getting either the operator on the line or um you know Prowler out from Forsaken and they hang around. If Raku are expecting that, they’re happy to give it right. They’ve got three other lanes that they can go through. You go through mid, you go through tree, you go through main. And that’s exactly what this timeout is for. I mean, there’s just so much to consider. RQ being able to toy with Paper X in this fashion truly gives them every single advantage that they’ve been looking for. 8-2. I mean, this is the first time, the first half in this entire series where RQ is this dominant. Yeah, for sure. I mean, if they are contending upon an overtime scenario, it’s Paper X that have to make the comeback real, right? It’s It’s always been RQ that have kind of been the trailers. This time contention in towards the main and Xarrow dispatches of Forsaken. The hunters on for something as well. Just when I thought people was equipped in for this round, they immediately get eliminated. Forsaken down something with the operator but not able to flick because RRQ has swarmed the sight. Oh, do you even consider a save again? A two versus four. You’ve got no money. You’ve got not the greatest weapon. There’s a bulldog in play. Yeah. Well, it’s round 11. Fight as well. just kind of throw everything in but tripped up as well. Jing, he’s been spotted. Xer beginning to push up. Jing might not expect it. He’s crouched down as well, but Jing decent flick. Flashes over onto the back, but oh, the spam’s possible. He has to back off. He has to play around safe. He hears the jumps as well. And that will be another kill. Still though, running out of ammo now. The time working against him. He swaps to a weapon. And that’s the precise moment when Manette peaks out for the kill. It’s 9 to2. Is it going to be a 10? Maybe. Very well. Maybe. That’s the time out. The Paper X call as well not going their way. The idea that well B main controllers I’m speaking about Paper X have been loving trying to gather that right. Let’s just take the fight to them with numbers. Let’s get in their face. Let’s go quick when they might expect something slow. It works an absolute treat for RQ. The money in shambles. Digging deep intowards your pocket. It’s not the worst for Paper X. Bandal’s Phantoms couple ultis regen shield in there as well. I mean, Pac-Man, yeah, you got a Spectre, but if you’re null commanding at the right time, you could still assist your team. 02. This will command a little bit of a slower start for the beginning of the round to RQ. Forsaken taking his time around B main as well. He just sent a haunt out which was shot down. So still holding on to some prowlers but the Armageddon into back of Bay. Yeah, no dark cover to put at the front of the side at the moment but the Molly will hold them at bay on yet. Risky business. I was going to say he found that which then the Nightfall in towards B. Forsaken trying to do his best to hold it down. The burst is great. Defite and it’s just crazy guy the late lurk this time completely dismantled but he will still be able to eliminate Jing for at least something to end it off though. So it’s not attentive to Paper X able to scratch one right back against RQ. Put your hands up if you are a superstitious person out there. The 9 to3 curse. Is it going to be real? Paper X going to have to have the blessings go their way in this one because so far RQ have just had the better ideas, the better movement around the map and just affording themselves more buys as well right with the layering of rounds that they have. I mean the six to0 start really sets them up for the remainder of the half. Three more extra. They dropped three. Yeah, sure. But they are in pole position here to get into that grand final. Which player infuriates you more? Go in already. A dualist that never goes in or smoke a controller that never smokes. 100% controller. You need you need to be able to smoke off sights. At least controller once you’re done smoking off, you can push in. I mean, we do see a lot of duelists be a bit self-sufficient like a jet that can get in or Yoro that can get in around the smokes because you think about the importance in these sort of scenarios, right? How often do we see smoking agents actually die a little bit earlier on and then the team has to adapt? So sometimes you do get smokes that can’t smoke and you have to adapt. If you lose your duelist, well the team can slowly go in. So I think more infuriating probably the duelist. Regardless of that little disagreement for the people out there though, don’t be any of them. Go entry if you play duelist. Go and smoke if you play controller. Just do everything right. We’ll see if paper can do everything right though. I mean, again, you mentioned how the first half was perfectly set up by RRQ. Now they’re on the defense. This is such an important pistol round. The stats will not matter. Paper X need it. If RQ get the pistol, if RQ get the pistol, then this could be over. Well, we’ll see. How nervous are Paper X coming in towards this pistol? They shrug it off going into their attacking side. Slow and steady in the middle. Cleared out by the stealth drone. The drone doesn’t hear the footsteps truly as well. However, Paper X clearing out A little bit. Begun to set themselves up around B. Got a kill trip towards switch as well in case we have something fast from something. Oh, and the three from RQ stable to mark down the site. They might have been flashed, but still they dig deep. Yeah, but they can’t go in at the moment with just the stalling power of the cage of the salvos. And look at that trip as well. So, they’re going to have to try and go back at it again. Yeah, and the trip. I mean, if you get a dash on towards it, maybe you have some good spam. Maybe someone who plays towards CT if it’s smoked off can still pepper some bullets there. Oh, but then for Rex to elect for a be split push instead. Crazy guy, he’s found some information. 30 seconds to go. It’s going to end up being and Raku have four here. Yeah, exactly with the trips again as well. There’s the trap around the survival smokes. Jumpin trying to line up the shots, but something’s good for at least one to buy though. The trades have to be good. And Paper Rex just continue to waterfall into the side. But look at Jenkin and how slippery he is. Backed into safety. They got to get the plant and the salvos. They can push you out of position. That’s exactly what they do. And 13 seconds left. The spike plant is not available for has to find the kills. Finally, it goes down. And it’s just crazy guy left. Low HP as well, but still needs to find the 1v2 in position. just lets time reset just a bit. If they play high low at the moment, they could lose their lives. They are crazy guy. Does he have the shots though? Just ahead onto Pman and Forsaken with the crouch. The hyo still supports Paper Rex. That set up as well. If Forsaken gets head shot, the ghost bullet does it go through finish him off. That would have been a headset off moment for Paper Rex. You would assume Jeem can trying to dig deep in there as well. But my oh my, the stalling power, the reads, the fact that Paper X still go into the B side. There’s no time to change it up. There’s no lurk to bring value for them in this pistol round. You got to keep a sword face for them, too, cuz they have a mountain to climb. Yeah, the swarm works. And uh well, at least it’s one round which might give them a couple more with the guns afforded up or back into B. Awkward team flash. What could have been any flash by the way for Jamkin all the way towards the back and beginning to peek forward. It’s not too often you see cool little counterplay on the back of the camera like that. Try and flood on in, catch them off guard, but hey, you weather it, right? And now we wait and we go again by the looks of Paper X’s positions. This time you got a bit of a rotation from X Fero as well. Just the pistols though as much as possible. Back in for the little peaks though off of the timing. Genkin out by longer but spotted out thanks to the seas. Very well stuck here. Going to have all the utility go his way. Fragment and thorns. The spams just to prevent him from escaping the salvos though. But then Paper X once again with a full Arsenal just happy to look for the fights. Yeah. So that’s two, right? always should be good for the second after the pistol. But this is where we get the guns in possession for RQ. And this is where we really start to see how much effect the first half has on this game, right? They afforded themselves 9 to3 six round advantage. They can afford a couple of mishaps here and there in this half. They can afford themselves, you know, a chance for Paper X to maybe start to make a comeback. But you still have to start to consider for RQ, right? How long does it take them to recognize what Paper X are going to be doing on this attacking side? Are Paper X really changing up their approach time and time again? Not too much currently. Previous round was just a confident B push given the guns, but now you got to really slow things down. And Odin being fired off as well. But X now aware and slowing things down are going to work a treat for RQ as well because that allows them to rotate where they need that allows the likes of Crazy Guard to have the salvos put at the right time. High cam again to spot some early information though currently gate crash for Gemkin towards the A site where his local is anyway. So it currently would be a retake scenario if Paper X quickly got into the B site. But that comes down to Xarrow as well as Cushy again. All right, these signature agents, you got the trips and if he’s able to anchor down well enough. Zero point is calling for a rotate with tree not occupied in its entirety. Crazy guy a little bit behind but Cushy towards the spawn side of things. So it does look like with 30 seconds to go it may very well be a bit of a retake scenario. Be brave managed to slip through. What a lineup from Pacman. The trip being noted as well. The Vice slowly sneaking himself forward into the one and done. Watching for the angles though. The door’s been broken. Divi. Oh, not able to hold. Genkin. This could be the start of the assault, but Pman has grenades. Something trying to hold as well. Dodges the first flash. The second one being set through by the Omen. And it’s just Pman trying to receive contact. But Ru proves to be over overwhelming. Bonus round going the way of RQ. They came into it with the better guns. So, Paper X only some damage for their bonus round. Double digits achieved for RRQ. They’re just waiting to see if anyone was going to fall prey into the trap wire for X Pharaoh to spray on down, but it never eventuated. So, that’s full five versus five retake that really Jenkin getting a lot of the damage in there with team to back him up as well. Trades working out a treat holding numbers advantages. Now, we’ll get the full proper bite to come out from Paper X backed up by the Nightfall. You can see an answer back for Gemkin though with that dimensional drift. How stellar has RQ been when that ability is in play, especially for a potential retake. Paper X though position. A quick nightfall but slowed down really early to allow something to get up towards the tree super quick but kind of held at bay at the moment. X Pharaoh at the glass almost domed still with the damage found. It’s going to be Paper X breaking their way into the A site. The Odin eliminating force. Defy back in though, but not able to take out Crazy Guy. Just picking up the ultimate of the Armageddon as well in this three versus three. Spike has been planted at the very least. What are the positions going to be? Dimensional drift to scout. Could be everything. Straight into the sight. Another smoke. Armageddon out from a main and Paper X out of position. Cushy for the kills. It’s a double. It ends the round. What a flash. What a flash to come out at the end from JKin as well. Batman completely blinded. No, actually Jenkin’s got his two. It’s a self blind. You failed. No. No worries. I believe that’s a self blind to come on out. I mean, in the three versus three when you’ve got the dimensional drift and the Armageddon coming your way anyway. You cannot sit in towards the main. Got to say all the info utility and the fact that crazy guy just survives with that Odin there too. Oh, he’s blinded up by the uh the clone. That’s what it is. That’s a rough one. Just that much utility being sent into the wayside and it’s 11 to five now. Komodo, you’re running out of chances. And this could be RQ’s very first grand final. And this is where I talk about the space that they afforded themselves of the first half, right? They have slip ups if they want, but if they don’t, well, is going to keep on carrying on. 12 is the name of the game to hunt on through. That’s a quick head shot onto Jing. Another one found then for the trips to come back in online. Paper Rex trying to recover. Need to see individual brilliance you feel like for Paper X to come through here. But it does feel like the teamwork of RQ is at its most potent on this map right now. The angle Monet try and find Pac-Man. Damage done though will scare him off. I mean, teamwork, individual brilliance as well, just a check. And Paper Rex just trying to scavenge this round as much as possible. Pman, if he was able to find one, that would have been great, but everything’s thrown off balance. Slowly but surely. Up through mid. 45 seconds. Haunt broken. Head to be removed. Recognition from RQ as well, though. They’ve already put themselves inside of spawn, but something a little bit quicker with the blades. Takes down. Salos will stop and stall Forsaken. Another kill onto something. Crazy guy. The IGL leading from the front and Pac-Man tagged four from Monet earlier. Remember this is no chance. Look at them all stacked up inside of spawn as soon as Pman reveals himself. This will be series point. Tries to get ahead of it, but there is no chance at all. Yeah, there was not a snowballs chance in hell on that one for Paper X to win. Feels like 12 to 5 series point. What does Pilsky know that we do not? RQ weathering through four maps here. Two victories in overtime. Two clean ones from Paper Rex. Is this where the train gets derailed? Smashing into the mountain. Just might be seven series points. It’s just way too much for Paper X to deal with the weaponry. Not too great in this round either. Decent flash over some space around the middle. Genkin looking for the peak. Yeah, stuck at the moment. Will be bailed out by Xerah’s cage if he wants to try and get out of there. Weathering through the suppression. They’ll just scadaddle on through. Crazy guy as well. Marking tree. Paper X though that’s not their true final destination. No, not at all. They do want to pivot straight towards this B side though. It might be another retake angle to come through from RQ cuz remember they have seven rounds to play with. They can afford to take a couple losses. All it takes is one more point for Cushy to get to the hunter fury. Yeah, command though for Pac-Man. You feel like he has to drop that in towards this round potentially save off this retake. There it is as the plant goes down which won’t leave leave him with too much towards the future rounds. Right now stuck inside of logs. His position pretty much revealed a zero point just to hold even further back as well. Another fragment with some peaks out from spawn now and they know exactly where Pman is. He will just go in. Guts blazing though. Just single kill but traded out by Manette. Something up from the back and he finds the double necessary. Two targets left and unfortunately this is not over yet. Paper Rex will carry forward. Yeah, but the investment for them in that round. Quack the steel garden and the null command. You’re not going to have access to them in the next one. You flip it over an RQ. We’ve got a harness fury to play with. They’re from the shadows. These ultimates can be called ultimate for a reason. They can be round defining abilities. And as we’re talking about right now, it only takes one round for RRQ to get into that grand final for a rematch against Geng affording a timeout. Now, Paper X needed this time out. They need the opportunity to talk things through cuz you have to remember they used both of theirs in the first half round after round number three and round number 10. So the fact that RRQ deploy one here, have a conversation early is a bit of a blessing for Paper Rex. A double-edged sword for themselves, but we will see. They are the ones on defense. They can pull out something surprising. Paper X need to be completely locked in every step of the way. And I’m not entirely sure that they’ve got it in them, even as a fan myself. I mean, we just need to see them be a lot more heads up, a lot more clinical in the early information gathering and what they can bait out, what rotations they can draw early. Finding an isolated jewel little by little could be monstrous right now. I mean, talk about it as well. Crazy guy currently up on the kills there with 16 with JMKin. Oh, and it starts off with a huge explosion up by V. They pushed up. JKin gets away with daylight robbery. Ridiculous. Hunter spew right off the rip as well. Paper X trying to dance around it. They do successfully, but losing something. That’s your duelist, your opener. Is that one of five down for the count to seal the deal here? rotations already from RQ to the correct location as well. That’s all they needed. Not really noting too much across the map neither. So good timing on the drone. Just the fact that you reveal that there’s still members of Paper X here. Keep you at the right location. A paranoia ready to rip from Monet. Genkin in position stairs as well. Crazy guy to stall the push with the salvos and Paper X has no recourse but to continue pushing. Jing down and out and the rest of Paper X continue up front. Still though, RQ have the sight completely surrounded. Every position marked thanks to the neural theft. Can they even get the spike down? They try to slow it over with the thorns. Plant down. Push this up from both sides though. You got to watch for stairs as well as lane. Forsaken trying his best to isolate the angles as much as possible. takes down the first head off to the next one as Pman trades up and it’s just Xaroh trying to sneak on over with discipline. He finds the first and it’s down to the 1 v one. Pac-Man needs to come up huge but he’s not able to do it. X Pharoh has derailed the Paper Rex Express. We’ve brought this through all this every destination and down to the final score 13-6. Two overtimes, an incredible first half, and RRQ will soar themselves into the grand finals against old rivals Genji. Commiserations to Paper X in this one. They had a monstrous effort to get through the group stage when it looked like they were down and out. They start to go. Everyone’s favorite meme at the moment, track by track. But at the end, they still made it to Toronto. They’ll come in with the third seed, but it is RRQ here that get the glory, that get the victory, that get the opportunity. One more series tomorrow to try and lift that trophy. This time here, we didn’t have a fist bump in the beginning, Quack, but you know that there’s fist bumps at the end here because it’s RQ, ladies and gentlemen. They get that chance again to the grand final against Gen G tomorrow. Much love between both teams for sure. But yes, a much coveted opportunity to strike back against Genji. I mean, how long has this opportunity been eluded for RQ 3 years they brought in Crazy Guy now and what a map he’s called on Ascent 100%. I’m really excited to see what it’s going to look like tomorrow for these guys in that rematch because they didn’t really deliver too much in the previous series. Remember, they got to be really happy though that they got the victory here despite the fact that it took two slog maps on their overtime and welldeserved win. It’s going to be RQ facing Geng tomorrow in the grand finals. Congratulations, guys. Genkin, this one’s for you. Oh, okay. You get the number seven, Mike. All right. Congratulations, guys. I mean, how crazy was that series, Jenkin? Your first best of fives in the Pacific League. Uh that was actually a crazy game. We lost two maps like 1332. Two maps we won was all time. I don’t know somehow we win them. Like maybe we got lucky. Maybe they maybe I don’t know they hit like but in the end it was a very nice game. Ewok. It’s going to be RQ’s first ever appearance in the Pacific Grand Finals. I know you’ve been working so hard for so long for this moment. So, you know, how does it feel? Unreal. Feels like it’s time for revenge against Genji. Um I think it’s been a long time coming. We played really poorly yesterday. Even today at times, um we looked really bad. Um but I’m really proud of the guys in terms of how we we brought it back. Um I was really happy with how the last map went. So I just I think happy overall with how the mental side was. I mean, um, the series went back and forth, but, you know, mentality is pretty much important. It’s crucial when it comes to, uh, the best of fives, and you guys had that huge loss, right, to start with, starting on the back foot. So, you know, what did you tell the guys to make sure that they were able to reset the mentality? Well, we’ve prepared since since the last week, we prepared. We want to play all five. We mentally ready to play all five. So, um just just because you lose the first map doesn’t mean it’s over. Um so, I think we didn’t really get to play. We were not shooting back and I don’t know, uh brain was a little bit off. We made a lot of mistakes. Um, we looked like a real rookie team first map, but I’m glad that we we showed what we are capable of a little bit later on. I feel like um you know having Pearl under your belt was pretty much very important uh when you look across the whole series what happened today. Um, and I think a lot of the momentum kind of swung your way after that 03 diffuse. So, what was it like just watching Expero diffusing it? Uh, to be honest, I think we said I think no time or something like that. We didn’t know that. But somehow I refused to have it before that and XL had time like 0.3 seconds. So, like I guess we got a little bit lucky with that. Were you happy? Uh, yeah. Because we don’t need to play qualification. for mechan. And also, you know, it all came down to how you guys performed on ascent. So, how confident were you in your ascent heading into that map, Jumpin? Uh, to be honest, super confident. We know ascent is a good map and we prepared. We knew it’s going to be ascent at one point in this five. So, we came like with a positive mindset that like we know the stronger team on Okay. Ewok, as you said, you know, it’s time to get your revenge on your nemesis, Jenji, in the grand finals. What do you think the team needs to do to make sure that you lift the trophy and also get that win? I think maybe this time we need to shoot back. Yesterday we didn’t do much of that. So hopefully uh tomorrow we can just come um and just really kind of fight with them. Um they’re also a really strong team. I think they’re probably um definitely they deserve to be in the grand final. So I think it’s it should be a really good match. And yeah, I hope to that we can win. Are you going to shoot back tomorrow? Uh, I will try my best, but I don’t know if I’m happy that we play Genji for like 10th time like since last year always playing against them in I don’t know, but I hope I’m going to shoot back to dog. Okay. Thank you Jenkin and we walk. Good luck tomorrow in the grand finals. You guys deserve it. Thank you. And that’s good night from us on stage. We’ll catch you guys tomorrow in the grand finals on time. It’s going to be RQ facing on Genji. For the first time, RRQ makes the grand finals here on BCT Pacific. It’s going to be so exciting to see, I guess, the new El Classical Pacific. Genji versus RRQ as the grand finals for this stage one. There are many reasons to celebrate, but one thing that I think we shouldn’t celebrate is how on earth did Pilsky get that prediction right. I mean, I don’t know. What did you do? I didn’t do anything. What did you sacrifice? It was all RQ. I think honestly at multiple points in this series, RQ definitely could have lost. Like TRX had won some very close one uh maps. Uh sorry, some very one-sided maps and RQ scraped two OT wins across the line. Definitely could have been a different score line today, but RQ stuck it out and when it went to map five, they were the much better team. I think it was a game plan diff, great effort from the coaching staff, but I really want to give crazy guy his flowers. I was standing up here looking down at the arena and I could hear this guy screaming his head off. Even when he was dead, he was calling for UT. He was calling for smokes on the site, drones. He was micromanaging the retake. As an IGL, he has really stepped up for RQ when he was needed. was legit so loud I could hear him in my ear as if I was part I was part of arena legit we’re all part of RQ at that point also his individual level this map was crazy there was so many times he was getting these 3ks people were swinging him and he is just owning consistently what a time for RQ to look alive you know we saw two maps go dominantly the way of Paper Rex then of course those the overtime games that they managed to scrape across the line this map five was the first time where I thought, “Wow, Aroc, you really deserve to win this series.” And you know, we can’t take anything away from them. They will be heading to in that final tomorrow trying to get revenge on Gingi. We’ll give some props though to Forsaken. He had a monstrous series. He was something like plus 38 this series across all the maps, flexing on all the roles. I believe he had some family in the audience tonight as well. And he was playing his absolute bloody heart out. He really wanted that PRX dub. He wanted another crack at the grand final. And all of PRX playing pretty well uh individually today. Very high level that they showed today. Definitely a winnable series, but unfortunately when it came down to Ascent, I felt like RQ, particularly that attacking side, they had the perfect approach. They had the perfect game plan from the coaching staff and executed beautifully in the server by Chkin on that duelist. Incredibly consistent. Great calls from Crazy Guy and it’s Pharaoh as well. Like this guy has had some big game performances on the cipher on ascent. He was absolutely key. He had a big series against DRX as well. When he really fires up, you know, it it gives RQ a new level. I feel like the way he played that cipher, especially around B main, was so good. Disrupted something. But of course, GMK is our match MVP cuz all the way across this series. He was absolutely firing. We’ve been speaking about this man all year as one of the front runners uh of, you know, arguably besting of dualisting overall. He topped so many metrics. He’s unbelievable and he’s really got his team now to that final where they’re looking for revenge. Oh yeah. And um of short production bring it up again. Just remind us about how Pilsky is the only one to get this right. Uh play. I don’t know how you got this. I mean look I I believe that across a large sample size RQ would win this series. I felt like they were quite a consistent team. But this just goes to show the the level of work and effort that both of these teams have really put in. At the end of the day, RQ has been an incredibly consistent team in Pacific. I’ve loved what I’ve seen from them and they really showed all of that on ascent. But PRX as well, like they didn’t get rolled in this series. It was definitely winnable for them. So, I’m just happy we got a good game. I’m I’m happy that both these teams get to go to Toronto. That’s that’s the main thing. That’s what’s more important. I think they’ve both shown that they’re able to represent our region incredibly well, and I can’t wait to see them play. I’m super excited. I actually thought Py was going to say, “Oh, the hard work and effort that I put into predicting.” I I just love I love Ewok. I love the boys. Like honestly, I’m I’m a huge fan of this team. So, I it felt wrong to go for Paper X for me cuz RQ has just been grinding, man. That’s very interesting. I I feel like cuz RQ like generally might not be at the top of everybody’s like lists maybe, but you can’t hate them. You can’t hate them. You have to be happy that they won. They’re just a good team and they’re It’s great to see a good team win. It’s honestly for me it’s sad when a team that grinds really hard loses. And I definitely thought they could have lost today. And you can even see they’re very frank about things. Even in the interview, he walks like, “Wow, we’re terrible on some of those stats to be honest. We didn’t we just weren’t doing anything. We didn’t shoot back against Gingi yesterday, but I’m happy that the effort paid off and we won.” Hey, we’re going to try and we’re going to try and shoot tomorrow as we enter our grand finals. Let’s bring up our playoffs bracket to see the journey thus far leading all the way up to how it all wraps up. And that’ll be the grand finals tomorrow with Geng versus RRQ. This is a landmark match. The first time it’s happening as a grand finals match here in Pacific. Do you feel like all this time, all of those rematches of Genji versus RQ were maybe hinting at this? Perhaps. The thing is in the upper finals, I mean, they said it themselves in the interview, Ewok said it himself. They got stomped, but that is not what usually happens between these teams because it’s a very tight game that’s winnable for RRQ and then they throw it away and you get some amazing calls or some hero plays for Genji. Gen is in top form right now. They are definitely the favorites coming into that final form wise. They have a veto advantage. They are the hard favorites for that final. But uh I want to see what RQ can put together tomorrow. Oh, definitely. And again, as we mentioned earlier, they are that team that despite everything, they do have that very strong potential to come back. I mean, I think Ewok himself has pointed out that every single one of his players can actually go from zero kills to suddenly topping everything in this in the next map. I I was so so impressed by their composure, managing to get the overtimes across the line, you know, having that stamina for a full best of five and really showing. I think they peaked in that series in the fifth map which is incredibly impressive for such a young team. So, I think they are definitely improving and they just need to show up composed tomorrow and they have a real shot of lift. All good. Only only like three to five more maps to go in a small sample size, you know. All good. More stamina needed tomorrow. I’m sold. I’m sold. I’m on the I’m on the RQ train now as well. Like I have fun Paper Rex train and commiserations to them. But hey, third place is not bad at all. And they will still be qualifying of course to Masters Toronto. But for a grand finals, I think I want to get on the RQ train now. May maybe I do. It looks it looks fun. Yeah. You’re like, “Yeah, I’ll be I’ll be we’ll see you tomorrow.” He he looks like it’s like just prepare yourself. You’re going to have some heartbreak before we actually get to the fun part. But we hope we see you guys at the fun part, the funnest part of all, which will be the grand finals of VCG Pacific Stage 1 tomorrow. Gen versus RRQ. We’ll see you guys. That’s it from us here on the desk. See you. Big amount of players though here for RQ challenging something low. Crazy guy gone Dubai as well. Look at this. He’s just already out came main. It’s not going to be easy. Certainly as soon as he pegs out. It’s the ace for Dubai just to kick things off 11. And right now it’s the same execute. Paper X. Spike not yet needing to be established. Spike dropped on the floor. Paper X looking to flash towards the side. Shots from Jin though. Superb. Tabs forward again and again. And he knows that Jing is pinned down. Spots him out and that’s going to be the ace. Champions in the very first OT. Final score line of 14-2. Champions taking down the spike to halfway now. And the pressure is on. Something looking for the kills. The time continues to beep. And that’s when the shorty gets pulled out. But the shots they’ve whiffed and it’s Exper down to the final 0.3 second this time. Now he’s finding himself in a pin down position. However, Xar though still needing to pick up the spike and Pman recognizes that. Swaps back around. That’s a third, a fourth. Batman, what are you made of? Ladies and gents, we have got a truly full series. Forsaken spams over RQ. It’s crazy guy in the corner. And Paper X has no earthly clue. A quad kill pulled out from nowhere. Trinity need for Paper X to potentially find something. RRQ will soar themselves into the grand finals against old rivals Gen. Here I am now. What you waiting for? Got the rings. Yeah, we on the floor. Make the best move. Get ready for the ride. Let’s fly. Heat. Heat. Hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey.
VCT Pacific – Stage 1 – Playoffs – Lower Finals
MATCH 1 : RRQ vs. PRX